Modron, Hierarch Solitary, Divine, Magical, Intelligent, Planar
Many arms, with assorted weapons and spells (d12 damage 1 piercing) 14 HP 5 armor
Close, Reach, Near
Special Qualities: Immune to mind altering magic

The modrons have many leaders. A blood won't treat a Secundi viceroy the same way he'd talk to the decaton making the rounds in the borough. My advice is to know your shapes. Instinct: To follow the will of Primus

  • Make the best use of every modron available
  • Unleash the lawful magicks of Mechanus
  • Bend the rules of magic to its advantage

Created by: Eric Nieudan