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Drider Group, Organized, Intelligent, Planar, Terrifying Spear (d8 damage) 6 HP 0 armor Close, Reach Special Qualities: Half-woman, half-spider Deep Elf scripture holds that these horrid demons are both the daughters and handmaidens of Lolth, the Demon Prince of spiders, and that they bear her likeness. Disgusting. Instinct: To venerate Lolth
- Enmesh in webbing
- Call for aid from other spider demons
- Climb walls with ease
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Doppelgrowth Group, Stealthy, Amorphous Amorphous appendages (d8 damage) 9 HP 1 armor Close Special Qualities: Changing shape Human-shaped masses of plant matter that can change color and shape to mimic other humanoids. Instinct: To mimic
- Take their shape
- Disappear into surrounding growth
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Guytrap Solitary, Large, Stealthy, Devious, Amorphous Thorny vines (d8 damage) 19 HP 2 armor Reach Special Qualities: Acidic Saliva A horrible, man-eating plant. No teeth, it just holds you in its mouth until you dissolve. Terrible way to go. Instinct: To Digest
- Snatch something up
- Ensnare with vines
- Spit acid everywhere
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Girallon Solitary, Huge, Amorphous Powerful arms (d10+5 damage) 20 HP 1 Armor Reach, Forceful Special Qualities: Made of vines A mass of twisted, knotted vines resembling an enormous ape. Temperamental and territorial, the legendary status of this beast only makes survival more unlikely. Instinct: To rule the jungle
- Throw something
- Destroy without thought
- Drive them from the rainforest
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Yeti Solitary, Large Powerful arms (d10+2 damage) 16 HP 1 armor Forceful, Reach Yeti. Sasquatch. Abominable snowman. No one knows where this creature came from originally, only that it will viciously attack almost anything that moves. Instinct: To scare away
- Hurl something off the mountain
- Drive them down the slopes
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The Pale Crow Solitary, Intelligent, Hoarder Quarterstaff (d10 damage) 12 HP 1 armor Close This eccentric Tengu is the namesake of this pass, though rare is the traveller who chances to meet him. He lives in seclusion high in the mountains, brewing Sake and singing poorly. Instinct: To remain isolated
- Offer respite
- Strike with surprising swiftness
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Marsh Dragon Solitary Bite (d10 damage) 12 HP 2 armor Close Special Qualities: Wings, camofluage Marsh dragons are not aggressive by nature, especially towards humans, but they will not hesitate to attack if it or its eggs are threatened. Instinct: To protect the nest
- Bite down
- Thrash
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Didac Solitary, Stealthy, Magical, Intelligent Claws (b[2d10+4] damage) 16 HP 1 armor Close, Forceful Special Qualities: Changing form A former druid from an age long past, transformed into a vampire through a chance encounter deep in the marshes. Rejected by her kind, she took control of the very clan that turned her and seeks ultimate revenge on the druids and all they hold sacred. Instinct: To seek revenge
- Feed on their blood
- Entrance someone
- Cast a gruesome spell
- Retreat to plan again
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Marsh Fiends Group, Stealthy, Devious, Organized, Intelligent Claws (d6 damage) 6 HP 1 armor Close A clan of vampires that has made its home in the marshes. Watch out for leeches. Instinct: To feed
- Feed on their blood
- Transform into a bloodsucking creature
- Entrance someone
- Retreat to plan again