The Cat of the Droskarsfjell Solitary, Huge, Intelligent, Hoarder mighty paws (d10+3 damage 1 piercing) 20 HP 1 armor Reach Special Qualities: always hungry, silent as the night
Feared by man and troll alike, the Cat on the Droskarsfjell is as large as the wooly mammoths of the Golden Steppes, and as wild as the roaming lynx of Slitimark. It’s origin is unknown, but the tale of the greedy cat that ate the goodman and the goody, and Lady Moon in the sky, and Lord Sun in heaven and all inbetween is surely inspired by this horrid feline. Instinct: to consume
- gobble them up
- Consume something ephemeral, like warmth or light
- Appear silently, suddenly
- Toy with its prey
Kyle the Shitty Wizard Group, Magical, Intelligent, Hoarder Magic Missile (w[2d6] damage) 6 HP 2 armor Close, Far
He had it all: rich friends, fancy tutors, the best wizard school his daddy's money could buy. How did it come to this? They were supposed to be adventurers. This was supposed to be fun. He dropped his purse running. Now they're all dead and he can't afford the travel home. Instinct: to panic.
- Act in desperation.
- Fumble through a spellbook and spout gibberish.
Living fog Solitary, Huge, Stealthy, Devious, Intelligent, Planar, Amorphous Disintegrate (d10+3 damage) 24 HP Reach, Ignores Armor, Far Special Qualities: Can split up to three times(damage and health reduces equivalently)
Fog, it has been around longer than any creature. Something from ages long forgotten has made it sentient. Those that enter it's domain, those that harm nature, will feel it's wrath. Instinct: To engulf living tissue
- Slow encroaching spread
- Odorless and colorless till it attacks
- It's fog, it can get into and destroy internal organs
- Physical attacks have no effect
- Armor and weapons can be destroyed
Ursagator Solitary, Large, Cautious, Construct, Amorphous Large claws, razor sharp fangs(b[2d10+4] damage 2 piercing) 30 HP 6 armor Forceful, Near Special Qualities: Can stay submerged for a prolonged time , Unwaivering determination, Metal like scales and hide
They were created as protectors, but they only protect themselves. The only time you will see two together is, mating season. Do not fight it in water. Instinct: Defend it's territory
- Claw and bite
- Death roll(while in water)
- Stiff rigid tail
Goblin Shaman Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder Poisonous fireballs/quaterstaff (d8 damage) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Can teleport medium distances
The Shaman is one of the strongest goblin types. They can hide by changing it's appearance(changeling/skin walker). No armor can protect you from it's spells, and flesh will burn and wither. It commands all lower goblin types even if they don't want to obey. Instinct: To destroy all life
- Casting poisonous or necrotic spells
- It can mimic those that it has touched
- It's spells cause disease and sickness
- Melts metal, rots leather and flesh, cause poison
- All goblins will follow him, either by choice or not
Goblin warrior Group, Organized, Intelligent A serrated sword (b[2d8+2] damage 1 piercing) 12 HP 3 armor Close, Forceful
This goblin has been around for awhile. It has cobbled together a full suit of armor for itself. The smaller goblins will follow it without question, at least while it can fight. Instinct: To kill any it is ordered to
- Fierce, all out attacks
- small band of goblins it can give orders to
Ripper Horde, Tiny Sharp bones protruding from legs (d6 damage 1 piercing) 7 HP 0 armor Hand
It has 4 legs each with a razor sharp protrusion, and a maw filled with thousands of teeth. They will swarm their prey so that it has no chance of survival. Instinct: To kill and eat
- Rip and tear flesh from bone
Lunar Warden Group, Magical, Organized, Intelligent, Planar, Construct Quarterstaff (d8 damage) 10 HP 1 armor Close, Reach, Near Special Qualities: Hard Light Construct
The Lunar University may be fractured and warring, but its guardians will remain, as long as its stones stand (wherever it might be) they exist, forged of moonlight and granted the depiction of tall, cloaked figures. Instinct: To protect the University
- Pursue intruders unerringly
- Bind and repel interlopers
- Ring bells to summon more wardens
- Dramatically manipulate the substance of the University
Mind Snake Solitary, Tiny, Stealthy Mental Attack (d12-2 damage) 12 HP 0 armor Hand, Far
The mind snake is possibly the most terrifying (if rare) denizen of the deep dark places of the world. Appearing to be a harmless, small, garden snake, it exhibits a psychic attack causing its prey to attack itself (can be resisted by a roll+WIS defy danger). It abhors thought and thus is hell-bent on killing all those who consciously think. Instinct: Kill all sentient life beings.
- Mind control. Causes it's prey to harm themselves.
- Blend End. Resembles a normal garden snake.