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Cold Iron Guardian Solitary, Large, Magical Guillotine (d10+2 damage) 24 HP 6 armor Forceful A living suit of armor from the lands of Stalgos. Built by the Stygian Order to guard their Evercrypts, it’s the only living armor in the world constructed from Cold Iron, a metal completely resistant to magic. One wonders though, if the armor is immune to magic, how do they make it move on its own? Instinct: To guard the Rats Nest
- Power Through- The golem has no body, and magic can’t take hold over its form.
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Anything Ooze Group, Small, Magical, Devious, Construct, Amorphous Acid touch (d6 damage) 6 HP 1 armor Close, Ignores Armor Special Qualities: Splits into two new beings if slashed The Anything Ooze was designed to take any reasonable shape asked of it. Requests are made telepathically, via touch. Chairs, tables, simple tools are all reasonable requests. The gnome designer has not worked out all of the problems - The Anything Ooze frequently goes haywire when it doesn't comprehend a request and starts attacking randomly. It's form is acidic when not hardened into a shape and it will also attempt to suffocate attackers. Instinct: Attack, multiply
- Engulf them or their belongings
- Take a useful shape
- Harden; +1 armor
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Kustor Maximus, Attas Venat Solitary, Divine, Intelligent Moon-corrupted spear (b[2d10+4] damage) 12 HP 3 armor Close, Forceful, Reach, Near 7ft tall, armor plated, religious fanatic. Instinct: To relentlessly pursue his quarry.
- Force them into a corner with nowhere to run.
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Bell Keepers Group, Organized, Hoarder, Construct, Amorphous Bell Mace (d8+4 damage) 9 HP 4 armor Close, Forceful Special Qualities: Net launcher, Mechanical- Needs to be blasted apart to die Clockwork soldiers guard the orb chamber. Instinct: Crush intruders to a fine paste
- Guard Gold Rose Manor
- Every strike of the bell mace is a chance for it to raze the alarm
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The Crypt King Solitary, Magical, Planar Lightning Blasts (d12 damage) 16 HP 4 armor Close, Ignores Armor The corpse of a forgotten king, returned to life to guard his treasure. Anyone steals from his golden hoard will face his wrath until the treasure is returned. Instinct: Steal the life of the living
- Guard the ancient treasures of it's homeland
- Sand: It can create sand
- It can walk through walls
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The Ratcatchers Group, Stealthy, Intelligent Stabs with poisoned estocs (d8 damage 2 piercing) 6 HP 2 armor Close Lady Castival's secret police. Once thieves of the city, she recruited them to hunt down their fellows and serve as her spies and enforcers. They're cunning, lethal, and without mercy. Instinct: Enforce the will of the Golden Lady- Keep law and order at all costs
- Employ the tactics of thieves to catch thieves
- Smoke bombs, oil slicks, and other such tricks
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The Weeper Solitary, Huge, Stealthy, Intelligent, Terrifying Iron Gums (d10+5 damage) 20 HP 3 armor Reach Special Qualities: It's smell is enough to stun the unprepared A great fish that lives in the bottom of the cistern. Many have come and gone through those dark tunnels. Yet it remains—a king of filth and darkness. Instinct: To feast on the flesh of gullible adventurers
- Lure adventurers to the water's edge by imitating it's human voices
- Mimicry- It can repeat any sound or words that it hears
- Filth-The creature will use the sewage water to it's advantage
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Giant Gummi Octopus Solitary, Huge, Amorphous Tentacle Strike (d10+5 damage 2 piercing) 23 HP 1 armor Reach, Forceful A denizen of the seas in candy land, this huge octopus is known to attack and sink ships. Instinct: to eat
- Drag ships to the bottom of the sea
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scarletamour Horde, Tiny, Stealthy, Cautious (d6+2 damage) 3 HP 1 armor Hand, Forceful Kişisel Verilerin kanuna aykırı olarak mesleklenmesi sayesinde zarara uğramanız halinde bu ziyanın giderilmesini istek etme. https://www.scarletamour.com Instinct: scarletamour
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