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Sylph Solitary, Tiny, Stealthy, Magical, Intelligent Blast with wind (w[2d10-2] damage) 12 HP 0 armor Hand, Reach, Near, Far Special Qualities: Dragonfly wings A tiny fey creature with dragonfly wings, sylphs are often beautiful, carefree, and incredibly curious. They wield innate air magic that helps them fly at great speed, evade danger, and blast their enemies. They rarely settle down, but chase their curiosities about the known world. As such, sylphs bond easily with adventurers and intelluctuals. Instinct: To pursue adventure
- Charm with earnestness
- Turn invisible
- Conjur elementals; provoke thunderstorms when angry
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Yule Father Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar Yule Staff (w[2d12+2] damage) 18 HP 4 armor Reach, Near A large fey spirit that even in those of the Feywild know little about. At Yuletide, the Yule Father is known to appear to grant gifts to the worthy or hex evil creatures and punish them. He resembles an enormous giant man with green wools, a staff of hollybranch, and a crown of mistletoe. His large white beard is nearly as big as he is. Instinct: To reward the worthy and punish the deserving
- Give out presents or punishments
- Summon presents; hex as punishment
- Fey insight
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Winterling Group, Tiny, Magical, Intelligent Blast with cold (d8-2 damage) 6 HP 0 armor Hand, Ignores Armor, Near Perhaps it is the cold that has turned a pixie's mischief into winterling's danger. Blue-skinned and malicious, winterlings prank and torment travellers in cold regions with their cold magic. When questioned, some winterlings say they simply want to defend their isolated homes from the other races and the encroachment of civilisation. Instinct: To play a deadly prank
- Harness winter magic
- Extinguish fire; provoke avalanche
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Grig Group, Tiny, Magical, Devious, Organized, Intelligent Dart; needle blade (w[2d4-2] damage) 6 HP 0 armor Hand, Near Special Qualities: Cricket legs; fey wings A type of sprite with cricket legs, grigs are peaceful and laidback fey who enjoy nothing more than a fiddle and some sap. Living together in orchestras within the ground or hollow trees, grigs enjoy pranking 'big people' with mischief and magical music. Instinct: To prank the big people
- Play the fiddle
- Play a magical tune
- Compel to dance
- Wake the orchestra
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Sea Sprite Group, Tiny, Magical, Organized, Intelligent Fey Crossbow (d8-2 damage) 6 HP 1 armor Hand, Near, Far Special Qualities: Gills Marine sprites with gills instead of wings, Sea Sprites build their homes in coral reefs, the sea floor, and amoeba. Despite being tiny, they are armed with fey crossbows that shoot underwater and can vanish easily amongst the tides. Instinct: To protect their marine homes
- Shoot their bow
- Turn invisible
- Wake the reef
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Night Hag Soul Harvester Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder, Planar Demonic weaponry (d8+2 damage) 12 HP 0 armor Close, Far Some Night Hags are demons using the form of hags; others are hags taking the form of demons. Unluckier still are those born of demon and hag both. Night Hags resemble both hag and demon both. Whereas other Hags are motivated by sadism, Night Hags are unusually ambitious. They torture victims with prolonged, excruciating nightmares then harvest Soul Larvae to trade in the Hells. With this rare currency, they gather Hellish power and status. Instinct: To gather infernal power
- Kill with nightmares, then harvest soul larvae
- Take and torture hostages
- Induce nightmares
- Employ spies and assassins
- Hellish insight
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Bog Hag Skinchanger Solitary, Stealthy, Intelligent, Terrifying Claws and teeth (d10+4 damage) 12 HP 0 armor Close, Forceful Special Qualities: Swim and breathe underwater, Wears flayed skin as costumes and disguises The Bog Hag is an evil fey who lacks magical abilities of their kin and envies them for it. Instead, they strike out from the waters of the bog, drag their victims back to their lair, flay them, then wear their skins as shoddy costumes in some deranged attempt at 'shapeshifting'. Contemptible but fearsome. Instinct: To flay and wear skin
- Hunts and flays its victims
- Disguise in victim's skin
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Shrieking Hag Solitary, Stealthy, Magical, Intelligent, Hoarder Shrieking storm; claws (d10 damage) 12 HP 0 armor Close, Far Evil fey, the Shrieking Hags resemble regal and powerful women, but when angered, unleash a magical shriek that levels entire areas and blasts others apart. They delight in tormenting the naive, especially the powerful, within their lairs. Instinct: To prey upon the naive
- Bring ruin
- Take a different form
- Command wind and lightning
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Green Hag Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Nails; (d8 damage) 12 HP 0 armor Close Green Hags of the swamp resemble normal humanoids, save for their green skin. While other hags crave flesh and blood, Green Hags wish to use their immense illusory power to torment their victims emotionally with visions, hallucinations, and false senses. They play with their prey until driving them to wanton self-destruction. Instinct: To torment into madness and ruin
- Cast an illusion
- Take a different form or turn invisible
- Command the swamp
- Trap in an illusory world
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Bheur (Winter) Hag Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Cone of cold (d8 damage) 12 HP 0 armor Close, Reach, Ignores Armor, Near Bheur hags, or winter hags, are evil fey that live for the sadisms of bringing on early winter to freeze whole communities and starve them to death. With incredible control over cold and ice, they can change any season to winter, blow away whole abodes with icy storms, and freeze with just a touch. Instinct: To bring about icy doom for pleasure
- Provoke deep winter
- Appear as a crone
- Strike with icy sorcery
- Freeze in place with icy storm