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Absorbing Man Solitary Metal Ball Smash (d10+2 damage) 16 HP 0 armor Close, Forceful, Near Special Qualities: Absorb Powers An extremely violent boxer turned criminal, Loki bestowed his powers upon him, and he was transformed into the Absorbing Man, granting him powers to absorb any material and take on its properties. He is the on-again-off-again husband of Titania, and an enemy of Thor and Hulk. Instinct: to engage in criminal activity.
- Duplicate Material and Energy
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Abomination Solitary, Large Smash and Destroy (d10+4 damage) 20 HP 3 armor Forceful Special Qualities: Immune to Elements Craving for the power of a Hulk, Emil Blonsky purposely had himself infected with triple the amount of gamma that the Hulk originally had. However, it turned him into a monstrous amphibious reptoid as being originally more than twice the strength of the normal calm Hulk, at the cost of never being human again. Instinct: to kill the Hulk.
- Heal Wounds
- Giant Leap
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Sergeant Willem Nereth Solitary, Cautious Rapier Thrust (d10 damage 1 piercing) 12 HP 5 armor Close, Reach About Willem. Instinct: to follow the letter of the law and instill discipline.
- Write a hefty citation for small infractions.
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Binky Solitary, Large, Devious Hoof Stomp (d8+2 damage) 24 HP 0 armor Forceful Binky is Death's steed, named so by Death because it is "a nice name". Binky is rather more intelligent than most horses and is pure, milky and white. He can fly by just creating his own ground-level, as well as travel through time and across dimensions, sometimes leaving glowing hoof prints in his wake, but is in all other respects a perfectly ordinary horse. He is well-treated, and loyal to his master. His shoeing is done by Jason Ogg, the Lancrastian blacksmith of mythical skill. Binky is not immortal, but while in Death's service does not age. Binky gains part of his powers by sharing one of Death's qualities: he's so much "realer" than ordinary things such as walls, great distances, or time that he can simply ignore them. Instinct: to serve as Death's mount.
- Unimpeded Phasing
- Take Flight
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Roberto Draken Solitary, Stealthy, Magical, Devious Rapier Slash (d8 damage 1 piercing) 12 HP 3 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Roberto is immune to cold and freezing. Roberto is a witchbreed and a student at Master Carlos Javier's Select College for the Sons of Gentlefolk. Before Roberto was recruited to the College by Master Javier he worked in Ankh-Morpork on the docks in the Shades. He had a typical city upbringing, and has served a few tenures on merchant ships as a cabin boy. Roberto's witchbreed ability allows him to create, control, and utilize ice, frost, and snow. Instinct: to captain his own royal ship of the line.
- Ice Shell
- Project Extreme Cold
- Ice Blast
- Create Super Hard Ice
- Freeze Moisture
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Carlos Javier Solitary, Tiny, Stealthy, Magical, Devious, Intelligent Mind Blast (d8-2 damage) 12 HP 0 armor Hand, Reach, Ignores Armor, Near, Far Special Qualities: Mentally detect other beings. A Witchbreed with powerful mental abilities, Carlos Javier was once friends with Grand Inquisitor Enrique Eisenhardt, giving him a helmet that made it impossible for Javier to read his thoughts. The two broke their friendship and became enemies when their goals in life became in direct conflict with one another. With the Queen's permission, Carlos went on to open Master Carlos Javier's Select College for the Sons of Gentlefolk, where he would find Witchbreed children and train them in the use of their powers. Javier is a close confidant and friend of the Queen and is an interior member of her social circle. Instinct: to train witchbreeds to use their talents, and keep their identities secret.
- Alter the mind of another.
- Telepathically camouflage himself and others.
- Create a telepathic illusion.
- Control the minds of others.
- Astrally project and communicate.
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Stiven Rojhaz Solitary, Divine, Intelligent, Cautious Shield Bash to Tomahawk Throw (b[2d10+4] damage 2 piercing) 18 HP 5 armor Close, Forceful, Reach, Near, Far Little to nothing is known of the mysterious figure known as Rojhaz. It is believed that he hails from the Ram Top Mountains, close to Cori Celesti. Some even believed that he was placed on the Disc by the gods themselves to complete some kind of holy quest. All that is known about him for certain is that he is one of the greatest heroes of the Disc, and that he will lay down his life in service to the Queen. Instinct: to guard and protect the Queen at all costs.
- Fire a hail of arrows.
- Complete an amazing feat of strength.
- Inspire others to action.
- Move at peak human speeds.
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Clara Curioso Solitary, Divine, Magical Octarine Energy Bolt (d8 damage) 14 HP 0 armor Close, Ignores Armor, Far Clara is the very quiet and reserved wife of Doctor Cornelius Curioso. Not much is known about her except for the fact that she arrived in Sto Lat with Cornelius, already with the title of his wife, after one of his extensive sabbaticals. Most don't know, but Clara is just as accomplished of a wielder of magic as Cornelius. Instinct: to assist Cornelius in his studies and mystical affairs.
- Project octarine energy shields.
- Cast a masterful illusion.
- Cloud and mesmerize the mind.
- Levitate for short distances.
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Malcolm 'Murdock' Murphy Solitary, Stealthy, Devious Dual Club Attack (b[2d6+2] damage 1 piercing) 16 HP 2 armor Close, Forceful, Reach, Near Special Qualities: Murdock shows no fear in the face of danger. Malcolm began his career as a traveling blind beggar and poet, singing songs of heroes, and appearing weak and helpless. Murdoch is now known as the blind balladeer minstrel, he is also known as a living legend of a playwright. His charisma is second to none, he can bring a hearty laugh and warm smile to the most stoic of individuals. He is an A-lister among the entertainment found on The Isle of Gods in Ankh-Morpork and a very vocal member of the Actors' Guild. He is a Sto Lat patriot and he always premieres his new works in the Queens Amphitheater. Secretly he is an adventurer for hire, who charged reasonable excessive prices to anyone who had the money, for any job. He has extremely heightened senses and he is a masterful martial artist. Instinct: to culturally enrich the Disc, and enjoy life through adventure.
- Feel minute temperature and pressure changes in the atmosphere.
- Detect and/or recall odors.
- Detect an acoustic pressure changes.
- Discern whether a person is lying.
- Amazingly display his acrobatic and martial skills.
- Talk his way to what he wants.
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Peter Parquagh Solitary, Stealthy, Devious Punch and Kick with Blinding Speed (d8 damage 1 piercing) 12 HP 2 armor Close Special Qualities: Superior free running and climbing. An orphan, Peter was raised by his Uncle Benjamin and his wife in the Octarine Grass Country, until one year, on his birthday, Sir Nicholai Fury came to his door. Fury had known Peter's parents and sought Peter to enter into his service. He became Fury's assistant, helping him on all manner of assignments. Peter has a mind for science and is filled with wonder. PEter has impressive speed and the ability to reach the unreachable. He has been known to recover certain sensitive items for Sir Fury and the Queen. Instinct: to assist Sir Fury.
- Steal a desirable item.
- Sneakily disappear in the shadows.
- Use grappling devices.