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Shambling Mound Solitary, Stealthy Tendrils (d10+2 damage) 16 HP 3 armor Close, Forceful, Reach Special Qualities: Healed by electricity, Regeneration This shambling carnivore catches prey with its thick, ropelike arms and traps it in the mucky mass of its body, where countless rootlets bore into the victim.
Instinct: To consume flesh.- Envelop prey.
- Move silently through swamps and marshes.
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Wight Solitary, Stealthy, Undead, Intelligent Claws (d6 Strength damage) 16 HP 1 armor Close, Ignores Armor "While even casual scholars of the undead know that wights create more of their kind from those whose life-energy they steal, the ultimate origins of these creatures remains a matter of much debate. There is no known necromantic spell for creating wights and little help comes from the diverse and contradictory legends that seek to explain how the first wights came to exist." -Graeme Davis, Ecology of the Wight
When you take damage from a wight, it does its damage as Strength damage instead of HP damage.
When your Strength score falls to zero or below, set your Strength to 0, you are paralyzed until your Strength is at least 1. Take your Last Breath [move].
If you have been Strength damaged and you receive the benefits of something that would restore HP, you may choose to restore the same amount of Strength instead.
Instinct: To corrupt life- Drain the strength of the living
- Burst forth from its burying place
- Raise a slain foe as a wight.
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Stirge Horde, Tiny Proboscis (d4 damage 2 piercing) 3 HP 0 armor Hand Special Qualities: Wings [They] carefully entered the cavern, and were instantly assaulted by the scent of blood. The cavern floor [...] was deep with the creatures’ blood-red guano. (Tim Richardson, “Ecology of the Stirge”) Instinct: To suck blood
- Attach to an enemy
- Redirect an attack to its prey.
- Drink blood through its proboscis.
- See in the dark
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Spectral Minion Solitary, Magical, Stealthy, Intelligent, Planar Spectral weapons (d10 damage) 12 HP 4 armor Close Instinct: To find a way to fulfill their vow
- Haunt a location important to them in life
- Become nearly invisible
- See the letter of their vow fulfilled and depart
- Announce their vow
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Aghar (Gully Dwarf) Horde, Small, Hoarder Crude Weapons (2d6 choose lowest) 3 HP 0 armor Close Instinct: Do anything, no matter how mean, to survive.
- Surrender
- Blurt out a fact about the surrounding area
- Scatter