Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book

Recent Monsters

Billy Winter Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
Swift rapier thrust (d8 damage 1 piercing) 12 HP 1 armor
Close

Tall, gaunt and pale Billy Winter leads Old Bill's gang in Briarkeep. Instinct: to control

  • Order henchmen
  • Strike from the shadows
  • Dismiss a magical effect
  • Summon demon minions
Encumbering sludge Solitary, Magical, Stealthy, Amorphous, sentient
Ensnare and drain energies. (d10 damage) 15 HP 5
Close, Ignores Armor
Special Qualities: unless frozen, not affected by piercing, slashing, hacking, damage., extreme cold intolerant, can be frozen for d8 rounds , can be dissolved in water or other liquid thrice its size., takes 1 hp of dissolving damage per round submerged., unaffected by fire, fear, sleep, paralysis, etc.

The Sludge range in color based on the environment its found in, utilizing a self created camoflauge but are limited to dark earthen colors similar to stone and rock. It drains its vicitims of strength and stamina as well as the victims very life essence causing the PC to drop their weapons theyre holding after being ensnared by the Sludge for 1 round. They are typically found in dungeons as the regularly encountered “clean up crew” variety. D10 damage is dealt upon initial contact only. Sequential rounds follow the below stated rules to PC’s. Instinct: life drain, reduced movement, stat drain.

  • Lies in wait hiding using what camoflauge it can via its naturally dark stone color, to ensnare hapless adventurers who step near it. As it traps the victim for x rounds it deals D4 damage per round untill target performs a successful saving throw. the targets strength, constitution, stamina, dexterity and movement speed are reduced by half, while ensnared, and for d4 rounds after escaping the sludge. the player is rendered unconscious if the initial d10 contact damage reduces the PC to half hit points or lower. once unconscious the PC will take d4 damage per round untill death.
  • The sludge can pretend to be a large rock or stone door or other large stone structure varying in detail to mimic stairs, small bridges, archways, varying in size from an average door to cart size stones. up to 6’x6’x6’
  • Moves by lunging 10’ per turn.
  • PC’s who attempt to rescue victim must pass a saving throw, if failed the PC takes d4 damage, if a PC fails 3 rescue attempts in a row, they become ensnared as well, (max of 2 PC’s)
  • Can choose to be sticky or slimy at will.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Meuchler Group, Stealthy, Devious, Intelligent, Hoarder
Dolche (b[2d6] damage 1 piercing) 6 HP 1 armor
Close, Near

Ein gemeiner Meuchelmörder, kaum jemand würde sich mit einer solchen Person abgeben, außer er muss jemanden loswerden. Für Geld tut er beinahe alles und ihm ist kein Trick zu schmutzig. Instinct: töte für Geld

  • Ermorde aus dem Hinterhalt
  • Nutze die Schatten zu deinem Vorteil
  • Nutzt vergiftete Waffen
Wild boar Group
Tusks (d8+2 damage) 6 HP 1 armor
Close
Special Qualities: Sharp tusks

Cantankerous and aggressive on it’s better days Instinct: Dominate perceived threats

  • Charge and gore
The Beast with 40 Eyes Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder, Terrifying
Bite (d10+2 damage) 16 HP 1 armor
Close, Ignores Armor, Near
Special Qualities: It is pale with strangely, almost purposefully hideous, alien features

The Beast with 40 Eyes is pale with strangely, almost purposefully hideous, alien features. It lures children away from their parents with magical promises of gold and the purest love, convincing all that it can be trusted. Eats children alive when it gets them back to its cave and replaces them with soulless doppelgangers. Instinct: to be loved inappropriately

  • Eats Children
  • Uses lies and deceit to lure children away from their parents
  • Uses Magical Charm to convince people that it can be trusted
  • Only attacks when alone with victim
  • Charming
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.