Popular Monsters
The Thing in the Well | Solitary, Large, Stealthy | |
Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
Clockwork Defender | Group, Large, Organized, Construct | |
Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
Forceful | ||
Special Qualities: Metal, Clockwork, Well-hidden weak spot |
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
Otyugh | Solitary, Large | |
Tentacles (d10+3 damage) | 20 HP | 1 Armor |
Close, Reach, Forceful | ||
Special Qualities: Filth Fever |
The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul
- Infect someone with filth fever
- Fling someone or something
The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
Hand, Ignores Armor | ||
Special Qualities: Completely intangible swarms |
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
Fire Beetle | Horde, Small | |
Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
Near | ||
Special Qualities: Full of flames |
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Recent Monsters
Attack Dog | Horde, Small | |
Bite (d6 damage) | 3 HP | 0 armor |
Close | ||
A fierecely loyal hound often employed to protect areas or to guard specific resources Instinct: To obey its master
- Drag victims down
Guard Hyena | Group, Small, Organized | |
Bite (d8+4 damage) | 6 HP | 0 armor |
Close, Forceful | ||
Guard dogs of the Gold Rose Mansion Instinct: Kill intruders
- Track- They have an incredible sense of smell. Get too close and they will never stop tracking you…
- Howl
Cold Iron Guardian | Solitary, Large, Magical | |
Guillotine (d10+2 damage) | 24 HP | 6 armor |
Forceful | ||
A living suit of armor from the lands of Stalgos. Built by the Stygian Order to guard their Evercrypts, it’s the only living armor in the world constructed from Cold Iron, a metal completely resistant to magic. One wonders though, if the armor is immune to magic, how do they make it move on its own? Instinct: To guard the Rats Nest
- Power Through- The golem has no body, and magic can’t take hold over its form.
Anything Ooze | Group, Small, Magical, Devious, Construct, Amorphous | |
Acid touch (d6 damage) | 6 HP | 1 armor |
Close, Ignores Armor | ||
Special Qualities: Splits into two new beings if slashed |
The Anything Ooze was designed to take any reasonable shape asked of it. Requests are made telepathically, via touch. Chairs, tables, simple tools are all reasonable requests. The gnome designer has not worked out all of the problems - The Anything Ooze frequently goes haywire when it doesn't comprehend a request and starts attacking randomly. It's form is acidic when not hardened into a shape and it will also attempt to suffocate attackers. Instinct: Attack, multiply
- Engulf them or their belongings
- Take a useful shape
- Harden; +1 armor