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Spettral pirat Group, Stealthy, Intelligent, Hoarder, Terrifying pirat's pistol (d8 damage 1 piercing) 6 HP 1 armor Close, Near Special Qualities: Spectral undead The spectral pirates are the crew of the ghost ship that can be seen every now and then on the horizon. They are not truly alive, but they are certly not dead. Instinct: honor
- be terrible
- attack after a diversion
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TABAN THE FIGHTER, (Borçlu adam) Solitary, Cautious Spiked gauntlet (d10+4 damage) 12 HP 4 armor Close, Forceful SPECIAL MOVE: -> Kendini savunmak, her tur bir hasarı yarım alabilir -> Göz dağı! Birisinin saldırısını savunmaz (No armor, take full damage) Rakip otomatik olarak hackslash -1 ongoing) -> Son çare, aşırı yaralı olduğunda vahşi bir saldırıda bulunur. 2 kişiye aynı anda saldırır Instinct: TO FIGHT
- Kendini savunmak, her tur bir hasarı yarım alabilir
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The Director (Architect of Obedience) Group, Organized, Intelligent Ritual Implement or Disciplinary Strike (d8 damage 1 piercing) 16 HP 2 armor Close Special Qualities: The Director can erase short-term memory from any student who directly defies them., Players must Defy Danger (WIS) or lose the last few minutes of their actions, making it seem as if they never rebelled at all. "Discipline is the foundation of all greatness." "You should be grateful. It is a burden to remember." Class: Paladin Race: Human Instinct: To maintain the illusion of order and obedience
- Suppress rebellious thoughts with a glance
- Summon enforcers (faculty or brainwashed students) to restrain dissenters
- Calmly justify cruelty as necessity
- Activate a room’s hidden conditioning enchantments
- Erase a single moment from a student’s mind to make them doubt their own memories
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The Hollow King (Tyrant of Forgotten Legions) Solitary, Huge, Divine, Organized, Intelligent, Terrifying Oblivion-Forged Weapons (d12 damage 3 piercing) 20 HP 3 armor Reach, Far Special Qualities: The Hollow King can instantly command any student who has not fully regained their memories., Players who resist must Defy Danger (WIS) or be forced to obey for a brief moment—enough to attack an ally, betray Echo, or return to their dormitory as if nothing happened. "There is no 'I' in war. There is only the blade, and the will that guides it." Class: Wizard Race: Ancient Fae Instinct: To strip all beings of identity and make them perfect warriors
- Erase memories with a gesture
- Create an inescapable battlefield where only obedience remains
- Summon spectral warriors—hollowed remnants of former students
- Speak with a voice that compels absolute submission
- Unmake a rebellious mind, turning it into a weapon against its own allies
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Echo, the Janitor (the Rogue Awakener) Solitary, Stealthy, Intelligent Improvised Weapons, Hidden Blades (d8 damage 1 piercing) 12 HP 1 armor Close Special Qualities: Echo can undo part of the Hollow King’s mind-wiping magic by whispering a student’s true name into their ear., Players she awakens regain fragmented memories and receive a +1 ongoing to resist the Director’s influence. "Shh. Pretend you're still asleep." "You don’t remember yet. But you will." Class: Ranger Race: Human Instinct: To awaken the forgotten
- Strike from nowhere with deadly precision when forced to fight.
- Vanish into the shadows when danger is near
- Reveal hidden truths in cryptic whispers.
- Break memory conditioning through a forbidden rite.
- Use knowledge of the school's hidden paths to escape or infiltrate.
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Ochremeshk Solitary, Huge, Magical, Divine, Organized, Intelligent, Planar, Terrifying Sword Sheathed in Flames (b[3w[3d12+9] damage 2 piercing) 152 HP 38 armor Reach, Forceful, Near Special Qualities: Horrific Demonskull , Body Flames , Resistances Ochremeshk was a balor who literally clawed his way to the top—or at least very, very near it. Although he does not command the might of beings like Orcus or even Yeenoghu, he is a powerful and terrible demon prince nonetheless. His mortal cult aside, he commands an elite cadre of balors and mariliths, as well as a small army of lesser demons, half-demons, and bodaks. Ochremeshk is a repulsive, towering humanoid (about 16 feet tall) with dark red skin and massive, clawed hands. He greatly resembles a wingless balor, wielding a massive sword and sheathed in flames. Instinct: to dominate and gain power
- Spell-Like Abilities
- Touch of Fear
- Summon Tanar’ri
- Death Throes
- Telepathy
- Treasure
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Gideonbot Solitary, Large, Intelligent, Construct Punch (d10+2 damage) 16 HP 3 armor Forceful Special Qualities: Metal Skin, Idrofobic Create a gigant bot powered by magical energy is difficult, but create one with your face it is only for megalomaniacs. The Gideonbot is big, powered by magic and controlled by Gideon in person. It does not like water but it likes to crush anything that its controller want. Instinct: Revenge
- Throw objects