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Zaxus, First Mate Solitary, Magical, Intelligent, Cautious Magic blast/gunshot (d10 damage 1 piercing) 16 HP 3 armor Close, Near Zaxus isn't exactly what you'd call loyal, he understands he can't spend ill-gotten gains if he's dead. But that doesn't make him any less fearsome an opponent. Instinct: to protect his captain
- Protection magic
- Defensive spells
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Gelatinous Cube of {Random element} Solitary, Large, Stealthy, Magical, Devious, Amorphous Engulf (d8 damage) 19 HP 1 armor Ignores Armor Special Qualities: See without eyes, hear without ears How many adventurers’ last thoughts were “strange, this tunnel seems cleaner than most?” Too many, and all because of this transparent menace. A great acidic blob that expands to fill a small chamber or corridor and then slides, ever so slowly along, eating everything in its path. It cannot eat stone or metal and will often have them floating in its jelly mass. Blech. Instinct: to Dissolve
- Occupy unexpected spaces
- So transparent you can just walk in unknowingly
- Make a special action related to its random element
- Roll over on them
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Rock Golem Group, Large, Magical, Construct, Amorphous Crushing fists (d8+4 damage 2 piercing) 21 HP 5 armor Forceful, Reach, Ignores Armor, Near Special Qualities: Immune to normal weapons, vulnerable to explosions. Rock Golems are hulking constructs of earth and stone, animated by powerful magic. They are slow and ponderous, but their immense strength and resilience make them formidable foes. Rock Golems are often found in mountainous regions or buried deep within the earth, where they guard ancient secrets or patrol the territories of their creators. Instinct: To smash and tear
- Pass as a rock
- Cause a terrible earth tremor
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Tentacled Oracle Solitary, Huge, Magical, Intelligent, Hoarder, Planar, Construct, Amorphous Ensnaring and constricting (d12+5 damage 1 piercing) 27 HP 5 armor Reach, Ignores Armor, Near Special Qualities: Tentecles, Immune to poisons and diseases. A single, glistening tentacle unfurls from the shadows of the mausoleum, its tip adorned with an unblinking, pupil-less eye that seems to pierce the very soul. Instinct: Preserve its knowledge and influence
- Communicate telepathically with those who enter its tomb, sharing cryptic insights and ancient wisdom.
- Bombards intruders with overwhelming knowledge, causing confusion and disorientation.
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Luminous Lichen Horde, Huge, Stealthy, Magical, Devious, Planar, Amorphous Spores (d4+3 damage) 22 HP 1 armor Reach, Ignores Armor Special Qualities: Very slow digestion The Luminous Lichen is a glowing, moss-like growth that clings to surfaces in dark, forgotten places, pulsating with an otherworldly light. Instinct: To steal life energy
- Release spores that cause terrible fatigue effects
- It looks harmless
- Cast light as it sucks energy from a victim
- Invisible life-sucking spores
- It's not alive, it never was.
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Crimson Creep Solitary, Tiny, Stealthy, Devious, Intelligent, Hoarder, Amorphous Engulfs (w[2d6-2] damage) 15 HP 1 armor Hand, Ignores Armor A creepy worm-like creature that oozes red slime and moves around dungeons seeking easy sleeping prey. It can make a wonderous healing potion they say, out of it that is. Instinct: The Creep hungers for living creatures and magical energy.
- The Crimson Creep can flow and ooze through cracks, crevices, and small openings.
- Resemble objects or simple terrain features to lure prey.
- Set traps, ambush prey, and exploit weaknesses.
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Furban Solitary, Large Claws (w[3d10+2] damage 1 piercing), close, messy 16 HP 1 armor When people fear the worst and nightmares knock at the door, only the Furban's purr can ease them all to quietness and good dreams come back, then it jumps out the window to slice the monsters in the backyard. Instinct: Loyalty beyond limits
- Calm emotions with a purr
- Sharp senses
- Cat's grace
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Furban Solitary, Large Claws (b[3w[3d10+2] damage 1 piercing) 16 HP 1 armor When people fear the worst and nightmares knock at the door, only the Furban's purr can ease them all to quietness and good dreams come back, then it jumps out the window to slice the monsters in the backyard. Instinct: Loyalty beyond limits
- Calm emotions with a purr
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Danielle Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Cautious, Hoarder Death and all its friends (spell) (b[2d10+2] damage) 14 HP 7 armor Close, Reach, Ignores Armor, Near, Far Danielle is a human hell-bent on destroying this world, in favor of creating a new "perfect" one, in her own image. She has studied for years with an underground race of elves known as the Ancients, learning even their most dangerous magical spells, curses, and secrets. While her physical appearance is that of a pacifist Bishop in service of The Church of Prior, the truth could not be further from this. She caused the purge of the Ancients, and summoned The Ancestors of Dismus, a curse that summons all the deceased of the region to serve her, to begin her journey to "re-creation." Instinct: to purge life
- wield the undead
- use an opponent's strength against them
- cast a world-altering curse
- summon past foes
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Reality Ant Horde, Devious, Organized, Planar Mandibles (d4+2 damage) 7 HP 1 armor Close, Ignores Armor Special Qualities: Dig through reality, resist magical effects that lack the secret Reality ants are as hard to clear out from an infestation as their normal cousins. They cut shafts into reality itself and pile it up like an anthill. Instinct: to harvest
- Dig out a shard of reality
- Take something that normally couldn't be taken in material form
- Emit warning pheromones
- Dig interplanar tunnel