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The Jackal's Own Solitary, Magical, Divine, Organized, Intelligent, Planar, Terrifying, Amorphous Void Maw (d12+6 damage) 21 HP 5 armor Close, Forceful, Ignores Armor Special Qualities: Rend the sanity of all who gaze upon it's true form Once a man, a shapeshifter in service to the wilds. No longer. He went in search of visions and found a spirit from beyond space and time. A spirit possessed of a hunger far greater than for the flesh of man or beast; for sinew and gristle of reality itself. A spirit which has all but consumed his mind. Instinct: To eat until there's nothing left
- Devour anything, leaving nothing behind.
- Shapeshift into a terrifying perversion of the natural world.
- Call upon the power of the other Five.
- Tear reality asunder with it's fangs
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Swamp-Claimed Adventurers Horde, Magical, Devious, Terrifying Sword (b[2d4] damage) 7 HP 1 armor Close Special Qualities: Show the face of decay Told it would be an easy bounty they were. Kill a few rats and close off the engine room. It's a pity their employer didn't tell 'em the whole story. Now look at them, clad in mud and with fungus bulging from their eyes. Swamp-claimed the lot of them, half-alive and still with the smallest bit of their souls to answer for the dark deeds they commit on behalf of the spirit within the engine. Don't have pity on them, though I know it's tempting. That's when they'll strike, with half-remembered spells, rusted swords, and blind fury. Instinct: To serve Murkahl
- Draw on half-remembered skills
- Use a minor spell of the swamp
- Press ever onward, ignoring minor injuries.
- Show the face of decay
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Kobold Pirate Horde, Small, Stealthy, Organized, Intelligent Primitive Pistol (d6 damage 1 piercing) 3 HP 1 armor Close, Near Special Qualities: Dragon-Bonded Finally got to live as dragons, they did with fire in their bellies and great soaring wings. Wings of canvas, grant you and fire barely contained in a primitive engine within the bowels of their giant scrap-metal ship, but they did it. Their ships, with names like Plunderer and Dragonsrath scour the coasts of far-off lands, looking for what booty they can find and burning the marks of their masters into all the rest. You wouldn't think many would sign up for life at sea, eating rats and freezing to death in winter storms. But in their cavern temples, it is said that any kobold that dies at sea in the bowels of their ship will be immediately reborn as a dragon in majesty and power. ...I wonder Instinct: To die a good death upon the seas
- Go out in a blaze of glory
- Sabotage an enemy ship.
- Call more, always more.
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Avusil, Elven Sharpshooter Group, Stealthy, Magical, Intelligent, Hoarder Murder and Shatterspiece Salutation Rifle (b[2d8] damage 2 piercing) 6 HP 1 armor Close, Near, Far When the war came, they served because the public lands had been confiscated from the common fey, and they knew no other trade but that of the gun. Now the war is over, but someone handy with a gun is always in demand. Instinct: To kill for money, quick and clean.
- Lineup a near impossible shot.
- Establish a hidden sniping post
- Cast an old elven spell of the woods
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Brother, Hollow Clockwork Man Group, Construct Brazen Fists (d8+4 damage) 14 HP 2 armor Close, Forceful Special Qualities: Uncanny sense of time, bound to it's kin, Hidden tools, Hollow compartments It was once a man. It was once a brother, a father. It was once a man. All else has faded. It had family. It must protect them; it's all it has left. Instinct: To protect those it once loved
- Guard it's still living kin.
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Razia, Satyr Songblade Mercenary Group, Magical, Intelligent, Cautious, Hoarder, Planar Songblade (b[2d8] damage) 6 HP 3 armor Close, Near Special Qualities: Goat legs, resistance to alcohol A house of mirth graduate turned expert mercenary. Trading in her lute for the screams of the dying and the song of steel on steel may not seem like a good bargain, but it pays well. Instinct: To fight for coin
- Inspire those mercs under her command
- Infuse her song with magic to heal or confuse
- Party beyond all reason
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Young Conjurer Horde, Magical, Devious, Intelligent Conjured Weapons (d4 damage) 3 HP 0 armor Close, Near A conjurer of cheap tricks: rats, implings,perhaps a drake or two. Privy to just enough knowledge of the other realms to be dangerous, especially if they fall into service to something desperate for expendable troops and ways to other worlds. Instinct: To call forth otherworldly help
- Conjure minor monsters from beyond
- Perform a basic spell of protection or binding
- Summon something beyond it's ken
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Swamp-Claimed Asp Group, Tiny, Devious Fangs (d6 damage) 6 HP 1 armor Hand Special Qualities: Can swim effortlessly When Murkahl came into being, it's swampy tendrils touched creatures throughout the faded lands, including the new arrivals brought by human kind. It's first servants were the rats, but the snakes followed them, and now they serve as it's eyes, ears, and grasping claws. The venom binds, the fangs kill, and the whole sinuous body serves the lord of the swamp. Instinct: Kill for the swamp
- Sink it's fangs in and inject it's deadly venom
- Show Murkhal the location of anyone with their venom in their veins
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Kulakan, The Last Jinn Solitary, Large, Magical, Stealthy, Intelligent, Cautious, Planar Gale Winds (d12+2 damage) 16 HP 5 armor Forceful, Near, Far Special Qualities: Surrounded by a perpetual storm "Once, long ago when I was bound on the eve of my kind's slaughter...I swore to the moon and stars that I would reward whoever released me from my eternal prison with the power of Gods and the riches of Empires. The ages wore on, and the mountains where I was bound crumbled to dust before the wind, and I swore that I would reward the one who freed me with the pleasures of the flesh: food, drink, the happiness of warm heart and burning hearth. My vessel was discovered, and when the seals could not be broken it was sold as a curiosity, a mere trinket. I swore that whoever found me would be granted one wish: whatever their heart desired." "I tire of patience, of generosity, of offering the descendants of my people's murderers the flowers of peace. I will grant you only one thing: a swift death, and after what I have suffered you will count it as a blessing." Instinct: To take revenge on those who killed it's kind
- Twist a granted wish into a horrible curse
- Weave an illusion about someone or something
- Conjure wonders from thin air
- Bring up ancient feuds, oaths, and obligations.
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Tabby, Thief About Town Horde, Stealthy, Organized, Intelligent, Hoarder A mean left hook (d6 damage) 3 HP 0 armor Close "Had something scratched from you by Tabby, have you? It's been going around as of late. She moves quick for a human, and knows the streets of Nessus like the back of her hand." "Not that she's stolen nothing from me. I'm too smart to fall for her tricks, I am..." "Are you headed to the second-hand store too? Very well then, let us walk together. I might yet get back my father's pocket watch." Instinct: To survive the mean streets of Nessus
- Pick a pocket or swipe valuables
- Flee as soon as the chance presents itself
- Ask the urchins for help