Sora the Valiant Solitary, Divine, Magical, Intelligent, Hoarder
Kingdom Key (b[2d8+2] damage 1 piercing) 14 HP 4 armor
Close, Near
Special Qualities: He Resist 5 to all elemental magic and resist 5 to dark and light attacks, Kingdom Key: capable of opening any door, lock, and even capable of opening the hearts of people and reveal their most intimate thoughts and secrets, +2 to all dark creatures and +2 to light creatures, it can also use once per encounter the holy explosion ability, +1 armor , He wields the chain of Light allowing him to use multiple drive from but only by borrowing the strength of friends and allies

Sora the Valiant is consider the child of legend, and the true hero of Lux, he became famous because of his discovery that he could learn the legendary magic of order, ancient magic that is said to bring more order to the world when cast instead of chaos magic that only brings entropy. Sora was not only a considerable enemy to darkness, but also a great individual overall who now every thinks is dead. The main reason for this is that the capital fear his popularity among Libra and so they faked his death and incarcerated him in ground zero prison where he waited patiently to escape and thanks to some brave heroes he might just do it Instinct: It protects the world from the chaos that tries to unbalance it

  • Hits opponents with a combination of light and heavy blows with his X blade
  • Holy Explosion: a enormous burst of holy energy deals damage to all enemies (4d6 Light damage)
  • Firaza: he engulfs his blade in a powerful burst of red flames and launches himself multiple times at his opponent (3d10 fire damage)
  • Blizarda: HIs blades creates a powerful block of ise that is used to hit one opponent (3d10 ice damage) then as it hits the ground the blade shatters multipe shards of ice to all surrounding opponents (3d6 spread to all enemies Ice damage)
  • Thundaza: Raises his blade up as he summons a chain of Lighting form above and all explodes in a burst of electricity (5d6 to all surrounding opponents
  • Ars Arcanum: (on a 7-9 attack) He Lends relentless blows with his blade then launches individual to the air (3d6 damage) then attempts to land a Zantetsuken (2d10 piercing 5) in mid air to avoid and pary do DD Dex or Str whichever is higher
  • Ragnarok: On a -6 to an attack, it counters by hitting you with multiple blows and throwing you mid-air (4d6) then attacks with a powerful explossion of small light comets that hit all opponents equally (2d8 damage piercing 4)
  • Strike Raid: when he is Half of his HP, he hurls his blade multiple times at both opponents equally (2d6 piercing 4) then the last blow he hurls phantom blades at each opponent (2d6 piercing 4) at the beginning of enemy's turn they deal 2d4 to enemies
  • Sonic Rave: Once per round on a 7-9 he nullify an opponent's close attack and then attack with a relentless strike of blows at sonic speed (4d6 damage
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Cabrejos15