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Onigiri Nezumi Horde, Tiny, Devious, Organized, Intelligent, Hoarder Nibble (w[2d4-2] damage) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Keen sense of smell A mouse who loves to celebrate. Rice cakes are its favorite and it will happily welcome any who give it and its friends the gift of rice. Instinct: To Celebrate
- Sing and Dance
- Labyrinthine Nest
- Shriek
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Bakeneko Solitary, Stealthy, Magical, Intelligent Claws (d10 damage 1 piercing) 12 HP 0 armor Close A cat that has lived long enough to develop powers and growth large enough to use them to impersonate humans. These powers come at the cost of a terrible hunger. Instinct: To feed
- Devour Target
- Impersonate Humans
- Dancing Flames
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Nekomata Solitary, Stealthy, Magical, Intelligent, Hoarder, Terrifying, Messy Claws and fangs (d10+2 damage 3 piercing) 12 HP 1 armor Close Special Qualities: Tail trip, Maddening gaze A cat that has accumulated enough power for its tail to split, a sign of its terrible abilities and corrupted desired. Instinct: To feed
- Devour and grow
- Impersonate Humans
- Create dancing flames
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Terrible Goose Solitary, Huge, Magical, Cautious, Hoarder, Planar, Terrifying Bite (d10+7 damage 3 piercing) 24 HP 2 armor Reach, Forceful, Near Special Qualities: Startling honk, Serrated beak barbs Not all is well in a world of animal adventurers and kingdoms, for *IT* has awakened. The BBEG. The terror. The goose. This enormous goose has been destroying villages and leaving chaos in its wake. With its cold emotionless eyes, blood chilling hiss, and debilitating honk, they never stood a chance. Entire huts have been leveled with one gust from its mighty wings. Towers destroyed with one twist of its neck. Other animals have been known to faint at the sight of its horrible serrated beak and tongue. We don't know where it came from and we can only hope that soon a brave band of adventurers can be found to drive it back from whence it came. One can further hope that no ill will or curse will befall those adventurers for their act of bravery . . . Instinct: To terrorize
- Create chaos
- Freezing gaze
- Forever haunt its vanquishers
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Bandit Snake Group, Small, Magical, Devious, Intelligent Fangs (d6 damage) 6 HP 2 armor Close, Near In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This noodle abhors getting his scales dirty and much prefers to mesmerize victims during ambushes before paralyzing them with his venom. Instinct: To profit
- Confuse
- Mesmerizing gaze
- Paralyzing venom
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Bandit Chicken Group, Small, Stealthy, Intelligent, Hoarder Peck (d6 damage) 6 HP 0 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This ball of feathers is the secret mastermind behind her troupe. When potential victims are spotted, she forms a plan, then presents herself as in need of help to lure unsuspecting adventuring parties to be forcefully deprived of their valuables. Instinct: To profit
- Distract
- Appear helpless
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Bandit Cat Group, Intelligent Claws (d8 damage 1 piercing) 6 HP 1 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common enough and often consist of several different animals. This kitty acts as the muscle for her group. She wears leather armor and tries to get the jump the groups victims. Instinct: To steal
- Pickpocket
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Bandit Dog Group, Intelligent Bite (d8+2 damage) 6 HP 1 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This doggo acts as the muscle for his group. He wears leather armor and keeps his teeth well polished. Instinct: To steal
- Intimidate
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Eggplant Monster Solitary, Huge, Stealthy, Amorphous Roots (d10+3 damage) 27 HP 1 armor Reach, Near Special Qualities: It's appendages grow back, can only be killed when the central plant is killed It appears as a strange and random garden of eggplants located between two forests and next to a strange misty stream. In reality, it is a single large plant with many off shoots that I can use as decoys. Grown by some troublesome foxes, it enjoys being fertilized with flesh. Instinct: To leech
- Strangle
- What appears to be many plants is only one, hiding it's true body