-
Depleted Item Golem Solitary, Magical, Construct, Amorphous creaking fists full of arcane mayhem (d10+2 damage) 19 HP 2 armor Close, Near, Reach, Ignores Armor, Forceful Special Qualities: looks rather like a mummy, made of spent magic items Wizards make wands, staves, crystal balls, enchanted capes, magic amulets, spell-storing scrolls, and a thousand other magical macguffins. Even when their magic has been used, and their original usefulness spent, they retain a lingering arcane aura. If enough such items are combined, a little extra magic can give them all a new collective purpose... Instinct: to follow orders
- counter an attack in a spray of spells
- unleash an unpredictable magic
-
Master Wizard Solitary, Stealthy, Magical, Organized, Intelligent, Cautious, Hoarder elemental spell (d10 damage) 12 HP 1 armor Close, Ignores Armor, Near I am no simple hedge mage! Instinct: to seek power
- cast a divination
- vanish from sight
- change something's shape
- conjure minions
-
Acrid Slasher Solitary, Intelligent, Planar dripping acid and wicked claws (b[2d10+2] damage 2 piercing) 12 HP 1 armor Close Special Qualities: acid-coated skin a warped demon, skinny in stature, fast, deadly, and quite pungent. Instinct: to mar, pock, scar and blister
- move with frightening speed
- corrode magic, tarnish miracles
-
Demon-Shark Group, Large, Planar, Terrifying shredding bite (d8+2 damage 2 piercing) 10 HP 1 armor messy, hand Special Qualities: Can smell anybody who fears it, cunning and vindictive A normal shark... or, normal from a hell-dimension of boiling blood seas, anyway. Instinct: to eat
- lunge from the water
- leave a wound cursed and unhealing
- bite and drag below
-
Kharborim the Indestructible Solitary, Large, Magical, Divine, Organized, Intelligent, Planar wicked claws (d12+4 damage 2 piercing) 26 HP 4 armor Forceful Once he was bound to distant planes, while a chunk of his hide made the cover and binding for a book on his prior atrocities. Now the book is destroyed, his flesh is whole, and he can wander where he likes... Instinct: to rule with blood
- knit bones, heal wounds, summon separated parts
- summon green lightning
- summon minion demons
- create a gate to or from an unknown hell
-
Orcish Deadwing Rider Group, Devious, Organized, Intelligent hooked chain (d6+2 damage) 6 HP 0 armor Close, Reach When the orcish slavers get cockey, or desperate, they start striking at shipping. Orc ships are clumsy, and cannot catch the ships of men or elves. Not unless they have these crazed orcs and their deadwing mounts, horrid-smelling beasts the size of an Eagle Lord but without the brains or good manners of one. Instinct: to harass and hamstring
- toss flaming pitch on the decks
- shred the sails
- signal the nest-ship to attack
- wrap an explosive bolas around the mast
-
Liber Crustacea Solitary, Devious entangling tendrils of razor-sharp text (d8 damage 2 piercing) 23 HP 2 armor Close, Reach A predator of the learned, this beast is like some ungodly cross between a hermit crab and a venus flytrap, if either of those beings were made purely of words. Instinct: to trap in its pages
- drag an tangled being inside its book
- migrate to a larger or fancier book
- slowly kill those trapped with fictional dangers or slow starvation
-
Brianne, Windstorm Mercenary Solitary, Magical, Intelligent, Hoarder Vorpal Glaive (b[2d10] damage 3 piercing) 12 HP 2 armor Close, Reach A friend to those in need, and a foe to those with ill intent, Brianne is a poor mercenary, but an excellent hero. Instinct: to do right
- summon wind to leap through the air
- stun with lightning
- defend those who need defending
-
Bey, Lizardman Gladiator Solitary, Stealthy, Intelligent Serrated Blades (b[2d10+2] damage 1 piercing) 12 HP 2 armor Close, Near Captured in the far-off deserts. Kills in the nearby arena. Instinct: to spill blood
- Hamstring and Retreat
- strike unexpectedly with a tail blade
-
Gladiator Elemental Group, Hoarder, Construct, Amorphous a whirl of sand an broken weapons (b[2d8+2] damage) 17 HP 1 armor Close, Forceful Special Qualities: made of sand and violence Clever way of making a gladiator, that... bringing the sand to life. It's experienced enough battles in its time. Now it's going to feature in one. Instinct: to kill those before it
- advance like a whirling storm