Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book

Recent Monsters

Batsquatch Solitary, Large
Teeth and claws (d10+2 damage) 16 HP 0 armor
Close, Forceful
Special Qualities: Leathery wings, Echolocation, Nocturnal

Part primate, part vampire bat, 100% terrifying. Standing at 9 feet tall with crazed yellow eyes, leathery wings, shimmering blue fur, and a jaw full of sharp teeth, this isn't the type of monster you want to introduce to your mother. Legend has it that only one exists in this world...but could there be more? Nocturnal in nature, you'll most likely find this beast in a dark cave or possibly out for a midnight stroll through the woods. It doesn't really see that well in the blinding light of day but can rely on it's echolocation hearing. It's bat-like wings allow for fast flight and can span up to 25 feet. Is the Batsquatch a naturally evolved 6-limbed vertebrae? Or a freak magical experiment gone wrong...? Instinct: To feast on warm blood

  • Rip into warm flesh
  • Let loose a blood-curdling screech
  • Take flight with prey
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Chief Executive Vampire Solitary, Stealthy, Magical, Devious, Intelligent
Claws (b[2d10+4] damage 4 piercing) 20 HP 2 armor
Close, Forceful
Special Qualities: Spider Climb, Regeneration, Returns to its office instead of dying, Sunlight Weakness

Instinct: To control

  • Moderate Necromancy
  • Verbal and mental manipulation
  • The CEV can polymorph into a stocks bat
  • Soul Vampirism
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Copy Horror Solitary, Organized
Toner Tentacle (d8 damage) 20 HP 5 armor
Close, Near

An entity shaped more or less like a normal office copier. It stands at a bit more than waist height, has a flip-up top that reveals the internal scanner pane, and does not appear to need an active power source like a normal electronic device. Instinct: To Copy

  • The copier has the potential to create 3D prints of anything that it drags onto its scanner, with the prints being fully articulated, even though this can sometimes defy physics.
  • Minor Copy Clone (5 HP, copy weapon damage else 1d2)
  • Major Copy Clone (All stats are copied but can only use basic moves)
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Tumblefeed Solitary, Large, Amorphous
Engulf (d10+2 damage) 27 HP 0 armor
Forceful, Ignores Armor, Near
Special Qualities: A living tangle of cords, Immune to mundane damage

"He stopped as he heard a cascading hissing noise. Jerking his head around, over the wall at the end of the hallway behind them, he saw what looked like a car-sized tangled mess of CAT-5 cables drag itself down the wall, and then down the hall. It didn't speed up, it didn't acknowledge them at all, but he had a sinking feeling in his gut, that this thing was a predator, and they were its chosen prey today." (The Daily Grind by argusthecat) Instinct: To feed

  • Strangle then engulf
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Spooksheet Solitary, Magical, Intelligent, Amorphous
Strangle (d10 damage) 23 HP 0 armor
Close, Ignores Armor, Near
Special Qualities: Mundane Damage Resistance, Magical Damage Weakness, Fire Damage Weakness

The spreadsheets twisted upward to form a vaguely humanoid shape, held aloft by some unseen force. It let out a piercing wail of "NO SUM FORMULASSSSSSSSSS" then began to strangle the nearest target. Instinct: To kill

  • Suffocates its target with ancient spreadsheets
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.