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Most Recent Creation
Belker Group, Small, Magical, Intelligent, Planar, Amorphous Claws of hot ash. (d8+2 damage 1 piercing) 9 HP 5 armor Close Special Qualities: Mostly incorporeal. Composed primarily of smoke, ash and grit. It is bean shaped, with a wisp of steam for a tail, demonic looking bat's wings, red eyes, and two smoggy arms with claws. Though belkers in the game are undeniably evil, they are reclusive and have very little interest in the affairs of others. If angered, however, it attacks without mercy. Sometimes, it attacks with its teeth and claws, and can blind opponents with its stinging ash, but there is another way. If a person inhales a belker, it solidifies and tears them apart from the inside. Coughing one back up is the only way to escape this horrible death. Most of the time the belker has a solid form, but it can assume a smoke form at a whim, allowing it to be inhaled for the inside attack, and to fly more easily. Instinct: To enjoy the wind unimpeded.
- Become smoke, ash, and grit.
- Crawl into your mouth, nose, or ears and gut you from the inside.
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Most Recent Up-vote
Tsathoggua Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar Uncanny claws (d12+2 damage 1 piercing) 26 HP 4 armor "He was very squat and pot-bellied, his head was more like that of a monstrous toad than a deity, and his whole body was covered with an imitation of short fur, giving somehow a vague suggestion of both the bat and the sloth. His sleepy lids were half-lowered over his globular eyes; and the tip of a queer tongue issued from his fat mouth." --Clark Ashton Smith, The Tale of Satampara Zeiros. Instinct: To find a quiet place
- Laughs at annoyances
- Masters terrestrial flesh
- Uses ultra-telluric metals