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Astradaemon Group, Large, Magical, Intelligent, Planar Reaping claws (d8 damage 2 piercing) 14 HP 4 armor Reach Special Qualities: Sight unhindered by anything Astradaemons are the elite soul hunters of Abaddon. They have no other duty that to bring back potent souls, either for conversion or destruction so its energies may be harvested. They are driven, almost fanatically so, and dedicated, but their single-minded focus should not be mistaken for stupidity. After all, to acquire the most potent of souls requires guile. Instinct: To harvest souls
- Tear the soul out of a person
- Absorb lifeforce
- Jump between planes
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Lifedrain Reaver Solitary, Large, Magical, Cautious Harvest Blades (d10+4 damage 2 piercing) 24 HP 4 armor Forceful Special Qualities: Aura of magical energy, Requires living body as fuel Lifedrain reavers are horrible constructs. Instead of gaining power from an elemental spirit bound into its form, instead a living being must be interred in a special, almost sarcophagus-esque chamber on the construct's back. this chamber will keep the subject alive, but when the reaver enters battle, it will drain the life essence of the trapped person in order to fuel its powers, which will eventually kill the interred. Instinct: To serve its creator
- Melee attack at a distance
- Suck the life energy out of people
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Ceustodaemon Solitary, Large, Intelligent, Planar Crushing Blows (d10+2 damage) 16 HP 0 armor Forceful Special Qualities: Easy to summon Ceustodaemons are those souls who have ended up in the service of the daemons, without ever showing great loyalty to the cause. For this reason, they are often send off to assist summoners for low prices. The ceustodaemons for their part are only happy for the arrangement, as they have no love for the daemons' goals, but also no interest in finding out what will happen to them if they rock to boat too much. Instinct: To leave Abaddon
- Breathe fire
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Bodak Solo Reckless Blows (d10 damage) 16 HP 0 armor Close The soul and the body are intrinsically tied together, only separating in death. But what happens when that connection is broken prematurely? A bodak is born. Bereft of a soul, these undead husks constantly wander to replace it. If their soul was merely stolen, absolution for these pitiful beings can be found through helping them recover it. But if the soul was destroyed, only putting the creature to death will help, as otherwise it will furiously tear any living being apart, desperate to try and take their life energy to fill their hollowness. Instinct: To regain a soul
- Drain essence with a glance
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Efreeti Bladestorm Solitary, Large, Magical, Intelligent, Planar, Evasive Twin Heated Scimitars (b[2d10]+1 damage 1 piercing) 16 HP 2 armor Bladestorms are veteran skirmishers, excelling at darting in and out of dangerous situations. They are especially effective against non-fire creatures, using their internal heat and showers of sparks from the blades to keep opponents at bay, giving them room to work their art. Instinct: To dominate
- Emit searing heat
- Alter size
- Grant wishes
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Paintergeist Horde, Small, Magical, Devious, Intelligent Artistic slap (d4 damage) 7 HP 4 armor Close Special Qualities: Heals when inside its masterpiece The drive to create is strong in sapient species. Sometimes, this obsession with creating last beyond death. The paintergeist, so named because they were first associated with painters, are the obsessed souls of artists, bonded to one of their creations. They can show up in any medium and can never truly be banished until the art piece they inhabit is destroyed. Instinct: To become acknowledged for its art
- Warp between works of art
- Cause scarring with a touch
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Evangelist Horde, Intelligent, Planar, Terrifying Chain whip (d6 damage) 7 HP 2 armor Close, Reach Special Qualities: Gaze of pain Evangelist are among the most normal looking of kytons. They have to be to avoid offending or scaring people. Their forms are often close to the one they had in normal life and their role is to entice others into becoming disciples of the kyton way, ensuring that their soul joins them when the mortal dies. Instinct: To recruit mortals for the kytons
- Manipulate its chains
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Bearded Devil Horde, Devious, Planar Hell Forged Rifle (d4 damage 2 piercing) 3 HP 0 armor Close, Near, Far Special Qualities: Immune to Fire Bearded devils, so named for the mass of tentacles that grow from their face, are middle-ranked devil soldiers in the armies of Hell. They can be found in many places, serving as guards and grunts in the service of more powerful demons or devils. Instinct: To serve Hell
- Create gruesome wounds
- Inflicts weakness in melee
- Teleport a short distance
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Commoner Dude Solitary Throw a punch (w[2d8] damage) 12 HP 0 armor Close The most special a non-special person can be. They might wield great power, but only in an administrative or political sense. Instinct: To survive the day
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Commoner People Group Throw a Punch (w[2d6] damage) 6 HP 0 armor Close A bit more important than the folk. Maybe a functionary or athlete. Still not that dangerous. Instinct: To survive the day