Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book

Recent Monsters

Akili, Templar Hunter Solitary, Magical, Divine, Organized, Intelligent, Cautious, Terrifying
telekinetic blow (b[2d10+4] damage 2 piercing) 16 HP 5 armor
Close, Forceful, Reach, Ignores Armor, Near, Far
Special Qualities: psionic estrangement

Akili is a powerful templar psionicist. The elderly woman administers to the spiritual needs of the hunter nobles. She determines which animals may or may not be hunted and where hunters may search for prey. Instinct: Serve Lalali Puy

  • intermediary between the noble hunters and the Templars
  • Psionics
  • hunting leader
Wikliniszek Horde, Tiny, Construct, Terrifying
(d6-2 damage) 3 HP 0 armor
Hand, Reach
Special Qualities: Strażnik, Zrobiony z wikliny , świecące purpurowe oczy

## Sweeping Gaze: Kiedy potwór po raz pierwszy zwraca uwagę nieostrożnych delversów, każdy musi przetoczyć się + LUC. Następnie obejdź stół, w kolejności od najwyższej rolki do najniższej. ✴Na 7+, unikasz złapania wzroku. ✴Na 10+, odwracasz uwagę na chwilę: Wybierz jednego sojusznika, którego los jest nieokreślony, i powiedz, jak odwracasz od niego wzrok. ✴Na chybił, stworzenie aresztuje cię w swoim spojrzeniu. ## Gapienie się: Kiedy spotykasz spojrzenie, czujesz, jak twoje ciało zamarza w kamiennej skorupie. Burn 2d4 Dexterity and roll+CON. ✴Na 7+ uwolnisz się od spojrzenia. ✴W 7-9 twoje ciało sztywnieje, a twój umysł staje się powolny: zrób następny rzut z wadą. Kiedy spojrzenie zmniejsza twoją zręczność do 2 lub mniej, jesteś unieruchomiony i zakorzeniony w miejscu. Kiedy zmniejsza to twoją zręczność do zera, jesteś skamieniały na wsech. Instynkt: Aby zamienić ciekawe stworzenia we wspomnienia. Przyciągnij ich uwagę dysonansową, ćwierkającą piosenką (patrz Sweeping Gaze) Uchwyć jeden lub dwa z nich w petryfikującym Spojrzeniu Chwyć wroga długim, lepkim językiem żaby z długimi gałęziami przypominającymi rozgwiazdy na końcu Wycofaj się w labirynt stalaktytów lub posągów Instinct:

    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Manticore Elder Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying
    Fang and claw (b[2d12+9] damage 2 piercing) 30 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Wings, Unnatural sounds and movement

    This manticore has lived long in this valley of shadow, and has become tainted--or perhaps augmented, as the Raven-Shadows would see it--by proximity to those dark powers. Capable of moving with incredible speed and stealth, and significantly oversized compared to ordinary manticores, not that they needed an upgrade in that department. Overall, a nasty foe, but still something that can be killed if necessary. Instinct: To kill

    • Rules
    • Can teleport through shadow
    • Empowered by lingering shadows
    Hydrica Solitary, Large, Stealthy, Intelligent, Construct
    Bite and Coil (d10 damage 2 piercing) 16 HP 2 armor
    Ignores Armor
    Special Qualities: Necromantic Amalgam with Sentience

    A creature of cunning and vitriole. This creature is a necromantic abomination set free upon the world by a long dead necromancer. It can turn invisible and has a poisonous bite that infects subjects with a rot of sorts. It is a bright yellow snake creature with the legs and thorax of a spider up front. It has a sweet feminine voice and often lures it's prey into thinking it is a kind creature. Instinct: It consumes

    • Sneak attack unwary traveler
    • It will coil silently around you while distracting you with sweet words
    Woodwose Solitary, Large, Intelligent, Hoarder
    Large club (d12+2 damage) 18 HP 1 armor
    Forceful, Near

    This large humanoid has vines and small twigs growing in its hair and beard. It is immensely strong and can strike from a few paces away because of its large size. You will find it in forested areas, but its lair is difficult to locate. Instinct: To acquire

    • Crushes foes
    • Eats captives
    • Always hungry
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.