|The Thing in the Well||Solitary, Large, Stealthy|
|Dark Tentacles (w[2d12] damage)||16 HP||1 armor|
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
|Clockwork Defender||Group, Large, Organized, Construct|
|Crushing blows from metal limbs (d8+2 damage)||12 HP||3 armor|
|Special Qualities: Metal, Clockwork, Well-hidden weak spot|
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
|The Shadows That Melt Flesh||Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous|
|Millions of tiny bites (b[2d6-2] damage)||6 HP||1 armor|
|Hand, Ignores Armor|
|Special Qualities: Completely intangible swarms|
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
|Kobold||Horde, Small, Stealthy, Intelligent, Organized|
|Spear (d6 damage)||3 HP||1 Armor|
|Special Qualities: Dragon connection|
Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons
- Lay a trap
- Call on dragons or draconic allies
- Retreat and regroup
|Fire Beetle||Horde, Small|
|Flames (d6 damage ignores armor)||3 HP||3 Armor|
|Special Qualities: Full of flames|
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
|Battle Seer||Solitary, Stealthy, Magical, Intelligent, Cautious|
|Deadly Spear (b[2d10] damage 2 piercing)||12 HP||3 armor|
|Close, Reach, Near|
The Battle Seer is an assassin. In thrall to its terrible master it lives only to serve, hunt and destroy. It feels most alive in battle against many foes, in fact it will often wait until its target is surrounded by allies before attacking. It is most comfortable fighting surrounded on all sides, using its foes own attacks against them and their allies. Those few who have survived an encounter with one tell of unnaturally quick reflexes, deft strikes and an apparent total awareness of the entire battlefield. The Battle Seer is a surgeon with a spear. It wears no armour, only light cloth robes which flow around them like water as they twirl and spin through the battlefield. Its face is covered in a cloth mask revealing only its piercing, knowing eyes. If you are unfortunate enough to encounter one, run. Instinct: To serve its master unflinchingly.
- Audacious Assault - The Battle Seer regularly engages entire groups of foes on its own, managing to parry, dodge and redirect attacks from all around with terrifying and unsettling ease.
- Deadly Redirection - The Battle Seer has an uncanny knack for exploiting the attacks of others and turning them on its other foes.
- All Seeing - The Battle Seer seems to know where those around it will be and what they will do before even they. This is more than strong instincts, this is unnatural.
|The Heart of Mycelus||Solitary, Large, Divine, Devious, Organized, Terrifying, Amorphous|
|Parasitic Spores (d8 damage)||21 HP||1 armor|
|Ignores Armor, Near|
|Special Qualities: Fungal creature|
The Heart of Mycelus, an ancient and deadly being. Locked away for centuries it now feeds on the Dwarves who invaded it's home. Instinct: To consume
- Command it's minions
- Cause a parasitic infection.
- Bring forth more children
|Stone Cobra||Solitary, Small, Construct|
|cobra strike (d10+4 damage)||16 HP||0 armor|
|Special Qualities: It's made out of stone!, Defends the tomb for eternity|
The Stone Cobra defends the eternal resting place of the Viper King, anyone disturbing his sarcophagus does so at their peril. The Stone Cobra is known to latch on to an intruder's arm and drag them down. It also carries one dose of paralyzing poison in its syringe like fangs. Instinct: To protect a tomb
- Constricts and crushes
- Immobilizes Limbs
- Delivers paralytic poison
|Black Wisp (The Kvol)||Solitary, Magical, Divine, Devious, Planar, Terrifying, Amorphous|
|Drain touch (b[2d8+2] damage)||21 HP||5 armor|
|Close, Ignores Armor|
|Special Qualities: Drains the hope of all who see it.|
A fae that has been rejected by both Seelie and Unseelie courts. It wanders in the between spaces. Instinct: To drain.
- Wither the living.
- Scar someone's soul.
- Move through solid objects. Taking something as it goes.
|Tiger Mounted Bugbear||Solitary, Large, Terrifying, Organized, Intelligent|
|Giant Flail (b[2d10+6] damage 3 piercing)||22 HP||2 armor|
|Forceful, Reach, Near|
|Special Qualities: Two Distinct Creatures, it's a Bugbear on a Goddamn Tiger!|
Bugbears. You know the type. Big hulky goblinoids. This one's figured out how to put a saddle on a goddamn tiger and not die. You might though. Once one dies, the other will probably fight on. Instinct: Slay enemies mercilessly, and feed them to the tiger
- Tiger Screech