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Vine Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap
- Cause vines to grow ensnaring its victum
- Claws entangled creatures
- Drags/Suspends entangled creatures
- Blends into their enviroment
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Magma Mephit Group, Small, Stealthy, Devious Breathe, Claws (d6 damage) 10 HP 1 armor Close, Near Special Qualities: Wings This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cone of flame igniting those around it
- Explodes into a burst of lava
- Blends into their enviroment
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Smoke Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of smoke has thin, leathery wings, small horns, and a mischievous smile. Devious, reduce its damage die size by one, write a move about why it’s dangerous? Instinct: To trick and trap
- Breathe out a cloud of poisonous smoke
- Burst into smoke cloud and reform in another nearby location
- Blends into their enviroment
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Ice Mephit Group, Small, Stealthy Breath (ignores armour), Claws (1 piercing), d8 damage 10 HP 0 armor Close, Near Special Qualities: Wings This small humanoid creature formed of ice has thin, leathery wings, small horns, and a wicked smile. Instinct: To trick and trap
- Breath out a jet of icy shards
- Burst into cloud of snow flakes and reform in another nearby location
- Blends into their enviroment
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Dust Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of dust has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cloud of blinding dust
- Burst into dust cloud and reform in another nearby location
- Clawing foes from ambush
- Blends into their enviroment
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Kalarel the Vile Solitary, Divine, Magical, Intelligent Spell attack (d10+2 damage) 12 HP 0 armor Close, Near, Far Instinct: Summon Thing
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Mimic Solitary, Small, Stealthy, Amorphous Bite (d10 damage) 15 HP 1 armor Hand Special Qualities: Shapeshifter These amorphous shapeshifters lurk in the odd corners of the world where they lure in prey by shifting into things of value. Once something reaches out and touches the mimic these creatures attack whatever is contacting it and consume it. Their skin is sticky holding those that touch them. Instinct: To consume
- Shapeshift into valuables
- Adhere and attack
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Sunken Hoarder Solitary, Huge Crushing Grasp (d10+5 damage) 20 HP 1 armor Reach, Messy, Forceful Special Qualities: Underwater Breathing, Tentacles These huge creatures spend their time sitting on the ocean floor looking through their hoard of detritus. Once disturbed however they swim to the surface where they tower over all that moves above. They demand tribute from all that pass through their domain and failure to do so will result in you joining their hoard. Half rocky, covered in barnacles, their troll like appearance is deceptive. If their hands don't crush you their lower tentacles will surely bring you to a watery grave. Instinct: To hoard
- Demand toll
- Grab and crush
- Drag down
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Giant Snapping Turtle Solitary Bite (d10 damage) 12 HP 3 armor Close, Reach, Forceful, Messy Special Qualities: Amphibious, Shell These giant turtles have a shell that extends to cover most of their tail and neck; its smooth contours broken up by the ridge lines running its length. Unlike most of the shell with its dark hues these have sandy coloured ringlets adorning their peaks. They spend most of their time lying in wait for some unfortunate creature to swim past where they can either grab them from their shelter or dash into the open seas with short bursts of speed. Little escapes their grasp. Instinct: Scavange food
- Rock camouflage
- Jet short distances
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Trained Giant Snapping Turtle Group, Large Bite (d8+3 damage) 10 HP 3 armor Close, Reach, Forceful, Messy Special Qualities: Amphibious, Shell For generations wavekin have bred the giant snapping turtles. They still resemble their wild conterparts however theses are much larger and stronger. They have lost all semblance of stealth as their shells are now bred for bright colours and painted with tribal symbols. Used as both mounts and pack animals these are often the unseen force stopping ships at sea as they try to flee wavekin. Instinct: To immobilise
- Grab and hold on command