Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Trash Dragon Solitary, Huge, Intelligent, Hoarder
Accidental trash avalanche (w[2d10] damage) 24 HP 3 armor
Reach, Near, Far

The Hoarding Dragon, also referred to as the Trash Dragon takes it's kin's attraction to great piles of wealth to unhealthy, obsessive extremes. Where other Dragons will collect hoards of precious metals and jewels, the Hoarder Dragon is not so discerning. It will collect any rubbish, trash, or miscellany it finds. A Trash Dragon's hoard is often made up of worthless items and objects that It has picked up and simply cannot part with. It clings to these things, overstuffing it's lair to the point where it can barely move without causing avalanches of rubbish. Trash Dragons are seen as pitiable, pathetic creatures, but despite the trouble they cause, very few will seek out and kill them. While most of their hoard is worthless junk, there can sometimes be rare magical or valuable items in amongst the dross. Instinct: To hoard trash and mundane items to excess

  • When you feel threatened or uneasy, recede into your hoard.
  • When your hoard is threatened, make weak arguments as to why you need every single item.
  • When they steal something, chase them, and beg for it back
  • When they kill you, pass your compulsion to them.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kobold Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage) 3 HP 1 Armor
Close, Reach
Special Qualities: Dragon connection

Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup
This monster is from the core Dungeon World book

Recent Monsters

Hexed Winged Seraph Solitary, Large, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar
Thrust (b[2d12+4] damage 1 piercing) 22 HP 1 armor
Ignores Armor

9 feet tall, has the appearance of Jesus. Adorned in a white tunic/garb, with a laurel on top. Two wings always in place, when into combat 4 more come out of it's back for intimidation and mobility purposes. Flaming Sword, Magic nullifying shield. Instinct: To Cleanse the Inferior

  • Blinding Instantaneous Aerial Maneuverability
  • Flaming Sword
  • A Fallen Angel, a Risen Devil
  • Magic Nullifying Shield
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Hexed Winged Seraph Solitary, Large, Stealthy, Divine
(d10+2 damage 1 piercing) 22 HP 0 armor
Special Qualities: Flight,

Instinct: To Purify the Inferior

  • Blinding Aerial Maneuverability
  • Manipulative
The Watcher's Eyes Group, Huge, Intelligent, Cautious, Construct, Amorphous
Cleave Stab Smash (b[2d8+7] damage 1 piercing) 21 HP 7 armor
Reach, Forceful
Special Qualities: The Watcher's all have special eyes they make as their servants, they are kept alive by the Watcher's magic/life force

The Watcher's Eyes. Giant, 10 foot tall knights, masters of all forms of melee combat. They seek to protect their watcher and subdue any imminent threat. Clad in sleek form fitting plate mail, one in ivory white, the other in ebony black. The Watcher's Eyes have an interesting task of testing newly Chosen Undead, to see if they are worthy and have what it takes to lift the world out of the darkness it's been plunged into. Instinct: Protect the Watcher, Test the Chosen

  • Impenetrable Defense
Giant Scorpion Group, Devious
Snapping Claws (d6+2 damage 2 piercing) 6 HP 3 armor
Close

A scorpion the size of a man. Scuttles into and out of holes dug into the sand that aren't apparently until nearby. Will attempt to ambush unsuspecting travelers. Instinct: To ambush food

  • Trap and paralyze prey
  • Stinging venom tail
  • Ambush from burrow
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Queen Magdelenah Group, Stealthy, Divine, Magical, Devious, Organized, Intelligent
Twin daggers (d8+2 damage) 25 HP 2 armor
Close

Instinct: To consume the minds of others

  • Switch places with another
  • Summon fog to evade oponents
  • Mind control
  • Call lightning
  • Summon reinforcements
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.