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Sora the Valiant Solitary, Divine, Magical, Intelligent, Hoarder Kingdom Key (b[2d8+2] damage 1 piercing) 14 HP 4 armor Close, Near Special Qualities: He Resist 5 to all elemental magic and resist 5 to dark and light attacks, Kingdom Key: capable of opening any door, lock, and even capable of opening the hearts of people and reveal their most intimate thoughts and secrets, +2 to all dark creatures and +2 to light creatures, it can also use once per encounter the holy explosion ability, +1 armor , He wields the chain of Light allowing him to use multiple drive from but only by borrowing the strength of friends and allies Sora the Valiant is consider the child of legend, and the true hero of Lux, he became famous because of his discovery that he could learn the legendary magic of order, ancient magic that is said to bring more order to the world when cast instead of chaos magic that only brings entropy. Sora was not only a considerable enemy to darkness, but also a great individual overall who now every thinks is dead. The main reason for this is that the capital fear his popularity among Libra and so they faked his death and incarcerated him in ground zero prison where he waited patiently to escape and thanks to some brave heroes he might just do it Instinct: It protects the world from the chaos that tries to unbalance it
- Hits opponents with a combination of light and heavy blows with his X blade
- Holy Explosion: a enormous burst of holy energy deals damage to all enemies (4d6 Light damage)
- Firaza: he engulfs his blade in a powerful burst of red flames and launches himself multiple times at his opponent (3d10 fire damage)
- Blizarda: HIs blades creates a powerful block of ise that is used to hit one opponent (3d10 ice damage) then as it hits the ground the blade shatters multipe shards of ice to all surrounding opponents (3d6 spread to all enemies Ice damage)
- Thundaza: Raises his blade up as he summons a chain of Lighting form above and all explodes in a burst of electricity (5d6 to all surrounding opponents
- Ars Arcanum: (on a 7-9 attack) He Lends relentless blows with his blade then launches individual to the air (3d6 damage) then attempts to land a Zantetsuken (2d10 piercing 5) in mid air to avoid and pary do DD Dex or Str whichever is higher
- Ragnarok: On a -6 to an attack, it counters by hitting you with multiple blows and throwing you mid-air (4d6) then attacks with a powerful explossion of small light comets that hit all opponents equally (2d8 damage piercing 4)
- Strike Raid: when he is Half of his HP, he hurls his blade multiple times at both opponents equally (2d6 piercing 4) then the last blow he hurls phantom blades at each opponent (2d6 piercing 4) at the beginning of enemy's turn they deal 2d4 to enemies
- Sonic Rave: Once per round on a 7-9 he nullify an opponent's close attack and then attack with a relentless strike of blows at sonic speed (4d6 damage
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Ansem the Malevolent Solitary Eye of Bahamut (b[2d8+4] damage) 125 HP 7 armor Hand, Forceful Special Qualities: Immune to Dark Attacks Vulnerable 5 to Light Attacks, When his phantom attacks it curses its opponent with a little demon that attacks them every turn (2d4 dark damage) to break one must hit him and then DD constitution to curse him instead Dark Form of Xemnas the Wise, when he becomes engulf in darkness and looses control of himself within this stage he becomes not only more powerful but he relentless and merciless, however his weakness to light which is the most important thing to remember when fighting him Instinct: It wants to become a god at all cost
- Uses powerful weapon to relentlessly attack opponent (used only after separated from pupil)
- Meteor: Deals 2d12 Piercing 3 to all enemies in an area (damage does not spread
- Phantom Guardian Stance: At the beginning of the encounter he summons a powerful phantom that attacks and guards him (1d8+4)
- Phantom Rush: He lunges himself at his opponent engulfed in powerful dark Aura (done on a 7-9 against an attack 4d6 dark damage)
- Phantom Clone: He summons 2 extra deattached phantoms to fight along side him, they can't curse and they only can attack
- Master and Pupil: once he reaches half his HP (62) it detaches to his phantom and they act as two individual beings (20 HP and phantom cannot die, he regenerate the next round)
- End of the World: on a -6 The Phantom and Ansem combined forces to generate a powerful ball of darkness that onces it impacts it deals 5d10 to all opponents and curses all enemies
