-
Most Recent Creation
Modron, Hierarch Solitary, Divine, Magical, Intelligent, Planar Many arms, with assorted weapons and spells (d12 damage 1 piercing) 14 HP 5 armor Close, Reach, Near Special Qualities: Immune to mind altering magic The modrons have many leaders. A blood won't treat a Secundi viceroy the same way he'd talk to the decaton making the rounds in the borough. My advice is to know your shapes. Instinct: To follow the will of Primus
- Make the best use of every modron available
- Unleash the lawful magicks of Mechanus
- Bend the rules of magic to its advantage
-
Most Recent Up-vote
Minotaur Solitary, Large, Stealthy, Intelligent, Hoarder Axe (b[2d12+4] damage) 24 HP 1 armor Forceful, Near Special Qualities: Night vision The Minotaur stalks his labyrinth and preys upon those foolish enough to enter his domain. What secrets does he hold? Instinct: to prey on the lost
- Make them lose their way
- Change the labyrinth