-
Nothic Solitaire, Intelligent, Furtif, Informe, Magique, Terrifiant (d6 dégâts, griffes / d6+2 dégâts nécrotiques, regard) 8 PV 2 armure Contact (Griffes), Proche (Griffes, Regard), Courte (Regard) Instinct: Se nourrir de chair
- Attaque avec ses griffes
- Etrange intuition : Le nothic peut apprendre par magie un fait ou un secret concernant la cible
- Regard décomposeur : Le nothic peut viser une créature dans son champs de vision et décomposer sa cible
-
Ruffian Fer Rouge Groupe, Intelligent, Fourbe, Organisé Epée courte (m[2d6] dégâts) 8 PV 1 armure Contact, Proche Instinct: Profiter des faibles
- Intimider, menacer
- S'allier avec le plus riche
-
Vine Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap
- Cause vines to grow ensnaring its victum
- Claws entangled creatures
- Drags/Suspends entangled creatures
- Blends into their enviroment
-
Magma Mephit Group, Small, Stealthy, Devious Breathe, Claws (d6 damage) 10 HP 1 armor Close, Near Special Qualities: Wings This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cone of flame igniting those around it
- Explodes into a burst of lava
- Blends into their enviroment
-
Smoke Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of smoke has thin, leathery wings, small horns, and a mischievous smile. Devious, reduce its damage die size by one, write a move about why it’s dangerous? Instinct: To trick and trap
- Breathe out a cloud of poisonous smoke
- Burst into smoke cloud and reform in another nearby location
- Blends into their enviroment
-
Ice Mephit Group, Small, Stealthy Breath (ignores armour), Claws (1 piercing), d8 damage 10 HP 0 armor Close, Near Special Qualities: Wings This small humanoid creature formed of ice has thin, leathery wings, small horns, and a wicked smile. Instinct: To trick and trap
- Breath out a jet of icy shards
- Burst into cloud of snow flakes and reform in another nearby location
- Blends into their enviroment
-
Dust Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of dust has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cloud of blinding dust
- Burst into dust cloud and reform in another nearby location
- Clawing foes from ambush
- Blends into their enviroment
-
Selachii Void Cultists Horde, Magical, Organized, Intelligent, Planar, Terrifying Razor Teeth (d6 damage 1 piercing) 3 HP 2 armor Close Special Qualities: Sharkskin, Gaze of the Void The Selachii never existed. This much is true. They never ruled a profane empire ruling over all, nor did they try to eat the world. They were never defeated, nor did they swear themselves to the Hungering Void in a moment of desperation, and become unmade as a result. Nor do they lurk upon the threshold waiting to return. Instinct: To eat and serve
- Swim through surfaces with uncanny ease
- Unleash void rituals
- Usher forth more peons from the void
- Drag the unfortunate screaming into the void
-
Void Cockerel Solitary, Huge, Magical, Divine, Planar, Terrifying Talons of the Void (d12+7 damage 3 piercing) 26 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Voidspawn, Aura of Horror The void brings forth many horrors: Some say there are myths about a giant black cockerel that will unmake the world. But who would believe such stories? Instinct: To devour
- Crow the Song of Unmaking
- Unleash Feathers of Annihilation
- Change Its Location With Uncanny Ease