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Adult Wretch Dragon Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Planar, Terrifying Bites and claws (d12+4 damage 3 piercing) 20 HP 2 armor Forceful, Reach, Near Special Qualities: Wings, Explosive necrotic sores Dragons are immutable fact, that cannot be denied. The planar spheres too, these exist and strange and weird horrors and otherworldly things dwell there. But few consider the same applies to dragons. Do not strange otherworldly vistas scarcely comprehensible by mortal minds not also have their own dragons? Why wouldn't they, if dragons are so powerful then the heavens and hells and... other places would have them too. Wretch Dragons come from the land of faerie, but not all the faeries are beautiful and enticing, some such as hags and other such wretched things seethed in hatred and malice and ugliness. Wretch Dragons too, engineered with all the finest curses and diseases that a fey mind can imagine, these creatures curse and befoul all that they touch. Luckily they tend to stick to their own realms which are already sick and horrific. Thank the gods. Instinct: To defile
- Warp space and souls with a roar of psychic power
- Curse your foes with every breath
- Wield curses with disquieting power
- Curse those that slay you to become you
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Hulkamaniac Group, Divine, Organized, Intelligent, Hoarder, Terrifying Aggressive wrestling moves (b[2d8+6] damage) 12 HP 1 armor Close, Forceful, Reach Special Qualities: Gremlin-scaring Aura The Ascended Gremlin Catcher inflicts Hulkamaniac wherever he goes, and what becomes of those infected? Why they become him, lesser forms of him, but him nonetheless. Better start to be scared of him, brother! Instinct: To root out and destroy gremlins
- Sense gremlins with unerring ability
- Beckon forth other hulkamaniacs
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Avatar of Oakan, Lunar God of the Cold Moon Solitary, Large, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Manifested ice and cold (d12+2 damage) 22 HP 4 armor Ignores Armor, Reach, Near, Far Special Qualities: Aura of Deathly Cold The moon that heralds the coldest of nights has its own god, as might be expected. Oakan demands submission and is favourable to those that attempt to gain his mercy rather than his wrath. Sometimes this isn't enough however, as the cold of midwinter demands sacrifice - it is best to hope it isn't you. Instinct: To herald the cold
- Chill and freeze anything, literally or figuratively
- Unleash ice-based illusions that chill hearts and minds
- Usher forth terrifying magics of ice and cold on a scale and power difficult to comprehend
- Bless your followers and castigate heathens
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Avatar of Perigee, Lunar God of Harvest Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar Razor-edged Silver Scythe (d12+4 damage 3 piercing) 26 HP 4 armor Reach Special Qualities: Aura of Growth and Harvesting The harvest moon is one of many aspects of the moon, and it too has its own god that represents it. Those that are wise call upon Perigee to draw forth the harvest moon sooner, and for good fortune when it comes. Many a community have starved because the moon showed up too late or worse, the harvest was lacking. Instinct: To harvest
- Harvest anything literally or figuratively
- Wield the magic of rapid creation and growth with alarming aplumb
- Bless your followers and castigate heathens
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Avatar of Itas, Lunar God of Gravity Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying Weaponised gravity control (d12+6 damage) 22 HP 4 armor Forceful, Messy, Ignores Armor, Reach, Near, Far Special Qualities: Aura of literal and figurative gravity The Moon's pull grasps at tides and holds lunar wanderers steady. Although perhaps with not as much oomph as the gravity from more terrestrial sources, this is not because the relevant god cannot project as much force, but more of personality. Their gravity is a gift, a privilege, not a right. Something that they can give or take away at a moment's notice. The eternal warning that any that trespass upon the lunar domain should make the appropriate signs and rites lest they be found wanting and be cast into the void beyond, or crushed to a pulp. Whichever's worse, really. Instinct: To control
- Unleash your mastery of gravity
- Warp space and time through gravity alone
- Bless your followers and castigate heathens
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Giant Lunar Moth Horde, Small, Stealthy, Magical, Organized, Planar Hypnotic Bite (d6 damage 2 piercing) 3 HP 2 armor Close Moths always seek the moon, but few are able to touch it. Those that do are imbued with the divine power of their lunar gods and fly and feast on dreams. Those that they eat the dreams of are said to never awaken. Some do still yet.... but they are wrong. Instinct: To revel in moonlight
- Spray sleep-inducing moondust everywhere
- Utilise whimsical illusions
- Feast on the dreams of sleepers
- Summon forth more and more moths
- Send those that they bite into an eternal slumber
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Chartreuse Chaos Snakes Group, Stealthy, Magical, Intelligent, Planar, Terrifying Degenerating fangs (d8+2 damage 2 piercing) 10 HP 2 armor Close Special Qualities: Disquieting hues Chartreuse Chaos Snakes as the learned call them are a strange extraplanar creature that decays all that it comes across in some kind of predatory fashion. How and why is unclear but they seem determined to unseat all order that they find, perhaps it is just in their nature. Some whisper that there is a greater plan amidst their ways. Instinct: To destroy order
- Magically enforce peace and balance
- Be impossible to predict
- Undermind order from sheer contact
- Creep in through cracks and pores
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Feel No Evil Solitary, Huge, Magical, Organized, Intelligent, Hoarder, Construct, Terrifying Mind Thrust (d10+7 damage) 28 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Body of Iron, Life Beyond Death, Aura of Terror The Shining Path conceals many dark things. Ultimately minions of the Hungering Void their power and influence has spread greatly. Amongst the upper eschelons are the champions of the Shining Path, the Shining Ones. Each has had a great loss and a great gain. For one to lose their body and become merely a brain in a jar is substantial but the sheer psionic and sorcerous power that comes with that is impressive, not to mention using the body of a gigantic ironic golem to move around has definitely been... a trade of sorts. Instinct: To learn
- Brandish Psionics with Overwhelming Aplumb
- Wield Incredible Sorcery
- Beckon forth lesser cultists
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Waning Moon Judge Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder Wargavel (d10+4 damage) 14 HP 2 armor Close Just as the moon has many faces, so would a lunar cult - it is reasoned. The waning moon reminds us of the inescapable cycle of the moon, its indefatigable nature causing it to sink into hiding once more - but nonetheless unstoppable in its purpose. Above the hunters of this facet of the moon cult stand the judges, ready to lay down judgements (and curses) upon those that they judge to be heretic, apostate, heathen, or other 'criminals'. Heavy hits the hammer upon those that dare to break the law. Instinct: To dispense the cult's justice
- Pass judgement and enforce sentences
- Turn out to be a lycanthrope
- Sense the breaking of laws unerringly
- Summon bailiffs
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Tana Baire, Lunar Over-Sorceress Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder Moonbolts (d10+2 damage) 14 HP 4 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Winged, weak to silver Those that represent the New Moon amongst the Lunar Cult have their own leader. As expected, Tana Baire is the most learned of them all - and the most puissant. Having pried great and terrible secrets from entities far beyond mortal ken. Sequestered away in her own pocket plane she is very difficult to oppose. Despite all this she still serves Laravathan within the cult however, which begs an even bigger question: Why? Instinct: To grow in power
- Utilise arcane secrets to great effect
- Reveal your true form
- Unleash overwhelming lunar magics
- Beckon forth champions and monsters under your thrall from portals
- Blow Llirigal, the Outer Wind