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cybermen Horde, Devious laser beam (b[2d4+2] damage) 7 HP 5 armor Close, Forceful, Near Special Qualities: can upgrade itsself to adapt to almost any situation: +1 armor against the last attack made against it this race was once humanoid, however they decided to upgrade themselves with cybernetic parts. after a while they became nothing but brains inside a robotic shell, their goal is to convert the entire universe into cybermen or kill those that resist. this new form of cybermen can upgrade themselves to adapt and when they do so they get a +1 to armor against the last form of attack that damaged them. the cybermen are all equipped with tasers used for disabling organics, if it grabs a player it can shock them for a d4 of damage and incapacitate them. Instinct: to convert all life to cybermen
- arm mounted laser cannon
- its goal is to incapacitate its enemies so it can "upgrade" them into cybermen
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Wendigo Solitary, Terrifying bite (d10+4 damage) 12 HP 1 armor Close, Forceful Special Qualities: it has horns similar to deer antlers This creature was once a normal human that has become cursed by consuming human flesh, the human will change form and become more and more animal like as time goes on, eating more human flesh may also speed up the process. As time goes on the wendigo will grow more fur, its horns will grow larger and its feet will turn to hooves. Instinct: to feed
- eats its victims alive
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shadow demon Group, Stealthy, Devious, Planar, Terrifying tentacles (d4 damage) 6 HP 0 armor Close Special Qualities: soul peircing purple eyes it is a black shadowy figure with glowing purple eyes. it can teleport short distances and posses unsuspecting people or animals, when it in possesion of a host body it can be signifigantly more dangerous depending on what it posseses, sometimes it will posses an artificial construct before the construct can have protective wards placed on it which makes it far more dangerous because the demon will not have to fight over possesion of the body with another soul and therefore will have total control over it. if one of these is nearby when a player is unconcious the demon may try to posses them. these particular kind of deamons can usually be found around construction sites moving parts around because they love ruining everyones hard work, its a good idea to hire gaurds around construction sites to keep these things away, and to keep your gaurd up if you know theyre neer. Instinct: disassemble structures
- tentacle snare
- teleportation
- it will attack you only when it has the element of suprise
- looking into its eyes causes psycic damage and provokes it
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Jane Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying carving knife (d8 damage) 12 HP 4 armor Close, Reach Special Qualities: Bleach white skin and black eyes She lives to get revenge on the man that made her this way, she kills people only so the killer she is after wont have the plesure of killing them himself which means they usually have the same targets so if one doesnt get you the other one will. If she finds you first she will either kill you in your sleep or raise the dead to hunt you down, if she knows of people youve killed or people youve seen die she will raise them to mess with your head before killing you, she can also mimic the form and voice of the dead no matter how they died or who they were. she is motivated only by revenge Instinct: to kill
- takes the form of its victims
- fools her victims by taking on the appearance and voice of the dead
- raise the dead
- can summon the dead to fight for her
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Dalek Group, Intelligent, Cautious, Planar, Amorphous lasers (b[2d10] damage) 17 HP 7 armor Close, Far A small hideous abomination of an alien hiding inside an almost impenetrable metal shell equipped with deadly weapons and an anti gravity device that allows it to fly. A single dalek is a dangerous advisory but the dalek army is the most infamous and dangerous in the universe, a dalek has one objective...to EXTERMINATE! Instinct: exterminate everything that isn't dalek
- laser canon
- it uses its alien technology to fly
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Shokan Solitary, Large fists (b[2d10+4] damage) 16 HP 1 armor Forceful Special Qualities: dragon eyes A big half dragon half human or elf with four arms and brute strength, it has the ability to breathe the element of its dragon counterpart, Red & gold: fire White & silver:ice Blue & iron: lightning Black & copper: acid Green & steel: poison gas These things are almost always evil but encountering a friendly one is possible they can either be a powerful ally or a deadly enemy Instinct: to fight
- vicious strikes
- breath wepon
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the rake Solitary, Terrifying claws (d10+2 damage 1 piercing) 12 HP 0 armor Close Special Qualities: black soulless eyes This pale white creature has no armor and no discernable features other than its long sharp teeth and and its creepy jet black eyes. It attacks only if you look it in the eyes or get too close. Instinct: to defend itself
- tears its victims apart with claws
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Slenderman Solitary, Large, Planar, Construct, Terrifying, Amorphous claws (d12+2 damage 4 piercing) 27 HP 1 armor Forceful, Near Special Qualities: it's possessed and therefore is corrupted and only wants to kill, no face He is tall and lanky with writhing black tentacles coming out of his back. He can ensnare a character with his tentacles and attack a trapped opponent or attack with his tentacles as Peircing wepons or bludgeoning weapons. He can teleport short distances to escape or get the drop on the players, he also controls humans he's driven insane called proxies. Proxy: 6 HP 0 armor 1d8 dmg He can choose to kill the players outright or send them to purgatory to hunt and torture them for all eternity... Instinct: to hunt
- teleportation
- tentacle snare
- tentacle 1d8+2 (bludgeoning)
- tentacle 1d8 +2 (3 piercing)