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Grell Group, Devious, Intelligent, Hoarder, Planar Barbed tentacles (d6+2 damage) 6 HP 1 armor Close Special Qualities: Wingless flight A floating brain with tentacles that swing underneath, these bizarre creatures seek to eat and prefer intelligent prey for the screams. They like to drag their victims close, crush them with their tentacles, and finish them off with a sharp, hidden beak. Instinct: to consume
- Grab with tentacles
- Crush a held enemy
- Use an alien device
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Spinning Die Horde, Small, Amorphous Spinning corners and edges (d6 damage) 10 HP 3 armor Close Polyhedrons are associated with adventurers, for some reason. Even though most adventurers have never done anything to bring the wrath of abstract shapes, many still chill with fear when they see one, or more, or even a stack, advancing down a dungeon corridor towards them. Whether a tetrahedron, cube, octahedron, dodecahedron, icosahedron, or even a more obscure shape, when they get up on one corner and start to spin, the wise know to run away. Instinct: to roll
- Spin at lightning speed
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Phaerimm Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Planar Bolts of light or fire (b[2d12] damage) 16 HP 4 armor, magical Reach, Ignores Armor, Far A floating circular mouth, pointing up, with a body that tapers down to a pointed tail with a poisoned stinger, these intensely magical beings seek to dominate and bring pain. Instinct: to bring pain
- Lash out with a powerful spell
- Bring a cruel plan to fruition
- Wield alien evocation, enchantment, illusion, or compulsion magic
- Detect and deflect magic
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Nimblewright Solitary, Intelligent, Construct Rapier Arms (b[2d8] damage 1 piercing) 10 HP 2 armor Close Special Qualities: Sure-footed A nimblewright is a magical construct created to serve as a guard or assassin. Composed predominantly of lightweight wood and powered by magic, it can pass for humanoid while wearing clothing. Some nimblewrights wear plain clothing, while others are clad in flashier attire. A nimblewright is emotionless, its face frozen in whatever expression was given to it by its creator. Instinct: Guard or Kill
- Get that parkour!
- Avoid being knocked down
- Escape!
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Flameskull Solitary, Tiny, Magical, Devious, Intelligent, Undead fire ray (d8 damage) 11 HP 1 armor Ignores Armor, Near Special Qualities: Illumination Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory. Instinct: Serve it's creator
- Rejuvinate fully in an hour unless dispelled, uncursed, or sprinkled with holy water.
- Cast fireball
- Resist magic
- Shield - Block the Magic Missile Spell
- Lift a small object from a distance
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Umbral Stalker Solitary, Magical, Stealthy, Devious, Terrifying rend shadows (b[2d8] damage) 16 HP 4 armor Close, Ignores Armor Special Qualities: is completely silent, horribly disfigured The Umbral Stalker is a tall, gaunt, grey being with large black voids in place of its eyes. Its mouth hangs agape and its jaw drops a foot down in a gaping, soulless void that swallows shadows. Its fingers are long and it hunches as it walks in complete silence. Instinct: to consume shadow
- stalks from the shadows
- creates a veil of shadow that extinguishes light
- can apply debilities and remove limbs
- heals itself for half of any damage dealt
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Air Elemental Group, Large, Planar, Amorphous Buffet (d8+2 damage) 17 HP 3 armor Forceful, Reach Special Qualities: Immune to Lightning/Thunder, Poison An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. Instinct: Return to the Plane of Air
- Whirlwind (Throw and Damage All Near It)
- Air Form - Made of Air
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Brutus, Nightmare Chieftan Solitary, Huge, Intelligent, Planar Hell Maul (d10+7 damage 2 piercing) 24 HP 0 armor Reach, Forceful A great, mountainous giant of a fiend. With a wide corpulent body, squat face, and snarling tusks. Lounging on a bone throne, where his titanic rear has crushed the seat to powder. Slaves dangle from his.fingers, plucked into his maw like grapes. Instinct: Crush bodies and wills.
- Cause great explosions with its maul
- Twist the planar sands to do its bidding
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Brutus, Nightmare Chieftan Solitary, Huge, Intelligent, Planar Hell Maul (d10+7 damage 2 piercing) 24 HP 0 armor Reach, Forceful A great, mountainous giant of a fiend. With a wide corpulent body, squat face, and snarling tusks. Lounging on a bone throne, where his titanic rear has crushed the seat to powder. Slaves dangle from his.fingers, plucked into his maw like grapes. Instinct: Crush bodies and wills.
- Cause great explosions with its maul
- Twist the planar sands to do its bidding