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Goblin King Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Fabulous Magical Bolt (d10 damage 1 piercing) 12 HP 1 armor Close, Ignores Armor, Far "Who would have thought that the goblin king would be so . . . attractive? I mean, I certainly didn't expect you to have such a lovely singing voice, at least, and . . . hold on, where are you taking my little brother? Come back here, you shiny-trousered creep!" Instinct: To find an heir
- Channel magic through dance
- Weave confusing illusions
- Dazzle into a false sense of security
- Kidnap suitable heirs
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Kobold Slinger Horde, Small, Stealthy, Organized, Intelligent sling (d6 damage) 3 HP 1 armor Close, Far These rat-like dragon-kin prefer to strike from range using special alchemical ammunition to hamper their foes by setting them on fire, gluing them in place, and many other nasty little surprises. To make matters worse, spotting one of these little slingers is just an indication more kobolds are nearby - and if more are near than a mighty dragon may not be far. Instinct: To serve dragons
- Sling Alchemical bullet
- Lay a Trap
- Call on dragons or draconic allies
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The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Crystalline Polymorph Solitary, Stealthy, Intelligent Needlelike spikes (d10 damage 2 piercing) 12 HP 2 armor Hand, Close, Reach Special Qualities: Drain blood to gain power and memories Seeking to find itself by finding others, this creature masters language and knowledge not by learning - but by absorbing the memories of those whose blood it drains. A solitary hunter, it cannot stand other members of its own specie - most of the time. When it does not possess a shape that it can use to its advantage it will blend into its surroundings to better hunt. It needs to feed to live, but if a place seems 'dry' it can fall into a torpor for years until prey comes along. Instinct: To replace
- Change its shape
- Active camouflage
- Mimic voices
- Use the powers of those it has drained