-
Belker Group, Small, Magical, Intelligent, Planar, Amorphous Claws of hot ash. (d8+2 damage 1 piercing) 9 HP 5 armor Close Special Qualities: Mostly incorporeal. Composed primarily of smoke, ash and grit. It is bean shaped, with a wisp of steam for a tail, demonic looking bat's wings, red eyes, and two smoggy arms with claws. Though belkers in the game are undeniably evil, they are reclusive and have very little interest in the affairs of others. If angered, however, it attacks without mercy. Sometimes, it attacks with its teeth and claws, and can blind opponents with its stinging ash, but there is another way. If a person inhales a belker, it solidifies and tears them apart from the inside. Coughing one back up is the only way to escape this horrible death. Most of the time the belker has a solid form, but it can assume a smoke form at a whim, allowing it to be inhaled for the inside attack, and to fly more easily. Instinct: To enjoy the wind unimpeded.
- Become smoke, ash, and grit.
- Crawl into your mouth, nose, or ears and gut you from the inside.
-
Ulgurstasa Solitary, Huge, Magical, Intelligent, Terrifying, Amorphous Bite a grabbed creature. (d12+7 damage 2 piercing) 31 HP 4 armor Reach, Forceful, Near Special Qualities: Many tentacles (deal half damage unless 12+) A massive, undead beast which, if it swallows the blood of a champion it may barf forth an army of undead. Instinct: To drain the blood of a Champion.
- Put you in it's mouth with it's thousands of tentacles.
- Breathe a coruscating blast of necrotic energy.
- Swallow a creature it has in it's teeth.
-
Bunshee Solitary, Tiny, Stealthy A sharp bite. (d10-2 damage) 16 HP 0 armor Hand, Ignores Armor Special Qualities: Run away quickly. The bunshee is the most detestable creature known in all the kingdoms. It lures the young and unwary away by appearing as a common rabbit but once it has it's victim apart from all others it lets loose a wail which will break the heart of all but the most vile and pure. The bunshee feeds off of the anguish of others and if it is not defeated it will leave them incapable of forming bonds with any living thing. There is no known way to distinguish a bunshee from an ordinary rabbit until it starts to wail. Best just to kill them all I say. Instinct: To feed on the broken hearts of the living.
- Screams it's sweet song to break your heart.
- Appear as a sweet and innocent rabbit.
-
Ghost Captain Vincent Solitary, Small, Magical, Terrifying, Amorphous Slash with a ghostly cutlass (d10+2 damage) 19 HP 5 armor Close, Ignores Armor Special Qualities: Lunge at you to scare you into a trap Captain Vincent was the captain that Tormenson slew to take over the Bloodsails. His soul was bound to a well beneath the lighthouse, a strange magical well that passes through hell before coming out in a cave in the cliffs below. He only needs a few more crew before he sails. Instinct: To fill the ranks of his ghost ship so that he can sail again.
- Trigger traps to harm you
-
The Queen's Workers Horde, Small Spiked arms (d8+2 damage) 7 HP 3 armor Close Special Qualities: Poison pincers (CON Debility) The Queen's workers are mostly mindless workers that will ignore most intruders unless they approach the Queen. Instinct: To keep the Queen alive
- Stand in defense of the Queen
-
The Queen of the Anochians Solitary, Large, Organized, Intelligent Bite you with her poison pincers (w[2d12] damage 2 piercing) 16 HP 3 armor Reach The Queen of the Anochians moved through the portal a decade ago as a way to protect herself from The Lord of Law, a godling that controlled her home plane. The Queen has no real love for Gettermine though she has promised to back his move to take over the island. Instinct: To protect her brood
- Send her workers into a frenzy
- Call out in distress for her workers
-
The Traitor, Gettermine Solitary, Small Cut you with his cutlass (b[2d10] damage) 12 HP 1 armor Close Gettermine was the first mate under the previous captain of the Bloodsails and had planned on taking control of the Bloodsails before Tormenson made his move. Ever since he has planning his new move against Tormenson while playing the part of the long dead Jale's jailer. Instinct: To take down Tormenson
- Run for his life into the passages below
-
Jale, the Butcher's Ghost Solitary, Large, Magical, Planar, Terrifying Bite at you with his bloody teeth (b[2d10+4] damage) 24 HP 4 armor Forceful, Ignores Armor, Far Special Qualities: Ghastly visage Jale was the most horrible pirate that ever sailed from Bloodsail Island. He ate near thirty people before they locked him in this cell. Instinct: To kill all who enter his cell.
- Strike without warning
- Tear at you with his bloody fingers.
-
Bloodsail Mutineers Horde, Small Stab you with a cutlass (b[2d6+2] damage) 3 HP 1 armor Close Gettermine's mutineers are the worst of the worst. Instinct: To avoid detection until Gettermine attacks.
- Fight like cowards
-
Jason Gizbod Horde, Small, Devious Slap at you in rage. (w[2d4] damage) 3 HP 0 armor Close Jason Gizbod fears that his mother will never understand the love he has for the pirate captain. Being the son of an adventurer he grew up hearing tales of people as bad as Tormenson and worse but Jason fell in love before he knew what Tormenson was. It was Jason's plan to fake his own kidnapping and blackmail his mother into building the airships. Instinct: To stay with his lover.
- Call out for Tormenson
- Refuse to return to his mother.