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Golem Solitary, Large, Cautious, Construct Aplastar (d10+2 damage) 20 HP 6 armor Special Qualities: Lento, invunerable al daño físico. Golem es una piedra viviente creada por un antiguo mago. Es inmune a los ataques físicos.[1] Un ser de piedra viviente que ha sido encantado con magia negra. Puede reconocer el lanzamiento de hechizos, pero se mueve increíblemente lento debido a su problema de peso.[2] Instinct: Destruir
- Aplastar
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Kobold Lord Solitary, Large, Intelligent, Hoarder Pickaxe attack (d10 damage) 20 HP 3 armor Reach It rules over a tribe of kobolds. It usually doubles or triples in size compared to it's brethren. They live in caves and illuminate them because they are afraid of the darkness. They all have a light source on them for this reason. The lord has the biggest light source on top of its head. They prefer non magical items to illuminate the darkness, since it is easier to maintain for them, like candles or torches. The Kobolds are humanoid shaped rat&mole like people, about half the size of an average human. Their face is similar to a rat, while their hand feature mole like claws. Parts of their bodies is covered with fur. They dress is cloth and ragged leather armor and some kinda of helmet with a lightsource. the helmets range from normal helmets to bandanas, some who can't afford these also use thrown out utensils like a cooking pods or something they can wear. They dig for minerals to trade with others but prefer to keep it all to them self. Instinct: Protect itself from darkness
- Pickaxe attack
- throw rubble
- stomp
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Mermatron Solitary, Large, Magical, Devious, Intelligent, Terrifying Claws (d8+2 damage 1 piercing) 20 HP 2 armor Forceful, Reach Special Qualities: amphibious Mermatron, bah! A cute name, so that sailors won't be afraid of what lurks in the dark depths. It's she that makes the fishmen, she that leads them them, cares for them, protects them. She's big as a tuna, smart as dolphin, & uglier than a cheap dockside harlot. Mermatron, more like hag-fish... Instinct: to grow its brood
- Defend its children
- Turn the tides (literally) against them
- Infect them with a bite
- Lavish them with twisted affection
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Fishman Flunky Horde, Organized, Terrifying Bite (d6 damage) 3 HP 2 armor Close Special Qualities: amphibious It's not the blood-flecked lips or rotten-seaweed stench that makes them so horrible. It's the unblinking eyes, dozens of them, staring up at you from the dark waters. And the knowing, that all you are could be lost behind those lifeless eyes, black eyes, like doll's eyes. Instinct: to school together
- Seek the shelter of the water
- Go into a feeding frenzy
- Show it was once a man
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Charlatan Priest Solitary, Stealthy, Divine, Devious, Intelligent, Hoarder Symbol of Office (w[2d6+2] damage) 12 HP 0 armor Close The finest temples are behemoths fashioned from marble, gold, & ivory. The better to show the majesty of the gods to the common folk, the priest says. He, too, is a behemoth: grown fat on rich food & swathed in silk, gold, & rubies. I bear the blessings of the gods, the priest says. One can scarcely hear him over the jingling of the offering plates. Instinct: to skin the sheep
- Malappropriate divine teachings
- Offer a double-edged blessing
- Surround itself with zealots
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Rato da Ambição Solitary, Large, Stealthy, Devious, Organized, Intelligent, Terrifying Depende da forma adotada (d8+2 damage) 16 HP 0 armor Special Qualities: Toma a forma de uma monstruosa ambição Instinct: Atacar e assustar invasores do seu 'reino'
- Mostrar o pior lado da Ambição
- Conduz ratazanas a sua defesa
- Afoga o heroi em ratazanas
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Lunar Condor Group, Small, Stealthy, Organized, Intelligent, Planar Silvery beak and talons (b[2d8] damage 2 piercing) 6 HP 1 armor Close Special Qualities: Flight Wildlife upon the alien shores of the moon itself are strange indeed. Condors have their own representatives in the lunar courts it is said, and although they maintain quite the resemblance to terrestrial condors, their time spent up above has elevated them both literally and figuratively. Supposedly taken back to the moon by some traveller or another, the exact origin matters not. What matters more is how their power has grown, and so has their intellect. Arrogant and predatory, they are a threat if any weakness is shown. So try not to do that. Instinct: To fly free
- Strike fast from upon high
- Retreat to upon high
- Call forth to more of your avian brethren
- Fascinate peons with a rain of your silvery feathers
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Effervescent Moon Lobster Solitary, Huge, Planar, Terrifying Gigantic pincers (d10+5 damage 3 piercing) 24 HP 5 armor Reach, Forceful, Near Special Qualities: Shell of Moonsilver Sealife on the moon? It's more likely than you think. After all, the moon is the tides and the tides are the moon. It stands to reason that what lies within the seas is reflected on and in the moon as well. It's just on the moon lobsters can grow to sizes far beyond imagining, and be girded in silvery shells. And also are incredibly aggressive, especially towards lycanthropes - after all it's hard to stay fed if you're so big, unless your prey can regenerate of course. Some even talk of them arriving on our world on moonbeams just to hunt werewolves or similar that prowl on nights of the full moon - but that might just be fanciful thinking... Instinct: To feed
- Smash through everything in a rush of incredible momentum
- Spit a stream of super high-pressure moon-walter