Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Sewer Monkey Horde, Small, Devious
Tooth and Claw (d8 damage) 3 HP 0 armor
Close

After escaping from a visiting circus many years ago, these monkeys have somehow learned to live and thrive in the city bowels. Fur bleached white from strange chemicals, they are small, mean, and sharp toothed. Many larger animals have learned the hard way that it's best avoid their territory and stay out of their path. Instinct: To defend territory

  • Overpower through numbers
  • Infect wounds

Recent Monsters

Axel the orc Solitary, Devious, Intelligent, Terrifying
Double Axe (b[2d8+4] damage 2 piercing) 16 HP 0 armor
Close, Forceful
Special Qualities: Covered in scars and a massive underbite

Axel shifted his feet in the sands and adjusted the belt across his shoulder, sweat beaded down his tight, light olive colored skin, bulging biceps and broad shoulders with hairless chiseled pecs and rock hard abs, and strong sturdy legs. he stood tall, six foot eight from his fur boots to the tip of his ponytail. he grabbed the human skull on his belt and adjusted it for a better fit as he peered down at his fur boots, he kneeled down moving from foot to foot waking all the way up as his loincloth swayed delicately with him, covering his unmentionables from all angles Instinct: Axel hunts his enemys down simply for pleasure or to simply strike fear into his foes hearts, some would say he is of evil origin but he rarely kills his target, less they deserve it.

  • Chop Chop, axel swings at his foes with both axes dealing 1d10 damage to one or two adjacent enemys.
  • Battle Cry
Glaurung Solitary, Stealthy, Magical, Intelligent, Hoarder
Constricting coils (d10 damage) 16 HP 0 armor
Close, Reach, Ignores Armor, Far
Special Qualities: Petrifying Gaze

Instinct: To Rule

  • Hide behind a beautiful face
  • Cultists and Gaurds
  • Transform into a Beautiful woman
Chua Solitary, Large, Intelligent
Poison Fangs (d10 damage) 20 HP 1 armor
Near
Special Qualities: Poison: Infatuation

Instinct: To secure a following

  • Use its poison to enslave a following
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Solitary, Large, Devious, Intelligent
(d10+2 damage 3 piercing) 16 HP 3 armor
Reach
Special Qualities:

There is only one punishment for crimes committed against the Dark Iron dwarves: death. Ancient tradition calls for the guilty to pay the blood price in the Ring of the Law by battling savage creatures gathered from across Azeroth. To date, it is unknown if anyone has ever survived this brutal crucible. Instinct:

Solitary, Huge, Devious, Intelligent
(d10+5 damage 3 piercing) 20 HP 3 armor
Reach
Special Qualities:

There is only one punishment for crimes committed against the Dark Iron dwarves: death. Ancient tradition calls for the guilty to pay the blood price in the Ring of the Law by battling savage creatures gathered from across Azeroth. To date, it is unknown if anyone has ever survived this brutal crucible. Instinct: