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Lunar Condor Group, Small, Stealthy, Organized, Intelligent, Planar Silvery beak and talons (b[2d8] damage 2 piercing) 6 HP 1 armor Close Special Qualities: Flight Wildlife upon the alien shores of the moon itself are strange indeed. Condors have their own representatives in the lunar courts it is said, and although they maintain quite the resemblance to terrestrial condors, their time spent up above has elevated them both literally and figuratively. Supposedly taken back to the moon by some traveller or another, the exact origin matters not. What matters more is how their power has grown, and so has their intellect. Arrogant and predatory, they are a threat if any weakness is shown. So try not to do that. Instinct: To fly free
- Strike fast from upon high
- Retreat to upon high
- Call forth to more of your avian brethren
- Fascinate peons with a rain of your silvery feathers
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Effervescent Moon Lobster Solitary, Huge, Planar, Terrifying Gigantic pincers (d10+5 damage 3 piercing) 24 HP 5 armor Reach, Forceful, Near Special Qualities: Shell of Moonsilver Sealife on the moon? It's more likely than you think. After all, the moon is the tides and the tides are the moon. It stands to reason that what lies within the seas is reflected on and in the moon as well. It's just on the moon lobsters can grow to sizes far beyond imagining, and be girded in silvery shells. And also are incredibly aggressive, especially towards lycanthropes - after all it's hard to stay fed if you're so big, unless your prey can regenerate of course. Some even talk of them arriving on our world on moonbeams just to hunt werewolves or similar that prowl on nights of the full moon - but that might just be fanciful thinking... Instinct: To feed
- Smash through everything in a rush of incredible momentum
- Spit a stream of super high-pressure moon-walter
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Giant Lucants Horde, Large, Divine, Magical, Devious, Organized, Planar Mandibles (d4+4 damage 1 piercing) 13 HP 2 armor Ignores Armor Special Qualities: Positive Energy Infused Life is good, is it not? Except some would say it is merely a chance to suffer. Giant Lucants are evidence of this. Ant-like creatures, gigantic in size - but that is not their only danger. They are infused with the life-giving positive energy of their origin place, and so is their venom. Those afflicted with this venom find their senses overwhelmed, and their minds unable to keep up with their bodies, and other such failings - perhaps one could adapt to this and become stronger, but Lucants generally do not allow this to happen. Those dragged off to this so-called Brighter Place should hope that its alien atmosphere destroys them swiftly, and that they don't simply spend the rest of eternity being feasted upon and never dying. Cheery stuff, life. Instinct: To feed
- Inject victims with positive energy-laced venom
- Draw upon positive energy-based magic
- Manipulate things infused with positive energy with unerring ease
- Split into rapidly growing sibling-children at an alarming rate
- Move to or from the Brighter Place on a whim
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Selachii Void Cultists Horde, Magical, Organized, Intelligent, Planar, Terrifying Razor Teeth (d6 damage 1 piercing) 3 HP 2 armor Close Special Qualities: Sharkskin, Gaze of the Void The Selachii never existed. This much is true. They never ruled a profane empire ruling over all, nor did they try to eat the world. They were never defeated, nor did they swear themselves to the Hungering Void in a moment of desperation, and become unmade as a result. Nor do they lurk upon the threshold waiting to return. Instinct: To eat and serve
- Swim through surfaces with uncanny ease
- Unleash void rituals
- Usher forth more peons from the void
- Drag the unfortunate screaming into the void
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Void Cockerel Solitary, Huge, Magical, Divine, Planar, Terrifying Talons of the Void (d12+7 damage 3 piercing) 26 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Voidspawn, Aura of Horror The void brings forth many horrors: Some say there are myths about a giant black cockerel that will unmake the world. But who would believe such stories? Instinct: To devour
- Crow the Song of Unmaking
- Unleash Feathers of Annihilation
- Change Its Location With Uncanny Ease
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Hundred-handed Nightmare Solitary, Huge, Magical, Intelligent, Planar, Terrifying Too Many Fists (d10+3 damage) 28 HP 3 armor Reach, Near Special Qualities: Unbreakable Arms, Disquietingly Large Number of Arms Who would have a nightmare about a creature with too many, unbreakable arms? The gansa, presumably. But do they have nightmares? Demonstrably, yes. Now who let this thing into our world, and why? Instinct: To arm
- Cause Arms to Sprout on All That You Touch
- Control All Arms In Your Presence
- Grow Ever More Arms
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Marrowwight Nightmare Solitary, Huge, Magical, Intelligent, Planar, Terrifying Halberd-blade Hands (d10+5 damage 1 piercing) 28 HP 3 armor Reach Special Qualities: Aura of Spatial Distortion, Aura of Inevitability Some nightmares are very specific. Incredibly so. Nonetheless, the nightmare about being decapitated and imprisoned forever in your own castle once more can be quite potent if enhanced by the raw power of nightmare itself. Now if one were to draw forth such a thing from the realm of dreams... you should hope you don't encounter such a strange and dangerous thing. Instinct: To Restrain and Torment
- Imprison Victims in an Otherdimensional Space
- Decapitate With Great Aplumb
- Manifest and Control Balefire
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Death of Lycanthropes Solitary, Huge, Magical, Planar, Construct, Terrifying, Amorphous Fists of Cold Iron and Wolfsbane (d10+7 damage 1 piercing) 31 HP 4 armor Reach, Forceful Special Qualities: Hybrid Construct-Living Nature, Body of Cold Iron and Wolfsbane, Anti-magical Aura Lycanthropes have few nightmares. An automaton made specifically to combat them is among them. Of course, the nightmare itself is stronger than any real construct of such a type could be. Baffling then it would be if one could be plucked from the nightmare itself. Instinct: To Torment Under the Image of 'Orders'
- Follow Orders That It Would Have Been Expected To
- Inflict Agony Upon Lycanthropes
- Sense Lycanthropes Unerringly
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Nemesis of Chaos Solitary, Huge, Magical, Intelligent, Planar, Terrifying, Amorphous Calcifying Touch (b[2d10+3] damage) 31 HP 7 armor Reach, Ignores Armor Special Qualities: Aura of Profound Order Order is good... generally. But there are limits. Limits beyond mortal comprehension. Although who would find this nightmarish is another question. Either way the fact that a nightmare like this can venture into the waking world is troubling enough. Instinct: To Order
- Inflict Order Upon Your Surroundings
- Simplify With But A Gesture
- Punish Chaos
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Blazing Conflagration Solitary, Huge, Magical, Planar, Terrifying, Amorphous Burning claws (b[2d10+7] damage 1 piercing) 31 HP 4 armor Reach, Forceful, Near Special Qualities: Nightmarish Form A nightmare of fire and form, drawn forth from the dream world and given terrible presence and terrible purpose. Why else does the barrier between the waking world and dream exist? To keep things like this out, of course! Instinct: To consume
- Unleash an Inferno
- Consume flesh and wood for power
- Become one with the flames