Popular Monsters
The Thing in the Well | Solitary, Large, Stealthy | |
Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
Fire Beetle | Horde, Small | |
Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
Near | ||
Special Qualities: Full of flames |
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Clockwork Defender | Group, Large, Organized, Construct | |
Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
Forceful | ||
Special Qualities: Metal, Clockwork, Well-hidden weak spot |
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
Hand, Ignores Armor | ||
Special Qualities: Completely intangible swarms |
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
Kobold | Horde, Small, Stealthy, Intelligent, Organized | |
Spear (d6 damage) | 3 HP | 1 Armor |
Close, Reach | ||
Special Qualities: Dragon connection |
Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons
- Lay a trap
- Call on dragons or draconic allies
- Retreat and regroup
Recent Monsters
Mandragora Beast | Solitary, Large, Hoarder | |
5” fangs (d10 damage 1 piercing) | 16 HP | 1 armor |
Far | ||
Special Qualities: Sleep moan (twice as effective vs. Dwarves’j |
Just your average Cave Lizard here. Move along, nothing to see. Mind the sticky, crystalline web strands, though. And please, step over the cocooned Dwarf. Instinct: To catch and cocoon
- Wail them to sleep
- Spin a sticky, crystal web
- Sniff out treasure
Mushroom Dragon | Solitary, Huge, Divine, Devious, Construct, Amorphous | |
(d8+3 damage) | 29 HP | 2 armor |
Reach, Near | ||
Special Qualities: |
Instinct:
Cannibalistic Snail Swarm | Horde, Tiny | |
tiny mouths (d4-2 damage) | 3 HP | 0 armor |
Hand | ||
Special Qualities: cover a target in snails |
A snail swarm is a mindless carpet of cannibalistic snails. They'll stop eating each other long enough to eat any warm-blooded creature that wanders nearby. Instinct: to strip flesh to the bone
- advance towards heat
Corrupt Despoiler | Solitary, Terrifying | |
mace (d10 damage) | 16 HP | 3 armor |
Close, Far | ||
Special Qualities: Blue glowing eyes |
The Corrupt Despoiler looks like a man, but moves with the unnerving jerks of a creature that is not quite sure how to control these limbs. Then it lifts in the air and begins to flies directly at its prey. Blue light glows from the eye holes in the plate helmet as it waves its mace in the air while approaching. Instinct: To be left alone
- smash