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Media Monlin Solitary, Large, Stealthy, Intelligent, Hoarder, Amorphous feedback projection (d10 damage) 27 HP 2 armor Ignores Armor, Far There's a saying about old broadcast towers--be careful of any signal on a dead channel, because you don't know who's listening. Sometimes those things take the form of what's being broadcast... but other times, you get something more dangerous. Creatures of static and noise of nebulous form between lines of reality. They may not understand the world around them, but they can communicate, and they know they need a broadcast to live. Instinct: to share
- viral pain
- nasty earworm
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Frogswarm Horde, Tiny, Magical, Organized engulf (d4-2 damage) 7 HP 0 armor Hand Special Qualities: slippery and quick When the Arcane of the world doesn't know what to do, it makes frogs. Lots of frogs. These things get everywhere and alter reality in small, odd ways. Thankfully, they're just frogs--but it can be really hard to actually get rid of them. Instinct: to scatter
- spread wild magic
- bend reality to any extent
- croaking and crooning for pals
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Dothi Inquisitor Group, Divine, Magical, Intelligent, Hoarder divine greatsword (d8+4 damage 1 piercing) 8 HP 2 armor Close Dothi Inquisitors judge magic, but few have seen by what measure they do so. Few on words and low on patience, an Inquisitor will strike the ground hard much like their god did a few millennia prior. While not necessarily evil, few can say they appreciate the presence of someone so prone to violence and force. Instinct: to purge
- judge with a blade
- magic-canceling incantations
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Ice Sculpture Solitary, Stealthy, Construct freezing screech (d10 damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: resists the cold, despises the fire In the frozen north, mad mages and artists have been known to construct vampiric statues of solid ice from terrifying nature spirits. These "creatures" are then delivered under the guise of being normal decorations, often with monikers such as "nevermelt ice sculptures" and the like. The price is too good to be true, in this case--the ice sculptures lie in wait, freeze the blood of their victims' bodies, and then magically drain it to prolong their existence. Some say that it drinks punch as well. Instinct: Instinct: to bloody the waters
- drink the blood of the frozen
- indistinguishable from a nonmagical sculpture of ice
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The Buffetleaux Solitary, Large, Terrifying horns of plenty (of pain) (d10+4 damage) 16 HP 0 armor Forceful, Reach Special Qualities: body of food, apple of its eyes Sometimes, a buffet goes horribly, horribly wrong. Some wizardly chef decides to infuse their meats with the Arcane, and hell breaks loose. It thinks it's an animal, yearning to be free, but it's an arrangement of cooked food spun into what appears to be a horned beast. It can be calmed, but the thing won't survive in the wild. Instinct: Instinct: to escape and rampage
- bash straight through a wall
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Barkfish Group, Tiny sharp fangs (d8-2 damage 1 piercing) 6 HP 0 armor Hand, Near Special Qualities: wings and gills Some beasts should stay in the water. Barkfish are nasty little fish created by the Arcane in wooded areas, and they love to chew on just about anything. They don't cook up particularly well, unfortunately, and they can also hide amongst trees, but at rest, their heads stick out from their hiding holes. If left unchecked, they eat a lot of squirrels. Instinct: dig into flesh and wood
- dive amongst trees
- burrow into the earth
- chew apart something wooden