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Kung Fu Cyborg Group, Intelligent, Construct Graceful Weapons (b[2d8] + 2 damage 1 piercing) 10 HP 4 armor Close, Near, Forceful, Far Special Qualities: Automaton The ultimate combat machines. They were designed with one purpose: to kill. The move with a grace, speed and power that seems to defy even the physical limitations of the far future. Instinct: to crush worthy opponents
- Defy physics through the power of awesome
- LAZER EYES!
- Disarm an opponent with grace
- Fight with honor
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Promethean Titan Solitary, Organized, Intelligent Huge Guns (b[2d10+4] damage 3 piercing) 16 HP 5 armor Close, Forceful, Near, Far Before the Prometheans perfected mecha technology these terrors were the pride of the Promethean infantry forces. The still strike terror into any Promethean enemy who lives long enough to feel anything. Instinct: to go where no other soldier may dare
- Fill the air with hot projectiles
- Lead elite forces
- Smash though obstacles
- Soak up bullets
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Promethean Mech Solitary, Huge, Organized, Intelligent, Construct Mecha Sized Weapons (b[2d10+7] damage ignores armor) 28 HP 5 armor Reach, Forceful, Near, Far Special Qualities: Flight The height of Promethean military science. This ghastly machine can turn the tides of battle single handedly. Fortunately for the Prometheans, they can field hundreds of these mechanical demons. Instinct: to break the backs and wills of the enemy
- Sear the enemies of the emperor
- Lead the Promethean charge
- Unleash a missile barrage
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Promethean Captain Solitary, Organized, Intelligent, Hoarder Spit Shined Rifle (b[2d10] damage 1 piercing) 12 HP 4 armor Close, Near, Far The brass of the Promethean war machine. They all fought to get to where they are, so you know they aren't gonna go down easy. Instinct: to gain glory in the name of the emperor
- Command lethal forces
- Summon all the soldiers
- Wield the best tech
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Promethean Soldier Horde, Organized, Intelligent Standard Issue Rifle (d6 damage 1 piercing) 3 HP 2 armor Close, Near, Far The backbone of the Promethean armed forces. They don't excel in any particular area except for perhaps their hatred of non-humans and their overwhelming mediocrity. Both can be attributed to the top tier Promethean military training regimen. Instinct: to uphold the will of the emperor
- Fire without caution
- Call for reinforcements when things get hot
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Promethean Spy Solitary, Stealthy, Organized, Intelligent, Hoarder Hidden Knives (b[2d10] damage 1 piercing) 12 HP 0 armor Close Promethean spies are well, trained ruthless and, like all Prometheans, have a burning hatred for non-humans. Unlike other prometheans though, they can disguise their hatred. They can appear anywhere: the dark corner, the room over, some nearby flora, or maybe even a conveniently placed trash receptacle. Instinct: to undermine non-humans and their sympathizers
- Be you neighbor, the newspaper boy, or your best friend
- Produce the exact gadget she needed
- Call backup from the shadows
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Elemental Lord Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar elemental spells (b[2d12+9] damage) 30 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Flies, immune to favored element Instinct: invade the material world
- bend favored element to its will
- Strike an unbelievable bargain
- summon elemental minions
- grant wishes for a steep price
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Homunculus Solitary, Tiny, Stealthy, Organized, Intelligent, Construct Tiny Teeth (d8-2 damage) 12 HP 0 armor Hand Special Qualities: flight, construct This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil. Instinct: to serve the master
- operate the master's wicked machines
- put someone to sleep with a bite
- use telepathy to warn the master
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Myrmecoleon Solitary, Huge, Stealthy, Hoarder, Terrifying (d10+5 damage) 20 HP 3 armor Reach, Ignores Armor, Far Special Qualities: burrow through the earth, immune to acid This towering beetle-like horror has thick carapace segments and massive mandibles that leak sizzling acid. Instinct: to protect a place of mythic power
- eject a large cone of scalding acid
- explode into an acid shower upon death