-
Samotni Pryvyd Group, Magical, Devious, Hoarder None (d6 damage) 10 HP 0 armor Close The ghost of an evil man who died alone and starving in the mountains. They like nothing better than to lure other travelers to their dooms in crevasses, off cliffs, or in other ways. They are Ghostly and Intangible creatures of Chaos, they can only be harmed by things consecrated to Law or by magic. Special Move: When the Samotni Pryvydi call out to you, roll +WIS. On a 10+ you are able to resist their call and you recognize that it is dangerous. On a 7-9 you must choose one of these things. On a miss, the GM will pick two. * You are lost in the snow and rocks * You are in a tight spot of the GM's choosing - on the edge of a cliff, stuck in a ravine, etc. * You are oblivious to the danger from the calls of the Samotni Pryvydi and will try to do what they ask * You are affected by the deep cold of their presence - the Samotni Pryvydi do their damage. Instinct: Lure travelers to their doom
- Calls and enticements
- Ghostly and Intagible
- Confuse and blind
-
One of Nightingale's Crew Group, Stealthy, Organized, Intelligent Motley collection of hand and ranged weapons (d8 damage) 6 HP 0 armor Close, Reach, Near, Far A member of the crew of Nightingale the Robber. Armed with all kinds of weapons, about one in three will have a bow or similar, and about one in two will have some kind of throwing weapon. Instinct: Rob people and stay on Nightingale's good side
- Waylay travellers
- Attack from concealment
- Back off and regroup
-
Nightingale the Robber Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder An unending supply of throwing knives (b[2d8] damage) 12 HP 3 armor Close, Near A notorious outlaw, with a large bounty. Instinct: Robbery and more robbery
- Murder in the night
- Sweet words of promise
- Fade into the shadows
- Direct bandits
-
Haslpadinoksum - the Waiting Wave Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Amorphous Buffeting water (d12+7 damage) 29 HP 5 armor Reach, Forceful, Near A powerful water elemental, once trapped in the Tomb of Pharnabazus but freed by some bogatyri and now wandering the world. In volume, about the size of an Olympic swimming pool. Instinct: Sow dissent and mistrust
- Lurk and riddle
- Hide in water
- Tsunami!
- Spout ancient wisdom or foolishness
-
Ancient Khorofani Dead Group, Divine, Terrifying Drain soul (d8 damage) 16 HP 1 armor Close, Ignores Armor, Near Special Qualities: White-hot flames of ignition The animated corpses of ancient Khorofani aristocrats. Highly flammable. The embalming substance they are coated in fetches a high price among certain shady alchemists. Instinct: Seek out the spark of life to quench it
- Suck out the souls of the living
-
Carnivorous Pony Horde Vicious teeth and sharp hooves (d6+2 damage) 7 HP 0 armor Close The common mount of the Likho. Instinct: Eat their flesh
- Savage downed prey
-
Likho Pack-Hunter Horde, Small, Organized, Intelligent, Hoarder Wicked knives (d6 damage 1 piercing) 3 HP 0 armor Close Likho are Vorozheki that look like little wizened old men with one eye and very sharp teeth. They tend to ride carnivorous ponies. They are roughly the equivalent of halfling sized land piranha. Instinct: Hunt for the Den
- Relentlessly stalk prey
- Surround and harry
-
Owl Griffin Group, Large Talons and Beak (b[2d8+2] damage 2 piercing) 10 HP 1 armor Special Qualities: Soar and Dive Instinct: Protect its nest
- Swoop and Snatch
-
Koschei Chieftain Group, Stealthy, Organized, Intelligent, Hoarder Greatbow of Bone and Sinew (d8+2 damage 2 piercing) 6 HP 1 armor Close, Forceful, Far Instinct: Stay in charge, no matter what
- Lead the assault
- Ruses and Feints
- Summon reinforcements
-
Koschei Bandit Group, Stealthy, Organized, Intelligent, Cautious, Hoarder Maces and Hammers (b[2d8+2] damage) 6 HP 2 armor Close, Forceful A typical Koschei bandit, a large Vorozhnek prone to banditry Instinct: Take what it can, burn the rest
- Pillage and Slaughter
- Ambush the unwary
- Coordinated Attacks