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Forest Kraken (young) Solitary, Large, Stealthy Constriction (b[2d10] damage) 16 HP 0 armor Near Special Qualities: Blends in with its environment, matching the colours around it perfectly in a mottled pattern Prowling in the canopy above, blending in with branches and leaves, the forest kraken seeks out unexpecting prey. In times of plenty it would never leave the treetops, let alone the forest. Instinct: To consume and grow.
- Drags someone into the dark canopy above With hooked, vine-like tentacles [Far]
- Its colossal beak tears armour and flesh [1 Piercing, Messy]
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Crodlu Horde, Large, Planar Talons (w[2d6] damage) 7 HP 1 armor A big reptilian-avian creature from a distant world across a sea of stars. Crodlus are domesticated creatures not much bigger than a horse, and are commonly seen working as beasts of burden. One could argue that they're a horse of a different color. And integument. And number of legs. Ya know what, they're not really horses. Instinct: To serve its handler
- Bear a great weight
- Sense an alien threat
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Feel No Evil Solitary, Huge, Magical, Organized, Intelligent, Hoarder, Construct, Terrifying Mind Thrust (d10+7 damage) 28 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Body of Iron, Life Beyond Death, Aura of Terror The Shining Path conceals many dark things. Ultimately minions of the Hungering Void their power and influence has spread greatly. Amongst the upper eschelons are the champions of the Shining Path, the Shining Ones. Each has had a great loss and a great gain. For one to lose their body and become merely a brain in a jar is substantial but the sheer psionic and sorcerous power that comes with that is impressive, not to mention using the body of a gigantic ironic golem to move around has definitely been... a trade of sorts. Instinct: To learn
- Brandish Psionics with Overwhelming Aplumb
- Wield Incredible Sorcery
- Beckon forth lesser cultists
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Navy Major Group, Stealthy, Organized, Intelligent, Cautious, Hoarder Saber (b[2d8] damage) 6 HP 4 armor Close Instinct: to conquer the seas for the crown
- Duell with great technique
- Reveal a prepared plan
- call uppon the marine corps
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The hecatonquiros are massive creatures, reaching as high and far as the eye can see. An enormous centipede walking on a hundred arms, with eyes and mouthes and faces coming out of its human skin. It's footprint is as big as a whole kingdom, and every step it takes provokes earthquakes and destroys islands. Instinct: Hecatonquiro
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Marble Golem Solitary, Large, Magical, Devious, Construct, Slow Fists of Stone or lightning bolts (d10+2 damage 3 piercing) 30 HP 6 armor Forceful, Ignores Armor Special Qualities: Can't be damaged by weak attacks. [ALBION TOWER] The thuds of boots rocking over the white marble floor of the endless tower of Albion, rushing through the endlessly shifting rooms, sound hasty. As hasty as someone running from demise should sound. The cracking of marble on marble sounds heavily through the halls. The intruder running for his life from the monstrosity that is the marble golem. The golem doesn't tire and is near invulnerable. With the marble prison inside his chest he will capture intruders of the marble tower and punish those that came for their own benefit. The runes inscribed on his pale body glow with power and safeguard him from most harm. Instinct: to punish intruders
- Smash through defenses
- Imprison someone inside
- Cast spells from magical runes.
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Living Weapon: Sword Group, Small, Construct hack & slash with itself (b[2d8+2] damage) 10 HP 3 armor Close Special Qualities: summoned by a mage "You are too close now, wizard! I will get and then kill you!" - "If you think I would make it that easy for you, you should start to use your head you imbecil." A few moments later the room was filled with hundreds of flying weapons. Fighting inside an armory wasn't something that the fighter thought could be exploitable by wizards. Instinct: to serve it's master
- To move and attack
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Razorpede Group, Small slice (d8+2 damage) 6 HP 1 armor Close Special Qualities: One hundred razor-sharp legs A centipede, roughly the size of a halfling, coated in an organically produced metal with one hundred tiny, skittering, and stabby legs. Razorpedes consume metallic objects and metals and breaks them down into a thin coat of razor-sharp Bugmetal that covers their entire body and brings their legs to a sharpness that can cut plate armor in half. Instinct: to eat metals
- shear metal
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Jeff Blazos Solitary, Magical, Stealthy, Devious Sending out Trucks of useless stuff for you to accept (d8 damage) 12 HP 4 armor Close, Ignores Armor He is about the size of a human. His shiny head glistens in the sun and blinds his foes. Instinct: Money
- Take all your loot
- Makes you buy useless stuff
- All the money it acquired can buy some incredible stuff. Like rockets.