Claymen Group, Stealthy, Terrifying, Amorphous
Bash, Throw Mud (1d6 damage) 6 HP 1 armor
Close, Near
Special Qualities: Regeneration, Heat Sensitivity (Slows Regeneration by 50%)

Claymen are a form of golem. They tend to come from failed attempts at creating a clay golem, but some particularly skilled individuals have been able to recreate their failed experiments in particularly disturbing ways. Claymen are living clay creatures that look like men who's legs sometimes fuse together at the knees. Each time Claymen attack, they lose a little bit of themselves, dealing taking a bit of damage. They are bound to the clay paths that they are found, but can reform indefinitely unless the clay is dry. In wet or rainy conditions, they regenerate much faster than they would otherwise. Regenerate: When a clayman is destroyed, it cannot reconstitute itself until it has regained at least 1/2 it's HP. Instinct: To eliminate intruders

  • Wait Until Victims Pass
  • Grab Hold
  • Pull Under
  • Regenerate (2 HP)
  • Regenerate In Rain (4 HP)
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Bloodspoor