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Nurikabe Solitary, Huge, Stealthy, Magical, Devious Bite (w[2d8+3] damage) 20 HP 1 armor Reach You exit the bar and are stumbling through familiar streets when suddenly you run into....nothing? As you search for a way around, you start feeling a bit confused. As you start wandering off, you remember an old story your grandmother once told. You pick up a stick and tap on the bottom left part of the wall. Suddenly, a huge dog-faced creature materializes in front of you. It gives you a happy look before disappearing. In the morning, no one believes your tale, brushing it off as a drunken vision. Instinct: Cause mischief
- Block paths
- Appears as nothing
- Invisibility
- Causes disorientation and confusion
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Oni-baba Solitary, Stealthy, Intelligent, Terrifying Kitchen/Butcher's Knives (d10 damage) 12 HP 0 armor Close Special Qualities: Blood chilling demonic face Once a beautiful woman, Oni-baba has been twisted by years of anger, resentment, and jealousy. After nearly a life-time of these feelings, she has become a flesh-eating daemon. She often takes the form of an elderly lady to lure her victims into her home, where she butchers and devours them. Instinct: To Kill
- Devour flesh
- Appear human
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Nurikabe Test Solitary, Huge, Magical, Stealthy, Devious Ghostly Lick (w[2d8-3] damage) 24 HP 6 armor Reach, Ignores Armor You exit the bar and are stumbling through familiar streets when suddenly you run into....nothing? It seems as if your path is blocked by an invisible wall. You try going around, but it doesn't seem to end. You consider climbing over, but decide that's ill advised. You start feeling a bit confused, disoriented, and are about to wander off when suddenly you remember an old story your grandmother used to tell. You pick up a stick and tap on the bottom left part of the wall. Suddenly, a huge dog-faced wall-like creature materializes in front of you. It gives you a happy look before turning, and disappearing. Likely off to find someone else to solve it's puzzle. In the morning, no one believes your tale, brushing it off as a drunken vision. Instinct: To cause mischief
- Blocks the paths of travelers at night
- Invisibility
- Teleportation
- Causes travelers to become lost, confused, and disoriented the longer they struggle to get past
- Disappears when it's lower left corner is tapped