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Reaper Solitary, Divine, Intelligent, Planar, Amorphous Scythe (d12+4 damage 1 piercing) 21 HP 4 armor Close, Ignores Armor, Near Special Qualities: Flight The servants of Death. Occasionally pure evil, although they are more often neutral. Try telling that to a ghost though. Instinct: To serve Death
- Send you to Judgement at the black gates
- Death's servant
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RoboZombie2000 Group, Organized, Construct Teeth (d6 damage) 10 HP 0 armor Close Special Qualities: Beep!, Robots, Semi Smart, Beep meep When there's no more room in Hell... And the guy standing next to you is a mad scientist. Instinct: Br-Br-Braains!
- Brai-I-ns... Receiving data...Process complete.
- Beep, sending signal..... Bloorp, more zombies are coming
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Strangling vine Group, Stealthy Killer vines (w 2d8 damage) 6 HP 0 armor Close, Reach, Near Special Qualities: Looks like a vine, bendy Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill
- Look like a vine, then strangle its prey
- Hide its prey and look exactly like a vine
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Strangling vine Group, Stealthy Killer vines (d8 damage) 6 HP 0 armor Close, Reach, Near Special Qualities: Looks like a vine, bendy Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill
- Look like a vine, then strangle its prey
- Hide its prey and look exactly like a vine
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Stealer Group, Stealthy, Devious, Intelligent, Hoarder Claws (d6+2 damage 2 piercing) 10 HP 2 armor Close, Near Special Qualities: Shapeshifting Thieves steal money, gems, lives, and art. Stealers steal secrets, souls, sights, sounds, and speech as well as money, gems, lives, and art. They were thieves once, but lost their souls and with it their consciences,turning them into monsters that only wanted one thing: everything. They only knew theft, only felt greed, and only loved loot. They often fight with their old thieves' guild. Instinct: to steal
- Steal a prized possession
- Lie their way into what they want
- If the target is weak enough, steal their soul
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Haunting Horse Group, Stealthy, Terrifying, Amorphous Skeletal hooves (d8 damage) 9 HP 3 armor Close, Reach, Near Special Qualities: Skeletal horse with two glowing eyes A master monster's monster mount. You can't escape, not easily, from a herd of them: but they are never without a master, typically a litch or necromancer. Does this even count as undead? Someone definitely reanimated it... Instinct: to serve its master
- Carry travelers to its master's lair
- Mislead travelers
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The Otherworlder Solitary, Magical, Divine, Good, Intelligent, Planar, Amorphous Bare hands (d10+2 damage) 21 HP (not that you'd want to kill it.... right?) 5 armor Close, Ignores Armor Special Qualities: Completely ailen lost and misunderstood - among humans, elves, halflings, and dwarves, - an otherworlder tries to find its way home. - pain. understanding. - the otherworld - so close yet so far - please understand. Good yet a monster, Don't kill it. Instinct: To enlighten people
- Drive others to madness unintentionally
- azsedrftgyhunjjhyt
- Try to help people understand
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Shadow Room Solitary, Huge, Stealthy, Construct, Amorphous Biting Chairs (d10+3 damage 2 piercing) 23 HP 4 armor Reach Special Qualities: Looks like a room, Murderous Furniture, its previous victims' undying screams, Created for killing, merciless Sariel had finally arrived at the top of Ramas's tower, unaware of its secret. At the top, instead of finding Ramas, she found an empty room reeking of blood. Sariel ran her fingers along a crystal and suddenly, the chair she was sitting on began to devour her. A tapestry smirked. Two watchful eyes stared into her soul. Sariel's neck was finally snapped by a statue of an owlbear, and if that's not what killed her, the mouth that opened under the floor to give her the end did. The end, but not the release. Her screams echoed through the decoy tower as she was forced to watch her sister Birel slowly approach her doom. Luckily, Birel killed Ramas in the real tower and finally slayed the Shadow Room holding so many dead bodies. She was heartbroken when Sariel's body was one of them. Instinct: to consume
- Trap others inside
- Look like a normal room to lure others inside
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Crystal Warrior Group, Organized, Intelligent Crystal Bladed Sword (d8 damage 1 piercing) 6 HP 2 armor Close, Reach, Near Special Qualities: Good Training Tired of your Crystal Grunts dying? Don't worry, we have the perfect solution: Crystal Warriors! Although they don't team up as often as grunts do, they are oh so more powerful, including a Crystal sword, better armor, and good training! They also don't rip off Team Rocket (yay!) Buy yours today for just 750 G per duo, only at Mookmart! Instinct: To spread the Crystal Corruption
- Assist another Crystal enemy
- Call on Crystal Grunts
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Crystal Grunt Horde, Organized, Intelligent Crystal tipped spear (d4 damage) 3 HP 1 armor Close, Reach, Near Special Qualities: There are a LOT of grunts Take Team Rocket. Cover the grunts in aesthetic crystals. Make the crystals plot points, take away their poke balls and give them spears, change their outfits, tell them to team up, and change their motives. Congrats, you have made Crystal Grunts! Not very original. I promise the others will be better. Instinct: To spread the Corruption
- Empower the Crystal Corruption
- Summon 1d4 Crystal Grunts