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Xemnas the Wise Solitary, Magical, Divine, Devious, Intelligent, Hoarder, Amorphous Hands of God (b[2d8+4] damage) 125 HP 7 armor Close, Forceful, Reach Special Qualities: Immune to Light Based Attacks, But Vulnerable 5 against Dark Attacks Xemnas the Wise is the Eldest and most powerful of all the Members in Libra, known to have lived for more than 150 years he was one of the original members the establish the capital and form their alliance with it. To many it is unknown how come he has manage to stay young and strong for so long, but the truth is that for a long time has has learned magic that has allowed him to stay alive at the cost of so much chaos being unleashed to the world. Xemnas sole purpose for many years now has been to reach Godhood, he feels the world can no longer offer him a challenge and feels that the only way to change that is to ascend and to become the overlord of the universe since there is no better prepared individual for the task than him. He no longer looks at Lux as Omnipotent but as his equal and hopes to reach to prove it by becoming a god himself. Instinct: To Obtain Godhood and become the most powerful being in the Universe
- Evokes Photon Fire Swords and does multiple attacks against opponents
- Dark Transformation: Once Defeated he Transforms into his next form
- Light Vortex Stream: Attacks with a ray distorted light at any range (3d6 damage)
- Photon Lasers: (on a 7-9 once per round) He shoots multiple fire based laser at opponents at any range (3d6 +4 damage)
- Surge Ball: on a -6 on an attack it shoots a powerful ball of Electric energy at his enemy in any range (3d10 Fire Damage)
- Electric Cage:on a -6 on any action it teleports to you and prison you in a shocking cage that deal 2d4 damage( piercing 2) each turn, requires a hold 3 to defend or DD cons to break out of prison
- Mirror Clone: Once Electric cage is activated he summon a clone to fight for him, they shame same HP and stats, can only attack and use Holy Guards
- Holy Guard: on a 7-9 from an attack it can use guard to nullify all damage and retaliate (it can only use this every other round)
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Vexen the Intelligent Solitary, Magical, Organized, Intelligent, Cautious, Hoarder Frozen Pride (d8 damage) 17 HP 5 armor Close Special Qualities: He is has Resistance 4 to Ice Damage, Frozen Pride: Give Resistance 2 to Ice and Fire, This shield can be use as a weapon as well (add 1d8 to attack) Vexen the Intelligent is a scientist, even from before he join Libra he was a scientist and it has been a passion of his since he can remember. However, when he enter Libra he hoped to accomplish something more than just simple science, he wanted to know how much can science push man and so he started the experiments with the capital in order to push humanity to beyond the limits of a simple human, this all in the order of surpass even Gods. One day the capital gave him this option and unknown to his brothers in Libra he carried this experiment in order to surpass even gods. He is clever and resourceful and he does not care about anything more than his goals, he is vicious and should be avoided at all time. Instinct: To Follow the Capital's Orders
- It uses its Shield to do one devastating blow on its opponents
- Icicle Pillars: Summons Ice Pillars that Hurt Opponents from far Away (2d6 Damage)
- Summon Monster: When he is Alone on the Battlefield he summons a Monster to aid him, roll 1d4 on a: 1) Frankezombie 2) Chimera 3) Killer Croc
- Freeze: He freezes his opponent (DD Str, on a 7-9 he attacks, on a 10 target escapes)
- Sheer Cold Blade: +1 damage to weapons of allies
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Marluxia the Elegant Solitary, Magical, Intelligent, Hoarder Graceful Dahlia (b[2d10+2] damage) 20 HP 2 armor Close, Forceful, Reach, Near Special Qualities: Graceful Dahlia: +1 to damage per enemy defeated in battle in encounter (Max. 20); once per encounter can use the Blooming Rose ability Marluxia the Elegant is one of the elder members of Organization Libra, and the apprentice of Xemmnas the Wise, he from very young seek power in order to be free form the oppression of anyone and this lead him to sacrifice his childhood for the soul purpose of becoming a Scythe Master, and so when he graduate as an elder he achiever title and his new weapon of great power. However Marluxia never truly believed the way of Lux he only enter the organization seeking power and now the capital has offer him even more power. He could not refuse this and so his loyalty lies with the capital not Libra and so this makes him a wild card and definitely someone to one should not trust Instinct: The become stronger by following the Capital's commands
- He relentlessly attacks opponents with his Scythe
- Full Bloom: He shakes the earth surrounding hims an from it releasing a chain of powerful energy to its enemies (2d10 damage to each)
