Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book

Recent Monsters

Cloud of Snakes Solitary, Large, Divine, Planar
Bite (d10+2 damage 1 piercing) 20 HP 1 armor
Near

Instinct: Kill the enemies of Tsah, the snake god

  • Attack everyone around it
  • It may shake of mundane effects
Homunculus Solitary, Construct, Terrifying
Powerful blows (d8 damage) 15 HP 1 armor
Close, Forceful
Special Qualities: A horrifying construct of sutured flesh

Instinct: To serve its master

  • Grapple and crush
  • Block the way
  • Hurl large objects
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Mad Alchemist Solitary, Magical, Intelligent, Hoarder
Throw a bomb (d10 damage), Dagger ([b2d4]) 12 HP 2 armor
Close, Near

Jonnis Drummond is a skilled alchemist and a merciless bounty hunter. Jonnis wears a dark blue cloak, homespun trousers, a grey cotton tunic and high, sturdy black boots. He keeps his glossy black beard trimmed short. He frequently uses a thick glass lense on a silk cord to examine fine details. In combat, he dons a padded leather helmet and vest. He wears a fine rapier on his belt, but his favored weapons are the powerful and frequently firy explosives he crafts. In addition, he keeps a number of potent potions on a neat leather bandolier across his chest. Instinct: To track and engage

  • Throw an incendiary
  • Drink a powerful potion
  • Leap clear of an explosion
  • Rig a cunning trap
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Controllati Horde
Senz'armi (d6+4 damage) 3 HP 2 armor
Close, Forceful

Tutte le creature senzienti o meno controllate dalle Voci si aggregano per difendere il loro maestro. Instinct: Nessuno

  • Attaccano i nemici che gli vengono indicati
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Le Voci Group, Huge, Stealthy, Magical, Intelligent, Hoarder, Amorphous
Onde Psichiche (d6+3 damage) 17 HP 1 armor
Reach, Ignores Armor, Far

Questo orrore d'ombra sembra interessato solo ad espandere il suo dominio mentale su tutti gli esseri viventi. Non esistono altri esemplari. E' solito farsi scudo di altre creature assoggettate al suo volere, che fa combattere al posto suo. Instinct: Ottenere il controllo di tutti gli esseri viventi.

  • Si insinua nella mente dei suoi avversari, confondendoli e assoggettandoli
  • Assoggetta i suoi nemici e li rivolta contro i loro alleati.
  • Usa i suoi poteri psichici per allontanare i nemici con una potente onda.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.