Umber Hulk (confusing aura) Solitary, Large, Stealthy
Iron Claws (2d6), Mandibles (d10) 16 HP 3 armor
Pierce (2 points)
Special Qualities: Confusing Aura , Infrared Vision

Burrowing insectoids, their iridescent chitin armour protects them, as well as confusing their prey. Confusion leads to loss of direction, apathy, and, in the worst case, memory loss. They communicate through pheromones and thus are susceptible to scents. If raised from larvae, can be used to burrow tunnels and follow simple scent-induced orders. Instinct: Dig tunnels, territorial, Find Mate

  • Ambush and abduct party member
  • Collapse tunnel to trap prey
  • Positioned as a guardian for treasure
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: RasendeGurke