Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book

Recent Monsters

Dragonclaw Horde, Stealthy, Organized, Intelligent
Dagger (d6 damage) 3 HP 0 armor
Close

The plots of the Cult of the Dragon are secret, but its existence is not. Most folk of the Sword Coast have heard of the cult, but know only that its members revere evil dragons. The cult recruits new members in major cities, and word quickly gets around. Moreover, many cultists engage in legitimate business or are assigned to ordinary academic research. Only a relative few serve as thieves, assassins, and spies. Instinct: To serve fanatically

  • Show unwavering loyalty
  • Blend in
  • Send a message
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Spider Swarm Horde, Tiny, Devious
(d6-2 damage) 7 HP 1 armor
Touch
Special Qualities: Venomous: On Max damage, apply Weak

Certain communal spiders forgoes the classic web-building, instead gathering in arachnid blankets to smother prey. Players with spiders beneath their armor and clothes take -1 ongoing as the feeling of dozens of tiny legs crawl over them. Instinct: To eat

  • Crawl all over
  • Get beneath armor and clothes
  • Smother
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Mu-torcs the Traveler Solitary, Large, Magical, Intelligent, Cautious, Hoarder, Planar, Terrifying
Eye Beams (d12+2 damage 1 piercing) 16 HP 5 armor
Reach, Ignores Armor, Far
Special Qualities: Fleshy and moist, Disgusting Appearance, aware of everything aboard the ship

Mu-Torcs visits worlds using aboard his "Vial Organ", a living ship of pulsing flesh and viscera. Their purposes are unknown but they have abducted many people and creatures to serve as test subjects and slaves. They rarely leaves the bridge and never goes outside, preferring to compel servants to enforce their will. Freezing useful slaves for later use and feeding the weak or unruly to the ship. Mu-Torcs is cruel and often vindictive. you are nothing but toys for them to play with and destroy. Instinct: To control and threaten

  • Abduct people to do its bidding.
  • Petrifying eye beam
  • Control the ship telepathically.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Green Knight Solitary, Intelligent, Cautious
A big three-headed spiked flail (b[2d10+4] damage 1 piercing) 20 HP 6 armor
Close, Forceful, Reach

A burly, bearded man completely covered in green plate armor. In his right hand, a three-headed spiked flail. On his left hand, a tear-drop shield. Around its waist, a massive belt, awarded only to the Champion among champions Instinct: To keep the Champion title by defeating everyone

  • To challenge great heroes for the Great Championship
Planar entity Solitary, Stealthy, Magical, Intelligent, Planar
Astral dagger 1d10 12 HP 0 armor
Close, Reach, Far

Instinct: Weaken this plane.

  • Summon monster: a planar entity can call up a creature from her dimension.
  • Alter self: she can take on the appearance of another humanoid.
  • Planar Magic: She can summon the forces of her dimension to manifest here.
  • Plane step: she can be transported from one dimension to another.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.