Witchfinder General Solitary, Stealthy, Divine, Organized, Intelligent
Arsenal of anti-occult weaponry (b[2d10+4] damage 2 piercing) 14 HP 1 armor
Close, Near, Far
Special Qualities: Magical immunity built up over a lifetime

The Witchfinder General leads witch hunts with a zeal that frightens even their underlings. After a lifetime of training, a Witchfinder General is a nightmare to all spellcasters. Virtually immune to magic, they carry an arsenal of cold iron, garlic, blessed water, holy symbols, and lethal ranged and melee weapons. Instinct: To cleanse the earth and prepare for a new order

  • Kill witches and other spellcasters
  • Lay an elaborate trap
  • Command Witchfinder squads

Created by: First Son of Light