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Mortisimon Solitary, Divine, Organized, Intelligent, Hoarder, Terrifying Claws or bite (b[2d10+4] damage 2 piercing) 14 HP 3 armor Close, Forceful Special Qualities: Wings, Bat mutation Later Instinct: Feed on humanoids
- Read thoughts
- Scream for dreadwings
- Offer a terrible bargain
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Dreadwings Group, Organized, Intelligent, Hoarder, Terrifying Throwing daggers (d8 damage 1 piercing) 6 HP 1 armor Close, Reach, Far Special Qualities: Bat like features, Bat mutations Later Instinct: To murder
- Move unseen in tree tops
- Scream for help
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Bo Goblin Group, Stealthy, Organized, Intelligent Shoddy Club (d8+2 damage) 6 HP 1 armor Close 4-5ft tall, hunched, with spindly limbs, and pointed ears protruding from its large head. These nuisance monsters are the bane of many beginner adventurers. Not to be underestimated however, they are viscous and dangerous in large numbers Instinct: to pester
- Encircle the foe
- Call reinforcements
- Sacrifice itself for the group
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Rex the Rat King Solitary, Magical, Stealthy, Intelligent, Terrifying Claws (d10+2 damage) 12 HP 6 armor Close, Reach Special Qualities: Gnarled teeth and a scarred face Rex is a malformed large were-rat. He has the body of a large human with head and face of a rat. His skin is stretched over his rat like face, causing scars and tearing. His teeth are too big for his head and stick out wildly. His fingers have shrunk to stubs but his nails have become long claws that he uses to slice and dice any approaching enemies. He wears a crudely constructed crown of metal wire. Instinct: To rid the world of humans
- Bite
- Distract with summoned rat horde
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The Mahina Group, Magical, Organized, Intelligent, Amorphous (d10 damage) 9 HP 5 armor Close The Children of the Moon Instinct: Treat everyone the same
- To observe the universe
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Rella Mozza Solitario (preferisce scopa) 2d4+3 danni perforanti 10 HP 3 armatura vicino, intelligente La figlia adottiva del Capitan Barbagialla, combatte con agilità e trucchi subdoli. Inoltre, è anche una bravissima cameriera. Instinct:
- Coltello da Pizza
- Forchetta
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Hippopotamus Group, Large Crushing Bite (d8+2 damage 1 piercing) 10 HP 1 armor Hand, Forceful The Hippopotamus is a massive, barrel-shaped creature with short legs and a wide mouth filled with formidable teeth. Its thick, hairless skin varies in shades of gray and brown, offering some protection against the elements. Despite its seemingly docile appearance, the Hippopotamus possesses incredible strength and is known for its aggressive behavior.
The Hippopotamus is known to fiercely guard its territory and offspring, creating problems for those who encroach upon its domain. It aggressively defends its space, charging and attacking any potential threats with its formidable jaws and sheer strength. The Hippopotamus is especially dangerous when protecting its young, as it becomes even more aggressive and relentless in its pursuit. Its territorial nature and imposing presence make it a formidable foe, capable of causing significant problems and dangers for adventurers or individuals who enter its domain without caution.
Ferocious Charge: The Hippopotamus can charge with remarkable speed, using its weight and momentum to crash into enemies. Its charge is accompanied by powerful jaws that snap shut with bone-crushing force, dealing significant damage to its target.
Territorial Aggression: The Hippopotamus is fiercely territorial and will defend its space against intruders. It becomes especially aggressive when its territory is threatened, charging at foes and aggressively attacking with its massive jaws. It will pursue adversaries relentlessly, making it challenging for them to escape its wrath.
Wall of Flesh: The Hippopotamus possesses a thick, tough hide that acts as natural armor, offering substantial protection against physical attacks. Combined with its massive size, this formidable defense makes it challenging to harm the Hippopotamus with conventional weaponry.
Acquatic Adaptation: The Hippopotamus is a proficient swimmer and can hold its breath for extended periods. It can traverse bodies of water with ease, and its amphibious nature allows it to launch surprise attacks from rivers, lakes, or swamps.
Move: Surprise Attack from the Water
When the Hippopotamus launches a surprise attack from the water, roll +Dexterity. On a 10+, choose two. On a 7-9, choose one:- Ambush: The Hippopotamus catches its target off guard, gaining a significant advantage in the attack. It inflicts additional damage or gains a bonus to its attack roll.
