Popular Monsters
The Thing in the Well | Solitary, Large, Stealthy | |
Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
Clockwork Defender | Group, Large, Organized, Construct | |
Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
Forceful | ||
Special Qualities: Metal, Clockwork, Well-hidden weak spot |
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
Hand, Ignores Armor | ||
Special Qualities: Completely intangible swarms |
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
Kobold | Horde, Small, Stealthy, Intelligent, Organized | |
Spear (d6 damage) | 3 HP | 1 Armor |
Close, Reach | ||
Special Qualities: Dragon connection |
Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons
- Lay a trap
- Call on dragons or draconic allies
- Retreat and regroup
Fire Beetle | Horde, Small | |
Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
Near | ||
Special Qualities: Full of flames |
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Recent Monsters
The Cat of the Droskarsfjell | Solitary, Huge, Intelligent, Hoarder | |
mighty paws (d10+3 damage 1 piercing) | 20 HP | 1 armor |
Reach | ||
Special Qualities: always hungry, silent as the night |
Feared by man and troll alike, the Cat on the Droskarsfjell is as large as the wooly mammoths of the Golden Steppes, and as wild as the roaming lynx of Slitimark. It’s origin is unknown, but the tale of the greedy cat that ate the goodman and the goody, and Lady Moon in the sky, and Lord Sun in heaven and all inbetween is surely inspired by this horrid feline. Instinct: to consume
- gobble them up
- Consume something ephemeral, like warmth or light
- Appear silently, suddenly
- Toy with its prey
Kyle the Shitty Wizard | Group, Magical, Intelligent, Hoarder | |
Magic Missile (w[2d6] damage) | 6 HP | 2 armor |
Close, Far | ||
He had it all: rich friends, fancy tutors, the best wizard school his daddy's money could buy. How did it come to this? They were supposed to be adventurers. This was supposed to be fun. He dropped his purse running. Now they're all dead and he can't afford the travel home. Instinct: to panic.
- Act in desperation.
- Fumble through a spellbook and spout gibberish.
Living fog | Solitary, Huge, Stealthy, Devious, Intelligent, Planar, Amorphous | |
Disintegrate (d10+3 damage) | 24 HP | |
Reach, Ignores Armor, Far | ||
Special Qualities: Can split up to three times(damage and health reduces equivalently) |
Fog, it has been around longer than any creature. Something from ages long forgotten has made it sentient. Those that enter it's domain, those that harm nature, will feel it's wrath. Instinct: To engulf living tissue
- Slow encroaching spread
- Odorless and colorless till it attacks
- It's fog, it can get into and destroy internal organs
- Physical attacks have no effect
- Armor and weapons can be destroyed
Ursagator | Solitary, Large, Cautious, Construct, Amorphous | |
Large claws, razor sharp fangs(b[2d10+4] damage 2 piercing) | 30 HP | 6 armor |
Forceful, Near | ||
Special Qualities: Can stay submerged for a prolonged time , Unwaivering determination, Metal like scales and hide |
They were created as protectors, but they only protect themselves. The only time you will see two together is, mating season. Do not fight it in water. Instinct: Defend it's territory
- Claw and bite
- Death roll(while in water)
- Stiff rigid tail
Goblin Shaman | Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder | |
Poisonous fireballs/quaterstaff (d8 damage) | 16 HP | 4 armor |
Close, Ignores Armor, Far | ||
Special Qualities: Can teleport medium distances |
The Shaman is one of the strongest goblin types. They can hide by changing it's appearance(changeling/skin walker). No armor can protect you from it's spells, and flesh will burn and wither. It commands all lower goblin types even if they don't want to obey. Instinct: To destroy all life
- Casting poisonous or necrotic spells
- It can mimic those that it has touched
- It's spells cause disease and sickness
- Melts metal, rots leather and flesh, cause poison
- All goblins will follow him, either by choice or not