Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Otyugh Solitary, Large
Tentacles (d10+3 damage) 20 HP 1 Armor
Close, Reach, Forceful
Special Qualities: Filth Fever

The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul

  • Infect someone with filth fever
  • Fling someone or something
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book

Recent Monsters

Half-Transformed Thug Group, Organized, Intelligent
Brutal punches and stabs (d8+2 damage 1 piercing) 10 HP 4 armor
Close, Forceful
Special Qualities: Immune to acid and can use acid to augment attack

Gang-bangers, but these ones have more than just muscles for brains. They've got alchemy coursing through their veins, black dragon ichor and steroids and who knows what else. It's already changing them, and they probably don't even realize--or if they do, they like it. Watch out, if you catch them in an alchemy lab. A lot of the stuff in there is nasty as hell...and they're immune to it. Instinct: Obey gang orders

  • Thrash and throw without care
  • Double team for double fun
Vondrin the Artisan Solitary, Stealthy, Devious, Hoarder
Hammer and Chisel (2d6 damage) 12 HP 0 armor
Close

Vondrin the Artisan has been living alone in Purity Cave for centuries. He has been working on his masterpiece - a marble quarry painstakingly carved until every square inch is a meticulously detailed and perfect. Vondrin has begun to regret his life's work. He has missed out on family, friends, connections with any other beings... all for the sake of art. He has not even had anyone come to admire his work in all this time. He is quite mad. Anyone who comes into Purity will be trapped by his magic until they learn to appreciate his art! ... Instinct: – capture creatures who will appreciate his art.

  • Trap creatures with magic
  • Use paint or dust to confuse enemies
  • Transfix someone with his art
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Beformet, el estratega de las bestias fantasmas Group, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying
Garras (d4 damage) 10 HP 1 armor
Close, Ignores Armor, Far
Special Qualities: Alas, Mirada aterradora

Beformet es una criatura con mucho parecido al Humano normal y corriente, es capaz de fusionarse al igual que Gazelle y siempre busca cazar de una manera furtiva a los demás Instinct: Sobrevivir

  • Planear emboscadas
  • Engañar a los demás
  • Fusión
  • engaño
  • Llamada de las bestias fantasmas
Lagarto de roca, Vanguardia de las bestias fantasma Solitary, Huge, Divine, Intelligent, Cautious
Puños de roca (d10+3 damage) 30 HP 6 armor
Reach, Ignores Armor, Near

El lagarto de roca es la criatura más fuerte dentro de las bestias fantasmas, es capaz de destruir con facilidad, pero su naturaleza tranquila equilibra su fuerza, sol busca proteger a los suyos. Instinct: Defender a los demás

  • Estoico
Cuerno Salvaje, Guerrero de las bestias fantasmas Solitary, Intelligent, Cautious, Terrifying
Hachazos (b[2d10+4] damage 1 piercing) 20 HP 2 armor
Close, Forceful, Near
Special Qualities: Puede hablar,

Cuerno Salvaje es el principal defensor de las bestias fantasmas, cuida a sus compañeros como si se tratase del mismo. Instinct: Sobrevivir, defender a los suyos

  • Defender