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Mycnoid Adult Group, Magical, Organized, Intelligent, Amorphous Punch (w[2d8] damage 2 piercing) 13 HP 1 armor Close Special Qualities: Plant-creatures, backup CONVERTED FROM D&D! NO COPYRIGHT INFRINGEMENT INTENDED. In the Underplane, life is difficult. Evil elves, (Yup. Drow) and other mean subraces plague this kind of cave system. But lawful neutral mycnoids also live here, and they try to be peaceful. They only fight if neccessary. The end of description! Converted by Zola C, a 9 year old Instinct: to live in the Underplane
- Impose neutral order
- Release oil-of-taggit spores
- Horn: Summons 1d6 more mycnoid adults
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The Ghost of Evil Solitary, Large, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar, Terrifying, Amorphous Mind ray (d10+2 damage 1 piercing) 23 HP 5 armor Forceful, Ignores Armor, Near, Far Special Qualities: insubstantial, Looks ghostly but inhuman This beast can never truly die. It is made of pure energy, and nobody can end its wrath. Yeah, the legends say that The Ghost of Evil is from the Planes of Darkness. My guess? The only thing that can murder this creature for real is its alignment opposite:The Ghost of Good. But even then they would kill each other and the world would be destroyed because if anyone destroys Good and Evil then the two Alignments are gone and the world can't survive just with Neutral. In short, the Evil Ghost cannot die. Other than that, it's pretty tough to fight. Instinct: to rule
- Control their minds
- Lie about helping someone
- Attack with its mind
- Deceive someone
- Retreat into the Dark Planes
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an Ancient Council member Solitary, Magical, Divine, Organized, Intelligent, Hoarder Their bending(d12+4 damage 1 piercing) 25 HP 4 armor Close, Forceful, Reach, Ignores Armor, Far The Council began before you, before I, before everything but sky, fire, earth, water, gods, and plant life. The Council originally were 6 children, mystically brought here on a falling star. Their names were Airinnenitys (air-in-ta-thys), Fira, Terra, Wankkekinliin (wan-kek-kin-lin), Lifimtha (life-mitha) and The Divine Link (aka Link). They all had a power. Airinnenitys got Airbending, Fira gained Firebending, Terra harnessed Earthbending, and Wankkekinliin was given Waterbending. Lifmtha could bring mobile life (as life itself i.e. crystals not Crystal Gems in Frybo in Steven Universe) into trees and constructs, and Link could fully access the divine land. One day they decided to create others to rule over. So they created a group called The Council and became the rulers of the ancient world.Then they made us. Their legend ended during a fight with each other. They tethered the others to a rock. To save themselves, they sunk beneath the earth. Everyone knows their tale ended there----- -----or did it? P.S. Do NOT fight Fira on the day you see a comet becausse everyone will "last breath it." Also NEVER fight Lifmtha in a forest because you will also fight an army of treants. Try to fight Wankkikinliin in a desert and not an island or swamp. Enough said! Instinct: to rule all
- Enforce the ancient ways
- Use bending to punish those who follow the
- Summon other council members
- Take advantage of surroundings
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Triton Worshipper Group, Magical, Divine, Devious, Organized, Intelligent, Hoarder Wavecalling trident b(3d8+4 damage 1 piercing) 18 hp 5 armor Close, Reach, Ignores Armor, Far Special Qualities: Power granted by King Neptune, promise of eternal youth "O, hail King Neptune! To the mighty palace! Grand is he, on his throne! All hail the king!" they said. As they placed the jewels on the altar, a strange figure appeared. "Father!" he cried. He ran to the first one. "Run along, son.",he said. His trident was raised. The boy was pulled in a whirlwind. When he landed, the father came. The boy needed a healer- fast. Luckily, the boy lived. That, according to folklore, was a story from a father Triton. But yes, it was true. It is also a warning from elves.Yes. The're waiting. I hope you can live. But then again, not. Do not disturb them.I warned you. By Zola C Age 7 1/2 Instinct: To worship
- Worship: On any turn after worship, a Triton may choose to deal 1d6 more damage and attack, ignore one damage roll, or save it for later. If they save they gain 3 more damage on the worshiped roll. If you choose the other option, deal 1d6 damage also.
- Wavecall: When a triton worshiper battles, it calls a wave, sending everything in its path backwards very far. It can yank pillars, walls, everything, and it makes a mess. Then it deals b(2d10+6) damage.
- Multiple Group's help: When a Triton Worshiper has assistance, it can deal the original damage times the group size.While in distress, it can call on other packs for help. When they do they heal 1d8 damage per Triton.
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Flame Assasin Group, Magical, Intelligent, Planar, Terrifying, Amorphous Fire Sword (b[2d10+2] damage 3 piercing) 13 HP 7 armor Close, Reach, Ignores Armor, Near Special Qualities: help from death, invurneability, Made of FIRE Flame assassins. Like seriously? They come from the Underworld and used to be Evil Overlords and sentenced innocent people to DEATH! >:-)Just for the heck of it, I put an evil smiley face before this sentence to show how evil they are. Instinct: to serve death
- Harm the unsuspecting
- Burn by touch
- Protect with a stone shield
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Don't Anger The GM Solitary, Stealthy, Intelligent, Terrifying Longsword (b[2d10+2] damage) 12 HP 4 armor Close, Reach, Near Special Qualities: scales look like they will fall off, but no they won't And it's almost Level 11 for you, but you trip on a rock and die, the end, and this mob will steal your home. Instinct: to take over
- Take over the area
- trick one into giving up land
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Battle Robot Solitary, Large, Hoarder, Construct, Amorphous Missle (b[2d10+2] damage) 20 HP 6 armor Forceful, Ignores Armor, Far Special Qualities: Lazer, Shield Builder, Missle Launcher, Deadly Ailen Robot. Fast Missles!, See thru walls! Robots, made by ALIENS. I know. "Sci-Fi Worldly" monsters. Killed by Storm Andrew, (an alien storm),few remain. Even a palidin wielding Argo-Than would run away. Would you? Hope you will,or else!... Instinct: to destroy
- Fire an unseen Missle
- Build a shield in seconds
- Produce Lazers
- Scan the area
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Creeper Group, Stealthy, Terrifying, Amorphous blow up (d8 damage 1 piercing) 9 HP 1 armor Close, Reach, Near Special Qualities: green One's green, one's dead, they'll hit you in the head. Hostile mobs, Hostile Mobs. Ssssssssssssss--- BOOM! Instinct: to kill
- blow up and regenerate
- sneak up on PCs
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Nothing Solitary, Magical, Divine, Planar, Terrifying, Amorphous Fangs (b[2d10+4] damage) 17 HP 5 armor Close, Ignores Armor, Far Special Qualities: Indescribable Scary, scary. It's quite scary. You may just run away. Don't even THINK about it. Some say it is a experiment gone wrong. Others say it is an alien. Still others say it is a dwarf, or an elf, or a halfling,or a person. All we know is that it's evil, AND few have seen it, living to tell the tale. Instinct: to consume
- consume unsuspecting people
- warp