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Ranger Hunter Group, Intelligent Rifle (d8 damage 4 piercing) 6 HP 1 armor Close, Near, Far The hunters are trained rangers, who have learned to turn their skills towards a more predatory focus. As a result, they shoot with the precision of an eagle. Any beast fighting with them gains +2 damage and +2 armour. Instinct: To protect the wild
- Work with beasts
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Ranger Tracker Horde Rifle (d6 damage 3 piercing) 3 HP 1 armor Close, Near, Far Rangers work in the wilds and have a sort of innate connection to it, though one not as powerful as that of druids. The bond manifest in skills related to survival in the wild and especially in their connection to wild animals. Any wild animal fighting alongside the ranger deals +1 damage and gains +1 armour. Instinct: To protect the wild
- Work with beat
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Cockroach Swarm Horde, Diminutive, Swarm Swarm of Nibbles (d6-4 damage) 7 HP 3 armor Hand, Ignores Armor Normally, a swarm of cockroaches is an indication of poor hygiene. But certain species gather together to eat bigger things, and when large enough, that includes humanoids. Instinct: To eat everything
- Can in fact swim
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Venomous Snake Group, Devious Venomous Bite (b[2d6] damage) 6 HP 2 armor Close A larger than average snake that is also venomous. Pretty much as advertised by the name. Instinct: To eat
- Hide under rocks
- Inflicts the sick debility with its bite
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Sahaugin Horde, Intelligent, Hoarder Harpoon Launcher (d6 damage 3 piercing) 3 HP 2 armor Close, Near Special Qualities: Can communicate with sharks Sahaugin are piscoid humanoids from the sea. Strictly carnivorous, they are a people of hunters. All of them have a weak spark of druidic magic, allowing them to communicate with sharks, which they train to serve a role akin to dogs in human society. When harmed they go into a frenzy, losing a point of armour but gaining +2 damage. Instinct: To defend their homes
- Go into a frenzy
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Sea Cat Horde, Large Raking claws (d6+3 damage 1 piercing) 7 HP 1 armor Special Qualities: Can hold its breath for a long time Sea cats are mammalian predators of the sea, named after the cat like features they possess. They are also known as sea lions, sea tigers and sea leopards, depending on their markings or lack thereof. They primarily eat fish and crabs, but will also band together to take down larger fare. Instinct: To eat
- Ambush from water
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Gunner Deadeye Solitary, Intelligent Rifle (b[2d10] damage 4 piercing) 12 HP 2 armor Close, Near, Far Deadeyes are very proficient with their firearm of choice, quickly and effeciently placing bullets where it will hurt the most. Their training makes them equally dangerous at all distances, as a 7-9 on a ranged attack allows them to deal their damage just as if they had been engaged in melee. Instinct: To engage from a distance
- Return fire
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Gunner Sharpshooter Group, Intelligent Rifle (b[2d8] damage 2 piercing) 6 HP 2 armor Close, Near, Far Better trained than their peers, the sharpshooters become adept at spotting weaknesses in their enemies armour to exploit. Their training makes them equally dangerous at all distances, as a 7-9 on a ranged attack allows them to deal their damage just as if they had been engaged in melee. Instinct: To engage from a distance
- Return fire