Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book

Recent Monsters

Occult Articulation Group, Stealthy, Intelligent, Cautious, Construct, Terrifying
Rend Asunder (b[2d8] damage 1 piercing) 14 HP 4 armor
Close
Special Qualities: Rearticulation, Unyielding Servant, Grim Specter of Eternal Suffering

The bones of a cultist, bound and articulated by magically conductive materials. The bones are covered in secret and powerful runes, glyphs, sigils, and/or inscriptions. Binding the bones and articulating them are some means of connecting the various pieces and circulating the magic that works to keep the creation bound to its power source, the mutilated soul of the cultist who provided the core materials. This binding can be as simple as paper or cloth strips imbued with marks of directing and anchoring, as strong as mithril or adamant pins and wires, as powerful as bonds of raw magic which burns like blue fire in the dark. Instinct: to carry out its purpose

  • Be Ever Vigilant
  • Play dead: take them by surprise
Faia the Firestarter Group, Magical, Organized, Intelligent, Cautious
lavamancing (d8 damage 2 piercing) 10 HP 2 armor
Close, Reach, Near
Special Qualities: lavamancing. can melt anything in her hands

short black hair, quite young. Lover of Yana Ironsplitter. Will do anything to protect Yana. Instinct:

  • starting fires
  • shield. lavaballs.
Yana Ironsplitter Group, Organized, Intelligent
blacksmithing hammers (b[2d8+2] damage 1 piercing) 6 HP 2 armor
Close, Ignores Armor
Special Qualities: can blunt weapons

Instinct:

  • hits her blacksmithing hammers together to sound a heavy 'CLANG'. calls out to her riders
Faia Solitary, Magical, Organized, Intelligent, Cautious, Hoarder
Lavamancing (d10 damage 2 piercing) 12 HP 2 armor
Close, Reach, Near
Special Qualities: Lavamancer

short black hair, quite young. Lover of Yana Ironsplitter. Will do anything to protect Yana. Instinct: to avenge

  • starting fires
  • can alter molten goods to any form. Can create heat. Lavabombs. Lava shield
Moss Rampager Solitary, Huge, Terrifying
Devour whole (d10+5 damage) 20 HP 3 armor
Reach, Near
Special Qualities: Release a cloud of paralytic spores , Flesh eating acid mucus covering

It isn't a snail. Sure it has a multi colored shell, eyestalks, and glides along the ground like one. One that is the size of an elephant. But snails don't have pulsating spore sacks on their shells that burst and release a cloud of paralyzing dust. And they certainly can't devour a man whole. The Moss Rampager has been known to eat a village over the course of a month. Instinct: To devour

  • Bite with terrific force