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Scarecrow Group, Devious Claws (d6+2 damage 1 piercing) 10 HP 0 armor Close While it appears to be a normal scarecrow on its post, it watches you intently from afar. Once you get close enough to examine it it lunges at you. Instinct: To steal souls
- Surprise attack
- It strikes when you least expect
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Discord (animal form) Solitary, Huge, Magical, Divine, Intelligent, Planar Claw/Bite (d10+9 damage 3 piercing) 26 HP 4 armor Reach, Forceful, Ignores Armor, Near The god of chaos is even stranger in his animal form, he appears as a mix of different creature parts all thrown together with no ryme or reason. He has the head of a horse, the body of a giant serpant, his front 2 legs are of an eagle and a lion, his back 2 legs are that of a dragon and a horse, with a tail of a dragon, an antler of a deer and a horn of a dragon, an 2 different wings, one a giant bird wing, and the other looking like it belongs on a devil, truly this beast is unlike anything you've faced before. Instinct: To bring chaos
- Breath fire
- Teleport
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Discord Solitary, Magical, Stealthy, Divine, Intelligent, Planar Chaos magic (d12+4 damage 3 piercing) 22 HP 4 armor Close, Forceful, Ignores Armor, Near, Far The god of chaos is no laughing matter, although he may seem goofy and harmless you should be on your gaurd when facing him. He can detatch and re attatch his limbs at will, use magic for absolutely ANYTHING he can think of (even without his hands), during combat he'll hold back and drag the fight out as long as possible(at least until he gets bored.) he enjoys bringing chaos in all forms and watching the mortals suffer in it, however if a threat arises that threatens all life he may work with the heros to save it so he can continue to have his fun. Instinct: To bring chaos
- attacks with a wide variety of spells and claws
- Illusionary magic
- Uses magic for a wide variety of offensive spells
- Can take the form of any living creature
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Pride Solitary, Intelligent, Cautious Katanas (b[2d12] damage 2 piercing) 82 HP 3 armor Close, Near Long silver hair and a samurai kimono adorns this legendary warrior,With a katana in each hand and 49 in each of his giant sheaths he fights with all 100 swords, he throws all of his swords into the air at once and they all stick into the ground creating the perfect battleground for his unique fighting style. Instinct: To test his limits
- 100 sword attack
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Zalgo Solitary, Huge, Magical, Divine, Devious, Planar, Terrifying, Amorphous Claws/bite (d10+9 damage 3 piercing) 33 HP 5 armor Reach, Forceful, Ignores Armor Special Qualities: No eyes, 7 mouths This ancient creature is chaos and madness incarnate, the closer his arrival is the more he will affect the world. First will be a few animated characters on TV and in comic strips, then characters in movies and live action tv shows, the characters eyes and mouthes will be covered in darkness and bleed, the characters will be heard praising zalgo and saying "he comes" despite never recording such actions. In the final days zalgos madness will affect living things which will exhibit the same symptoms they've been seeing with all the fictional characters. The cult of zalgo works tirelessly to bring about his arrival, however what they fail to realize is that his coming is inevitable... Instinct: Bring chaos and death
- Posses victims
- Darkness manipulation
- It drives victims insane
- Multiple tentacle attacks
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Envy Solitary, Stealthy, Intelligent martial arts (d10 damage 1 piercing) 16 HP 3 armor Close, Ignores Armor This isnt possible. This person in front of you...its...you, or at least a flawless copy, be careful as this could easily fool your friends, his wepons, skills, and voice also perfectly mirror yours. It seems the only thing it cant mimic are your memories, you should use this to prove your identity before the rest of your party runs you through... When envy drops the disguise she appears as a young woman with long brown hair and one hell of a superiority complex, when in her true form she fights using unarmed strikes, rarely using her hands she throws lightning fast kicks, clearly centuries of martial arts training have made her quite a deadly adversary. Instinct: To serve her master
- Change its form
- Can mimic anyone she sees
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Greed Solitary, Devious, Intelligent Claw [1d8+2] damage) 12 HP 1 armor Close Your friend is no longer in control of his actions...Greed is, he'll attack when you least expect and effortlessly take over the mind and body of whoever he sees as the most powerful. Hes significantly weaker when he isnt controlling someone, your only hope is to beat the demon out of your comrade or hope he can overcome the power of greed, once he is gone the victim feels the full effect of the fight and will likely be near death. Instinct: To seek imortality
- possess an enemy
- He can take over the body of anyone living or dead
- When he possesses a player his damage armor and hp are equal to that of the character he controls
- when the character greed controls drops to 1 hp greed will flee his host
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Sloth Solitary, Divine, Devious, Intelligent, Construct, Amorphous Huge axe (b[2d8+4] damage 4 piercing) 100 HP 6 armor Close, Forceful Special Qualities: He seeks imortality and will kill anyone who gets in his way or interferes with his masters plans He was once human but now his soul inhabitants a fine suit of armor. The person he serves saved him by binding his soul to this armor and in return he follows them loyally as a bodyguard. He received the name sloth because he desires to do his duty with minimum effort, he does so by analyzing his opponent, finding their weakness, and exploiting it. There are only 2 ways to destroy him find the remains of his human body and burn them, or damage the armor beyond repair both are easier said than done, unless you burn his remains its likely he'll be back. Instinct: To finish his opponents as fast as possible
- Find your weakness
- For every 20 points of dmg a piece of the armour is broken
- If his remains are destroyed he instantly dies
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gluttony Solitary, Divine, Terrifying machete (b[2d10+4] damage 3 piercing) 20 HP 10 armor Close, Forceful Special Qualities: can eat anything, flaming head, clown mask He used to be a man, then he was a cold blooded killer, now he's an enforcer for his master. He is known as gluttony, he will eat anyone he kills or attempt to eat anyone he's fights alive. He can bite through and eat anything Instinct: to devour
- bite
- recovers 10 hp every time he eats something inorganic
- Recovers 20 hp if he eats something organic...or someone
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wrath Solitary, Terrifying kitchen knife (b[2d10+4] damage 2 piercing) 80 HP 3 armor Close, Forceful, Near Special Qualities: no eyelids, permanent smile cut into his face When he was a normal boy he was an apprentice to a wizard, he was scarred in a fight and became known as nothing more than a killer. He is now known as wrath, with his new title comes new strength, vitality, and endurance. He will not be easy to kill, the players will have to fight him more than once to keep him down. Instinct: to kill all he sees
- stab
- unrelenting rage: when he drops to 0 hp he will stand up with a new bloodlust in his eyes, he regains 20 hp an relentlessly attacks the person that dealt the final blow on him last time
- decapitation is the only way to ensure he stays down for good