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Saraswati, Naga Queen Solitary, Large, Magical, Stealthy, Divine Inflict Wounds (b[2d12+4] damage) 26 HP 5 armor Ignores Armor, Far Instinct: To destroy sapient civilization and gather their wealth
- Wrack with magical pain
- Create fields of illusions
- Cast a spell of powerful dark magic
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Yaun-Ti Sword Dancer Group, Stealthy, Organized, Intelligent Dual Scimtars (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close Instinct: To advance the plans of its master
- Lacerate an opponent
- Envenom with poisoned blades
- Slink away to fight again another day
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Zanzibar, the Lich King Solitary, Magical Magic Rope (d12+3 damage) 19 HP 5 armor Close, Reach, Ignores Armor, Near, Far "Some desire eternal life to achieve great power, or to manipulate the world to their own selfish ends. But I became a lich for much more down-to-earth reasons. You see, my magical college had a mandatory course for new students each year. 'Bondage 101.' The course material was exactly what it sounds like. It sparked something within me. Some long-repressed fetish. And I wanted to explore this strange feeling until the end of days. And while I may not be able to pop a boner anymore... Get it? 'Boner'? Pretty funny, if you ask me. While I may not be able to pop a boner, lets see if you can." Instinct: To release undead sexual tension
- Cast a spell of spooky skeleton bondage
- Take an opponent from behind
- Animate spooky bondage skeletons
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Pazer Group, Small, Organized Teeth and claws (d8 damage 1 piercing) 6 HP 1 armor Close Hunting in packs of 10-12, these small raptors are effective at bringing down prey much larger than themselves using effective pack tactics. They swarm their target, nipping at it's legs and feet until it tumbles to the ground, before ripping it apart. Instinct: Bring down prey
- Rend prey with tooth and claw
- Summon the pack
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Scryczr Horde, Small, Stealthy Fangs (d4 damage) 3 HP 0 armor Close Special Qualities: Echolocation Looking like an oversized bat with a rat's tail and a wolf's snout, Scryzcr hunt in large "flocks" of 15-30 individuals. Their flimsy wings stretch to about 5 feet long, but flight abilities are limited. It doesn't take very much to bring one Scryzcr down, but bear in mind that the others are likely to be all over you in an instant. Instinct: To overwhelm and devour
- Knock prey off it's feet
- Strike from above
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Narost Solitary, Large Claws (d10+4 damage) 16 HP 3 armor Forceful Special Qualities: Sedative bite, Powerful nose Standing roughly 8 feet tall at the shoulder and 16 feet tall when upright this enormous bear is not something to be trifled with. Its body is covered in thick fur and bony plates that act as a sort of armor, easily deflecting even mighty blows. These defense capabilities are complemented by razor sharp claws attached to paws whose forceful blows can break bones, and a slavering maw filled with a uniquely sedative saliva. This phenomenon is due to the narost's penchant for seeking out and eating the valerian plant, whose natural sedative qualities are enhanced by compounds present in the bear's saliva. It uses this adaptation to put it's prey to sleep before dragging them off to it's lair, to be eaten at a later time. Instinct: To hunt and devour
- Body slam
- Bite to sedate
- Drag away prey