- Drag Under: The Hippopotamus lunges at its target and attempts to drag them underwater. The target is momentarily submerged, struggling to breathe and losing their footing, granting the Hippopotamus an opportunity to disorient or incapacitate them.
- Disruptive Presence: The sudden emergence of the Hippopotamus startles and distracts the target and any nearby allies, causing them to momentarily lose focus or become disorganized. The target suffers penalties to their next action or attack.
- Retreat: The Hippopotamus launches its surprise attack and swiftly retreats back into the water, escaping any immediate reprisal. It is difficult for the target or their allies to retaliate effectively against the swift and elusive Hippopotamus.
On a miss: The target manages to evade or counter the Hippopotamus' surprise attack, turning the tables on the creature. The GM will introduce a complication or twist related to the failed attack.
Note: This move allows the Hippopotamus to utilize its aquatic adaptation to its advantage, launching unexpected assaults from bodies of water. It represents the Hippopotamus' ability to capitalize on its environment, catching its targets off guard and creating chaos in combat. The move reflects the Hippopotamus' territorial nature and its capability to surprise and disorient adversaries, making it a formidable and unpredictable opponent.
Instinct: Protect its territory and its young- Territorial aggression
- Ferocious charge
- Surprise attack from the water
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Bush Elephant Solitary, Large Tusk (d10+4 damage 3 piercing) 20 HP 1 armor Forceful, Ignores Armor, Near The Bush Elephant is a majestic creature, slightly smaller than its War Elephant counterpart, but still towering above most other creatures. It has a robust build, covered in a rough, sandy-colored hide. Its large ears fan out like sails, and it possesses elongated, curved tusks.
The Bush Elephant has a deep affinity for the natural world and acts as a guardian of the wilderness. It is known to defend its habitat fiercely, ensuring the safety and balance of the surrounding flora and fauna. The Bush Elephant reacts aggressively to those who threaten or exploit the natural environment, whether it be poachers, deforestation, or other destructive forces. It charges into battle, using its abilities to trample and incapacitate foes, while also employing its plant manipulation skills to create barriers and protect the natural world. The Bush Elephant's actions often cause problems for those who disrespect or seek to harm the delicate balance of nature.
Trample: The Bush Elephant charges forward with surprising speed and agility, using its sheer size and momentum to trample enemies in its path. Its thunderous charge can knock foes off balance, inflict substantial damage, and create chaos on the battlefield.
Thick Hide: The Bush Elephant's hide is tough and weathered, offering natural protection against physical attacks. It possesses a high degree of resistance to most mundane weaponry, requiring more powerful or specialized means to harm it.
Plant Manipulation: The Bush Elephant has a unique connection to the plant life around it. It can manipulate nearby vegetation, causing vines to entangle enemies, roots to trip or immobilize them, or even summon thorny brambles to impede foes' movements. This ability allows the Bush Elephant to control the battlefield and create obstacles for its adversaries.
Move: Plant Manipulation
When the Bush Elephant focuses its energy on manipulating nearby vegetation, roll +Wisdom. On a 10+, choose two. On a 7-9, choose one:- Vines of Entanglement: The Bush Elephant causes thick vines to sprout from the ground, entangling and restraining enemies within reach. The affected targets are immobilized or have their movement significantly impeded.
- Root Snare: The Bush Elephant summons roots from the earth to ensnare a target's legs, tripping them and causing them to fall prone. The affected target suffers a penalty to their next action or attack.
- Bramble Barricade: The Bush Elephant creates a barrier of thorny brambles, obstructing the path of enemies. The brambles provide cover and can make it difficult for foes to approach or attack. Healing Verdure: The Bush Elephant channels its connection with nature to release a burst of healing energy. Allies within range are surrounded by rejuvenating plant life, restoring some health and temporarily alleviating minor injuries or ailments.
On a miss, the Bush Elephant's attempt at plant manipulation goes awry or attracts unintended consequences. The GM will introduce a complication or twist related to the manipulation of vegetation.
Note: This move allows the Bush Elephant to tap into its unique connection with plants and harness the power of nature. It provides versatile options for hindering enemies, creating barriers, or aiding allies through the manipulation of nearby vegetation. The move reflects the Bush Elephant's role as a guardian of the natural world and its ability to utilize the environment to its advantage. Instinct: Protect the natural world- Plant manipulation
- Charge and trample