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Coralium Solitary, Huge, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying Razor edges (d12+7 damage 3 piercing) 30 HP 3 armor Reach Special Qualities: Wet body, Unnerving aura The greatest of spirits are the oldest, it is said. Corals and such fall well within this category. Some say that Coralium is the oldest, and the wisest, and the most jealous. Luckily it slumbers within its own realm, forged from its own will and power. For now. Instinct: To grow
- Drain blood and moisture
- Wield dazzling coral magic that astounds all that witness it
- Rearrange space according to your whims
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Yule Cursedweller Solitary, Large, Magical, Intelligent, Construct, Terrifying Claws and spines (d10+2 damage 2 piercing) 24 HP 2 armor Close, Reach, Near Special Qualities: Regenerates (Except from Fire), Body of Wood, Nauseating Pollen A curse is a curse is a curse is a curse. But when wrapped up on all the ceremony and magic of Yule... it takes upon itself an even greater presence. Particular sources of imagery within such a magical time can become foci for curses if left unchecked. Should this layer itself upon itself densely enough, it is said that even a tree (when built in the worst of circumstances) can become malignly intelligent... and dangerous. Now it just seeks to curse the world and corrupt all that it touches... Instinct: To corrupt and undermine
- Infect a victim with Christmas Tree Syndrome
- Manifest and control the curse and corruption in creative ways
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Krampus Solitary, Stealthy, Organized, Intelligent, Planar, Terrifying Chains, birch rods, hooves, horns, etc (b[2d10+4] damage) 16 HP 3 armor Close, Forceful, Reach Special Qualities: Immune to the cold, Terrifying visage There is more than one krampus you know. Many try to pin all their deeds upon one but I know different. Dangerous to the naughty, mostly neutral to those who are not. But how is naughtiness determined? Who decides who? Are they the true judges of the soul? And where do they come from, what icy hell do they crawl out of? Questions that are not going to be answered any time soon I fear. Instinct: To punish the naughty
- Imprison the naughty in its sack
- Maneouvre with frightening alacrity
- Beckon forth helpers and toys to its aid
- Determine who is naughty (and punish them)
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Flame Chariot Solitary, Large, Magical, Construct, Terrifying Spikes and Wheels (d10+2 damage 3 piercing) 24 HP 3 armor Reach, Near Special Qualities: Body of Iron, Crewed Vehicle, Frightening Visage A huge and monstrous construction, on massive wheels and covered with spikes and mystical flamethrowers. Worst of all it has a terrifying face on it - especially terrifying when it is bearing down upon you. The secret with such devices is of course is that ultimately it is crewed and controlled by people, and even inside such a monstrosity they can still bleed and die. Not to mention the power used to wield such a device can become unstable if the wrong part is broken or blocked. Instinct: To follow orders
- Run over anyone who gets in your way
- Set fire to everything
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Soulblight Centimanos Solitary, Huge, Magical, Stealthy, Planar, Terrifying Vast mandibles and claws (d10+5 damage 3 piercing) 20 HP 4 armor Reach Special Qualities: Terrifying presence What hell-dimension would spawn such a creature? Pray to never find out. Centipedes of all things... Instinct: To feed
- Drain away life with but a touch
- Retreat into the astral
- Feed on magic
- Tap into its latent powers to perform impossible feats
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Avionette Group, Small, Stealthy, Construct Razor-edged scythe (d8+2 damage 2 piercing) 10 HP 2 armor Close Special Qualities: Wings, Body of wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. IF you're building automata to fight your wars, why should the skies be safe? Instead of the extra arms, give them a set of wings - make them lighter and smaller to better function in the air. Suddenly they're surprisingly sneaky and their scythes can cut into the ranks of your foes as though they are but grass. Instinct: To obey
- Suffer a malfunction and attack everything in a blind fury
- Swoop in from above unexpectedly
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Trash Demon Solitary, Large, Intelligent, Hoarder, Planar, Construct, Terrifying Claws of Needles (d10+2 damage 1 piercing) 24 HP 3 armor Close Special Qualities: Body of Trash, Poisonous Fog, Foul smelling When the whole world is rubbish, what else is there for a demon to possess? Instinct: To devour
- Turn into Trash
- Control trash with ease
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Primordial Parrot Solitary, Huge, Magical, Organized, Intelligent, Planar, Terrifying Razor-edged feather-clones (d12+3 damage) 24 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Everchanging Form, Maddening Aura The outer spheres are places beyond understanding. More vivid and more intense than mortals can truly appreciate. Some things have powers that rival perhaps even the gods... but possess a very limited understanding of existence or motivation when applying these things. Dissolving rapidly into many smaller versions of itself, or turning things into crackers when none present themselves are but a few things such a creature can be capable of. But... why a parrot? Instinct: To fondly regard creation
- Unerringly determine the proximity and location of sustenance, especially crackers
- Warp reality to your whims
- Beckon forth an impossible number of duplicates
- Reveal the delusion that is space
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Marionette Titan Solitary, Huge, Construct Fists of wood and metal (d10+5 damage 3 piercing) 28 HP 2 armor Reach, Forceful Special Qualities: Four arms, Body of Wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. If there was enough wood and metal to be able to build and armour such a thing, nothing would stop them from making titan-sized marionettes. There is no need to ask why, of course, for what are walls if they can just be flattened. Instinct: To obey
- Destroy something significant and important
- Suffer a malfunction and destroy everything in a blind fury
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Marionette Swordfighter Group, Construct Four blades (b[2d8+2] damage 2 piercing) 10 HP 2 armor Close Special Qualities: Four arms, Body of wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. Whoever thought about deploying some with four swords was a genius! Most people have a hard time dealing with anyone competent enough with two swords at once, but four? Can't parry them all! Instinct: To obey
- Unleash a dazzling flurry of slashes
- Suffer a malfunction and attack everything in a blind fury