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Chess Horse Demon Solitary, Small, Stealthy, Amorphous Bite (d8 damage 2 piercing) 10 HP 2 armor Close Black Chess horse the size of a haffling. Looks like a statue but bites when someone is near. When attacked it turns invisible and reappears to attack another person. When killed leaves behind a horse head mask which can be activated to become the horse head mask of invisibility (when used naked). Otherwise it is just a disturbing mask Instinct: To guard
- Stand still
- Turn invisble and move
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Teenage Necromancer Solitary, Magical, Intelligent Angry scream (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far Teenage girl lured to the dark arts by her anger towards her parents who 'just don't understand!!' Loves awful music and pretty much hates the world. Instinct: To rebel
- Raise the dead
- Change apperance
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Tiny Fire Imps Group, Tiny, Stealthy, Intelligent, Planar Bite (d6-2 damage) 6 HP 0 armor Hand Tiny yellow demons about 1 foot tall with the ability to produce a small flame from the end of a finger. Instinct: To distract
- Tease
- Set fire to stuff
- When killed, it crumbles to ashes
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Book golem Solitary, Stealthy, Devious, Intelligent, Construct, Amorphous Fists of books (d6 damage) 19 HP Close Special Qualities: Burns Golem animated from books. Everytime it is attacked, the attacker forgets the method used to attack it. (How to use a sword, how to use an axe, a certain spell etc.) When the Book Golem does damage the target losses 1/2/3/4/... intelligence ponits. (1 the first time, 2 the second and so on) All effects disapear when it is defeated. The Book Golem Spawns whem someone whitout "A valid librabry card" removes a book from the shelf. To make it harder, have the Golem heal HP when it dissapears into the book shelf. Instinct: To protect
- Make you forget how to attack.
- Lowers your intelligence when attacking you
- Moves freely and invisible through connected line of books.
- Extremely vulnerable to fire.
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Three Headed Hell Hound Solitary, Planar Bite from each head. (d6+1)x3 12 HP 1 armor Close Three heads. Chained. Spitting fire which burns normal arrows from middle head. Instinct: To defend, to act like a normal dog
- Each head deals seperate 1d6+1 damage
- When it dies, the body bursts into flames, damaging all nearby (avoid danger)
- Heads can be chopped off