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Dinin the Caster Solitary, Magical, Devious, Intelligent, Planar, Amorphous Calming Song (w[2d8] damage) 15 HP 5 armor Close, Ignores Armor, Far Dinin the Caster was a master mage of Menzoberranzan. He was renowned for his ability to defeat foes by making them into friends, further expanding his networks and power. His soul has been trapped in the Triumph of Death painting by Vondir the Creator. Instinct: Confine creatures to Purity Cave
- Entrance a foe
- Project a simulacrum of one of Purity's Masterpieces
- A foe is entranced into calmness
- Know precisely how to tempt a foe
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Garog the Slayer Solitary, Large, Intelligent, Cautious, Construct, Amorphous Mace (d10+4 damage 2 piercing) 23 HP 5 armor Forceful Special Qualities: Stoneskin, as durable as a boulder Garog the Slayer was a champion of the slave pits of Menzoberranzan. This statue was built in honor of his achievement. When activated as a stone golem, the statue tries to incapacitate and capture its enemies in order to keep them in Purity Cave. Instinct: Confine creatures to Purity Cave
- Block the way
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Vondir the Creator Solitary, Stealthy, Devious, Hoarder Hammer and Chisel (2d6 damage) 12 HP 0 armor Close Vondir the Creator has been living alone in Purity Cave for a millenium. He has been working on his masterpiece - a marble quarry painstakingly carved until every square inch is a meticulously detailed and perfect. Vondir desperately wishes for the praise of others, and will work to keep any visitors with him forever! Instinct: capture creatures who will appreciate his art.
- Invite them to appreciate one of his masterworks
- Implore them to indulge in one of his delights
- Activate the Guardians of Purity
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Dryad Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder Whipping vines (d8 damage 2 piercing) 12 HP 4 armor Close, Reach, Near Special Qualities: Merge into the mushroom The dryad sits at the center of the Grove. Her magic springs from the Grove, and the Grove is sustained by her magic. They are one. Betrayed by her sister Zosia and bound to the Grove, she who was once Mabel Blackheart seeks revenge and to spread her influence across the Shifting Marsh! Instinct: To expand the grove
- Sprout new growth
- Emerge from a mushroom in a new location
- Entice a mortal to her aid
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Man-Trap Horde, Stealthy Thorny Bite (d6+2 damage 1 piercing) 3 HP 0 armor Close, Near Special Qualities: Pollen cloud Growing together in large groups, the man-trap is a large bushy plant that has a single flower growing in its center. If its thorns taste the blood of a passing creature, the flower opens up and attempts to swallow its prey! The plant's grasping vines and ability to release a thick cloud of pollen make it more formidable than it may initially appear. Instinct: to consume blood
- Swallow a creature in one huge bite
- Use vines to trip or ensnare prey
- Release a thick cloud of pollen
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Giant Mantis Solitary, Large, Terrifying Grasping Forearms (d10+4 damage) 16 HP 3 armor Forceful, Reach, Near Special Qualities: Wings, Terrifying The giant mantis is a transmutation of its smaller cousins. Stalking the Forest of Regret, the mantis wants to devour anything it can grab in its grasping forearms! Instinct: to devour
- Restrain prey with its forearms, ready to devour!
- Bite into restrained prey
- Fly behind you
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The Mad Wizard Reeflee Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder, Terrifying Summon Swarm (d10 damage) 12 HP 4 armor Close, Reach, Ignores Armor, Far Special Qualities: Constantly changing form "The Mad Wizard Reeflee haunts the Forest of Regret, warping it with his powerful magick. No one knows what he really looks like, except for the fact that he is incredible old in any form he takes. Constantly rambling to himself, it is said he often asks travelers if they have seen his "dearest." No description ever accompanies that request. His legend extends back into time, older than Good King Deltricht and his father and his father. His presence has made travel eastward from Tralia extremely undesirable. He is utterly mutable, undeniably powerful, and clearly insane." -- Tomlin Root, Mayor of Woodfell ... Instinct: to bedazzle and confuse.
- Warps reality
- Cause a hallucination or illusion
- Change something's form
- Change the environment
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Goblin Devourer Group, Small Giant bite (d8+2 damage 2 piercing) 10 HP 0 armor Close, Reach Special Qualities: Unhinged jaws, good for biting! "I shunna be suprize, gobbins eat erthin enway. But I ner sen nufn wit tis kine hunga. An Iz a goliath!" - Flex, Barbarian for Finnegan's Crew Instinct: To consume everything!
- Take a huge bite out of something
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Goblin Booyagh Group, Small, Magical, Intelligent Fireball (d8 damage) 6 HP 0 armor Close, Ignores Armor, Far "These gobbos know magic now???" - Jenner, Scout for Finnegan's Crew Instinct: To serve the tribe
- Unleash chaotic magic
- Polymorph something
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Chief Swizz Solitary, Stealthy, Magical, Intelligent, Hoarder Vicious Axe (d10+2 damage 2 piercing) 12 HP 1 armor Close, Reach "Chief Swizz, head of the Big Belly Tribe, has been a menace to the Shifting Marsh for decades! King Skyrender set up this entire community of Darkmoss simply to deal with the threat that these goblins pose to the rest of the kingdom. Because goblins consume everything. They raid and pillage and take and eat until nothing else in those lands can survive. And they just keep spreading like some damnable plague! That's why I'm here. I'm the King's Justice! I'm the cure for this disease..." Myrmora Fellhammer, King's Justice in Darkmoss Instinct: To consume.
- Bash their heads in!
- Spring a trap
- Belch up poison gas
- Puke up a new creature