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Vishap, the Blue Dragon Solitary, Huge, Magical, Intelligent, Hoarder Bite (b[2d12+3] damage 4 piercing) 20 HP 5 armor Reach Special Qualities: Wings, Amphibious, Lightning Speed Lord of seas, lakes, skies, winds, storms and lightnings; it's the most destructive dragon. Body of a very long snake, third eye in the forehead, six rapacious legs, four feathered wings and a horned, fanged beak. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Strike with lightning
- Unleash the storm
- Cast a cataclysmic spell of skies and seas
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Kulshedra, the Red Dragon Solitary, Huge, Magical, Intelligent, Hoarder Bite (b[2d12+7] damage 3 piercing) 20 HP 4 armor Reach, Forceful, Messy Special Qualities: Wings, Fireblood Lord of mountains, caves, fires, volcanos, and smoke; it's the most evil dragon. Classic dragon body, bat wings, lion mane, beard and other hairy stuff around, fangs and horns everywhere, two giant snake heads coming off his tail. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Unleash the fire
- Bring forth the chaos
- Cast an evil spell of fire and darkness
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Balaur, the Green Dragon Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder Bite (d12+7 damage 3 piercing) 20 HP 4 armor Reach, Forceful, Messy Special Qualities: Amphibious, Burrowing, Poisonous Blood Lord of earth, forests, rivers, poisons and diseases; it's the most deadly dragon. Three heads, amphibious, burrowing but flightless, similar to a giant crocodile, full of horns and fins, covered in vegetation, moss, mushrooms and parasitical beings. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Ambush its preys
- Bring disease to the mortals
- Cast a deadly spell of earth and plants
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Slime Group, Tiny, Organized, Amorphous Wobbly, bludgeoning body (d10-2 damage) 9 HP 1 armor Hand Special Qualities: Can squish through anything, excellent hagglers Slimes appear like little droplets with faces. They are usually blue, but they come in a variety of colors. They fill an unusual niche in their ecosystems; they feed almost exclusively on beginning adventurers. Once heroes have become more established, however, the slimes will usually prefer to socialize, often engaging in business and social transactions with more powerful adventurers. Instinct: To multiply
- Assail weak passerby
- Strategic retreat
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Tsathoggua Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar Uncanny claws (d12+2 damage 1 piercing) 26 HP 4 armor "He was very squat and pot-bellied, his head was more like that of a monstrous toad than a deity, and his whole body was covered with an imitation of short fur, giving somehow a vague suggestion of both the bat and the sloth. His sleepy lids were half-lowered over his globular eyes; and the tip of a queer tongue issued from his fat mouth." --Clark Ashton Smith, The Tale of Satampara Zeiros. Instinct: To find a quiet place
- Laughs at annoyances
- Masters terrestrial flesh
- Uses ultra-telluric metals