Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Sewer Monkey Horde, Small, Devious
Tooth and Claw (d8 damage) 3 HP 0 armor
Close

After escaping from a visiting circus many years ago, these monkeys have somehow learned to live and thrive in the city bowels. Fur bleached white from strange chemicals, they are small, mean, and sharp toothed. Many larger animals have learned the hard way that it's best avoid their territory and stay out of their path. Instinct: To defend territory

  • Overpower through numbers
  • Infect wounds

Recent Monsters

Adalid de Ilónecus (culto) Solitary, Intelligent, Terrifying
Mandoble dentado (d10+4 damage 1 piercing) 16 HP 2 armor
Close, Forceful, Reach
Special Qualities: Su armamento dentado y ensangrentado junto a una mirada de otro mundo

Este penitente vive flagelándose e inmunizándose al dolor. De total sangre fría, su oficio es de verdugo y centinela en los templos. Esto sumado a las tenebrosas magias con las que ha contactado, hacen de este un soldado espeluznante, a mitad de camino entre los vivos y los muertos. Instinct: Ser la mano de la Dama de Hielo

  • Oprimir al infiel
Lobera (Horda helada) Solitary, Huge
Caída en picada (b[2d10+5] damage 1 piercing) 24 HP 0 armor
Reach
Special Qualities: Alas

Lobera es el apodo de un gran buho ártico que sobrevuela las planicies heladas en busca de presas tales como lobos, osos y personas. Su caída en picada es imprevisible, y sus garras trituran huesos e incluso metal. El origen de su existencia es la magia, provista por Ilónecus, la Dama de Hielo. Es su animal de caza y juguete favorito. Si muere, renacerá luego de unos meses mientras tenga contacto con agua (en cualquiera de sus estados) Instinct: Cazar mamíferos

  • Cazar en espacios abiertos
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Ocultista de Ilónecus (culto) Group, Divine, Magical, Organized, Intelligent, Terrifying
(d8+2 damage) 6 HP 0 armor
Close, Far
Special Qualities: Heridas infectadas en todo el cuerpo, máscaras de cuero crudo, van encadenados en pareja

Hombres y mujeres apenas vestidos, enmascarados y encadenados en parejas, con infecciosas cicatrices pútridas en todo su cuerpo, a las que aplican energía arcana para desatar destructivas magias. Instinct: Desentraña antigua magia destructiva

  • Servir a la Dama de Hielo
  • Marabunta Infernal
  • Purguen el santuario!
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Vapar y Foces (Horda helada) Group, Large, Intelligent, Terrifying
Hacha de mano (d10+4 damage 2 piercing) 14 HP 1 armor
Forceful, Near
Special Qualities: Podría aplastarte de un pisotón

Vapar y Foces son un par de enormes humanoides primitivos que habitan en zonas glaciares. Su enorme apetito por la carne y las cosas brillantes los vuelve el terror de las personas. Su inteligencia es sencilla ya que su vida se resume a cazar, golpear y tragar, aunque también conocen muy bien su habitat. Llevan pieles animales o alguna protección que logró encajarles a pesar del tamaño, y machacan con el tronco de un árbol o un hacha equivalente. No temen a practicamente nada. Instinct: Alimentarse y enriquecerse

  • Rastrear
  • Cocinar en el caldero
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Poggle Horde, Small, Stealthy, Devious, Hoarder
bite (d4 damage) 5 HP 0 armor
Close

Poggles are small mammalian creatures known to occasional harass travelers in order to collect food to bring back to the family burrow. Instinct: Collect food

  • Ambush
  • Distract
  • Steal
  • Throw Rocks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.