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Magitech Droid Group, Small, Organized, Construct Magitech Laser (d6 damage) 10 HP 2 armor Close, Ignores Armor, Near Special Qualities: weak to electricity and water, hovers Instinct: to protect the facility
- Produce a useful tool
- sound the alarm
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Magitech Soldier Horde, Organized, Intelligent Magitech Rifle (d6 damage 1 piercing) 3 HP 1 armor Close, Near, Far Instinct: to go to war
- Spray and Pray
- call reinforcements
- use an item
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Elite Magitech Soldier Group, Organized, Intelligent Magitech Rifle (b[2d8] damage 1 piercing) 6 HP 4 armor Close, Near, Far Instinct: to go to war
- Attack with precision
- have a backup plan
- use a potent item
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Magitech Armor Solitary, Large, Magical, Construct Magitech Cannon (d10+4 damage) 24 HP 3 armor Forceful, Reach, Ignores Armor, Near, Far Special Qualities: operated by a pilot Instinct: to go to war
- Stomp on infantry
- Fire elemental lasers
- Cast spells of war
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King Alphaedras Solitary, Magical, Organized, Intelligent, Cautious Firaga (b[2d10] damage) 12 HP 1 armor Close, Ignores Armor, Near, Far Instinct: to acquire magical power
- Summon magitech
- Cast bombastic spells
- Call for the royal guard
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Fey Creature Group, Small, Stealthy, Magical Slapstick (w[2d6] damage) 6 HP 0 armor Close Special Qualities: Natural camouflage Whether it is a vibrant singing plant or a rainbow stripped winged squirrel these things are sure to piss you off. Instinct: to cause mischief for intrelopers
- Appear from thin air
- Take another creatures shape
- Leap through space