Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book

Recent Monsters

The Cat of the Droskarsfjell Solitary, Huge, Intelligent, Hoarder
mighty paws (d10+3 damage 1 piercing) 20 HP 1 armor
Reach
Special Qualities: always hungry, silent as the night

Feared by man and troll alike, the Cat on the Droskarsfjell is as large as the wooly mammoths of the Golden Steppes, and as wild as the roaming lynx of Slitimark. It’s origin is unknown, but the tale of the greedy cat that ate the goodman and the goody, and Lady Moon in the sky, and Lord Sun in heaven and all inbetween is surely inspired by this horrid feline. Instinct: to consume

  • gobble them up
  • Consume something ephemeral, like warmth or light
  • Appear silently, suddenly
  • Toy with its prey
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kyle the Shitty Wizard Group, Magical, Intelligent, Hoarder
Magic Missile (w[2d6] damage) 6 HP 2 armor
Close, Far

He had it all: rich friends, fancy tutors, the best wizard school his daddy's money could buy. How did it come to this? They were supposed to be adventurers. This was supposed to be fun. He dropped his purse running. Now they're all dead and he can't afford the travel home. Instinct: to panic.

  • Act in desperation.
  • Fumble through a spellbook and spout gibberish.
Living fog Solitary, Huge, Stealthy, Devious, Intelligent, Planar, Amorphous
Disintegrate (d10+3 damage) 24 HP
Reach, Ignores Armor, Far
Special Qualities: Can split up to three times(damage and health reduces equivalently)

Fog, it has been around longer than any creature. Something from ages long forgotten has made it sentient. Those that enter it's domain, those that harm nature, will feel it's wrath. Instinct: To engulf living tissue

  • Slow encroaching spread
  • Odorless and colorless till it attacks
  • It's fog, it can get into and destroy internal organs
  • Physical attacks have no effect
  • Armor and weapons can be destroyed
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Ursagator Solitary, Large, Cautious, Construct, Amorphous
Large claws, razor sharp fangs(b[2d10+4] damage 2 piercing) 30 HP 6 armor
Forceful, Near
Special Qualities: Can stay submerged for a prolonged time , Unwaivering determination, Metal like scales and hide

They were created as protectors, but they only protect themselves. The only time you will see two together is, mating season. Do not fight it in water. Instinct: Defend it's territory

  • Claw and bite
  • Death roll(while in water)
  • Stiff rigid tail
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Goblin Shaman Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder
Poisonous fireballs/quaterstaff (d8 damage) 16 HP 4 armor
Close, Ignores Armor, Far
Special Qualities: Can teleport medium distances

The Shaman is one of the strongest goblin types. They can hide by changing it's appearance(changeling/skin walker). No armor can protect you from it's spells, and flesh will burn and wither. It commands all lower goblin types even if they don't want to obey. Instinct: To destroy all life

  • Casting poisonous or necrotic spells
  • It can mimic those that it has touched
  • It's spells cause disease and sickness
  • Melts metal, rots leather and flesh, cause poison
  • All goblins will follow him, either by choice or not
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.