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Most Recent Creation
Depleted Item Golem Solitary, Magical, Construct, Amorphous creaking fists full of arcane mayhem (d10+2 damage) 19 HP 2 armor Close, Near, Reach, Ignores Armor, Forceful Special Qualities: looks rather like a mummy, made of spent magic items Wizards make wands, staves, crystal balls, enchanted capes, magic amulets, spell-storing scrolls, and a thousand other magical macguffins. Even when their magic has been used, and their original usefulness spent, they retain a lingering arcane aura. If enough such items are combined, a little extra magic can give them all a new collective purpose... Instinct: to follow orders
- counter an attack in a spray of spells
- unleash an unpredictable magic
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Most Recent Up-vote
Frost Giant Group, Large, Magical, Organized, Intelligent, Hoarder Frost-rimed club (d8+4 damage) 14 HP 1 armor Forceful "You need fire to make a great civilization. Fire to cook your food, fire to forge your weapons, fire to act as a beacon and a bulwark against the dark. But frost giants find fire, and heat in general, very uncomfortable to be around. They know that they can never have what we have, so they try to destroy us, to have revenge on the gods that made them that way." Instinct: to cover the world in ice
- hurl a boulder like a catapult
- Call forth ice with its thunderous voice
- Blow a on mammoth horn to call aid