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Monsters by STEPHINFECTION

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  • Reality Spy Solitary, Stealthy, Intelligent, Cautious, Hoarder, Planar
    reality-tearing blade (d10 damage 1 piercing) 12 HP 2 armor
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    An expert spy from an inter-dimensional clandestine organization. Trained to gather information and carry out missions in other realities that may seem benign but often have cascading effects on the realities neighboring them. These spies are incredibly deadly and honed to a razor-sharp edge. The only way to know someone is a reality spy is by catching a glimpse of their reality-tearing blades, but even then you may be dealing with someone who killed and looted the blade, which just might be even more dangerous. Instinct: to complete its mission

    • Shift to a neighboring reality
    • Learn their secrets from another reality
    • Use a piece of otherworldly technology
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  • Oil Paint Beast Group, Devious, Construct, Amorphous
    Paint Spit (d6+2 damage) 13 HP 1 armor
    Close, Forceful, Near
    Special Qualities: Drawn to blank canvases

    A form made up of swirling oil paints of multiple colors that shifts shapes frequently. This beast is animated by pure Chaos magic, and it wants nothing more than to make the world as colorful and splendid as itself. Unlucky for you, that means it wants to cover you (and your insides) with toxic oil paints. Lucky for you, these creatures seem magically drawn to any blank canvas within line of sight, and what's better yet is the canvas can be used to turn the beast back into an inert painting. Instinct: to cover everything in itself

    • Entomb them in paint
    • Fill their lungs with paint
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  • Chaos Haunt Solitary, Tiny, Magical, Stealthy, Devious, Intelligent, Planar, Amorphous
    Dissonant Shriek (d10-2 damage) 19 HP 5 armor
    Hand, Ignores Armor

    A Chaos Haunt is a fledgling daemon of Imir, Twin God of Chaos. These fledgling daemons will seek out the living and intelligent creatures of this world, searching for someone whose passion far outweighs any other traits to possess. The daemons then prey on this folly of the Twin God of Balance by amplifying their weak chaos magicks through the imbalanced passion of their host in order to spread chaos in the form of passion. It can be tricky to detect when a Chaos Haunt has possessed someone, as they can perfectly mimic the host down to their memories. The one surefire way of detecting a Chaos Haunt is by studying a person for some time, and if you find that strange things begin happening after they engage with their passion, a Chaos Haunt is almost certainly the culprit. Instinct: To amplify its chaos through possession

    • Possess a passionate person
    • Mimic a host perfectly
    • Cast a confusing spell
    • Imbue the host's passion with chaos magick
    • Smells the scent of your Passions, and how strong they are
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  • Reptilicus Solitary, Huge, Devious, Terrifying
    Sticky Acid Spray (d10+5 damage) 24 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Magical flight, Twisted slimy visage

    This creature is a serpentine lesser dragon, with large scales and a slimy cast to its hide. It has four short, clawed legs, and a pair of fan-like wings protruding above its forelimbs. Its face is twisted into a perpetual snarling visage. Instinct: to consume vast amount of meat

    • Birth a new Reptilicus from a fallen body-part
    • Swallow them whole
    • Rapidly heal wounds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Delga Bjorin Solitary, Intelligent
    Dual Scimitars (d10 damage 1 piercing) 12 HP 1 armor
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    Special Qualities: Monster tamer

    Delga Bjorin is an Elven ranger who has been tracking and studying monsters and beasts for centuries. He is a kind soul, though it may be hard to see through the layers of dirt, grime, and thick paranoia that covers him. He has tamed many a creature in his time, and can call upon them as he needs. Instinct: to do what can't be done

    • Summon a beast
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  • Wisp of Remembrance Solitary, Huge, Devious
    Highten Emotions (w[2d8]+3 damage) 20 HP 0 armor
    Reach, Ignores Armor, Far
    Special Qualities: Intangible

    Ever since man first stepped out of the primordial spawning pools we have felt. Anger. Fear. Joy. Sometimes, when someone experiences something truly unique, something that has an intense and profound effect on the psyche - positive or negative - a Wisp of Remembrance is born. It takes the shape of the focus of that event, though greatly embellished - much like the memory itself. The experiences feel larger than life, and so the Wisps are too. These creatures exist through the power of extreme emotion, and so too are they sustained. Be careful if you have something big deep within your soul, or you may see someone else's come to feed. Instinct: to feed on strong emotion

    • Read their memories
    • Make them re-live their memories (the player should agree to this OOC first, give them 1XP if they do it.)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boggit Wurm Solitary, Stealthy, Hoarder
    Mandible crunch (d10+2 damage) 12 HP 1 armor
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    Special Qualities: Burrowing Mandibles

    If you ever find yourself traveling the marshlands of Dungeon World, be sure to travel with two others, lest a Boggit Wurm catch you unawares. These man-sized worms like to burrow near roads and other congested areas to then erupt from the ground and snatch up whatever disturbed its antennae to drag back into its burrow and eat. Many an adventurer has perished from a Boggit Wurm ambush, so if you find a burrow and manage to kill the thing, could be some goodies in it for you. Hm? Why do you need two others? Easy, one person you trust to save you from the damn thing and another you can outrun so it gets them instead. Instinct: to eat

    • Burrow in congested areas
    • Erupt from the ground and grab them
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  • Ravenous Pudding Solitary, Large, Magical, Amorphous
    Necrotic Spray (d10 damage) 23 HP 5 armor
    Ignores Armor, Near
    Special Qualities: Emits a frightening fog

    A large, skull-shaped pudding that looks and smells as if it were from the bowels of a rotting demon. A sickly brown fog emanates from its form, wracking those that inhale it with immobilizing fear, allowing it to then envelop and digest you. Rumored to have been created by the god of pestilence, or perhaps to be the blood of the god itself. Instinct: to consume

    • Envelop them
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  • Elven Warrior Wight Group, Cautious, Hoarder
    Ancient elvish sword (d8 damage 1 piercing) 10 HP 4 armor
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    Special Qualities: Undead

    A well-preserved and battle-clad corpse of an elven warrior, disturbed from its eternal rest by those whose greed knows no bounds. These warriors are clad in the finest of elven silver plate, and ancient swords made of mithril with elf-gems embedded in their hilts. Instinct: to rest, undisturbed

    • Move with grace
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  • Cultist Group, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder
    Ceremonial dagger (d6+2 damage) 6 HP 0 armor
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    A lowly ingrate, unsatisfied with their pitiful lot in life that seeks power and status anywhere they can get it, even if it's from an unholy abomination that's just as likely to use your bones to clean its teeth as it is to grant you unfathomable power. Instinct: to seek power through worship

    • Sacrifice something to a powerful being
    • Kidnap someone
    • Perform a dark ritual
    • Place a curse on them
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