- Blooming Rose: releases a vortex of petals that deals damage to all opponents in range (3d4 + damage bonus accumulated, splits damage) count bonus goes to zero after attack
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Prison Post Guard Group, Intelligent Adamentine Sniper (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Far These are stage at the different tower post of the ground zero prison, they open fire when hostility is required to incapacitate inmates. Their shots hit their mark and are deathly at best. These enemies should not be taken lightly, however under Instinct: Keep stability at the prison at all cost
- It Snipes at enemies form far away
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Prison Guard Group, Devious, Organized, Intelligent Photon Whip (b[2d6] damage) 6 HP 4 armor Close, Near Ground Zero Prison has the most elite of prison guards who are at a 24/7 constant duty to protect the facilities against breakout, riot, and hostile argument from inmate or any other kind of person, they are indeed the most dangerous thing about the ground zero prison and they are also the main reason why breakouts from this prison are near impossible (emphasis on near) Instinct: To maintain peace in prison by any means necessary
- Attack Opponents with its photon whip
- the Whips can send a powerful eletrical that may incapacitate opponents
- Radio Calls back up
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Xion the Protector Solitary, Divine, Magical, Intelligent, Cautious Short Sword (d8+2 damage) 110 HP 5 armor Close Special Qualities: Anti-Form: weapon takes forms of claws and can relentlessly attack opponents (4d4 damage), deals 6+ damage to light creatures, and cannot used any other attack , Angel Form: Weapon takes form of Bastard sword and attack strongly with it (d12+ 3 damage), +4 to all magic attacks and against Evil creatures Xion the Protector is partner of Roxas in most missions, she is also part of Organization Libra, and she used to be called the Champion's shield, no longer however. She is as her alias shows a protector, she plays the roll of defense and protects and supports Roxas in battle but she is a terribly good magic user, she is the only one besides the so called champion to grasp some order magic and even alone she can prove to be a tough opponent to beat. Instinct: To Protect the balance of the world, follow the orders of its superiors
- Fireball: Shoots a undodgeable fireball that targets one opponent can only be used under retaliation (2d8 damage)
- Reflect: when defending it can nullify and redirect it at opponent it can only be used once per round and only when opponent gets a 6- on attack
- Lighting Burst: Sends out a surge of electricity to all being that surround her, it can only be used as a retaliation (2d6 damage)
- Blizzard: It sends out a powerful blast of cold wind that deals damage to opponents (2d6 damage)
- Drive Form: Toss Coin, Wielder transform depending on Result, Heads: Angel Form, Tails: Anti-Form
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Roxas The Berserk Solitary, Divine, Intelligent Dual Blades (b[2d10+4] damage) 129 HP 3 armor +1 against dark attacks Close, Oathkeeper: 3+ to damage against dark creatures, once per encounter can use Holy ability Roxas the Berseker, you boy from Organization Libra, a Lux cult that is dedicated on protecting the balance of the world, he got the Title of beserker for his fury in combat, which is both as relentless as it is deathly, he used to be called the Sword of the mighty champion but that title is long lost after he lost his champion. Instinct: To maintain balance in the world by following orders from his superiors
- Break Counter: Triggers when enemy takes 30 or more damage per round, next sucessful attack is nullified
- Reversal Counter: Trigger on a 7-9 opponent attack, oponent misses and takes retaliation (once per round)
- Strike Raid: Trigger when opponents attack is 6-, it attacks opponent at range
- Darkness: Until the end of the encounter you can take damage (up to 10) to deal double that extra damage to opponent when attacking
- Holy: Evokes powerful surge of divine light at one dark creature, deals 4d10 damage
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Chaos "Beat It" Warrior Solitary, Magical, Organized, Intelligent, Hoarder Dual Shocking Baton (d8 damage) 30 HP 6 armor Close, Ignores Armor Commander of the Dance Battleguard team, This very stylish individual is not a guy you want to mess with, Although very flashy and eccentric individual, when he fights he knows how to defeat it enemies Instinct: To Kill with Elegance
- Performs Spell Shamona Shield: Engulfs allies with shamona's armor making them less permeable to take damage. (+2 to armor to one ally) This does not increase his own armor strengh. He can split shield to two allies for +1 armor to each
- Shamona Shield
- Call from Radio