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Jaryk, the Mad Solitary, Magical, Stealthy, Intelligent, Cautious Warping Blast (d10 damage) 12 HP 5 armor Close, Ignores Armor, Far Special Qualities: One step ahead, Debilitates his enemies, Controls unknown magics Jaryk was always amused when the called him "the Mad." Was it madness that brought him such power? Madness that let him walk the planes of existence? Madness that has allowed him to shake reality to its core? Well, maybe, but we're in too deep to turn back now. Instinct: to bend reality to his will
- Alter reality
- Bend will
- Rebuff magic
- Use magic to deceive
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Dyv, Lackey Brains Group, Stealthy, Intelligent Sling (d6 damage 1 piercing) 6 HP 1 armor Close, Near Special Qualities: Uses Every Trick in the Book Dyv's mother always said he'd make a great scholar someday, but after she sold him to the Sand Wyrm gang for being too neurotic he gave that idea up. Still, he's not the dimmest candle in the Sand Wyrms, and it got him ahead a bit. Now he's part of an elite group, if Dipp is to be believed, and surely his luck has turned around at last. Instinct: to avoid harm
- Attacks from a distance
- Pocket Sand - Attempts to blind enemies who get too close
- His nervous tick gives him away
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Duk, Lackey Muscle Group, Intelligent, Cautious Club (b[2d8+4] damage) 8 HP 2 armor Close, Forceful Special Qualities: Blocks when he remembers Duk was really happy to be on a team. I mean, He'd always gotten picked for teams growing up, maybe because he was a foot taller than most of the people he knew, but Dipp said he picked Duk for his brains, which made him feel good. He just wished he knew what "sarcastic" meant when Dipp says he's being that way. Instinct: to crush his problems
- Follows Dipp as best he can
- Can take a licking
- When in doubt, flex
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Dipp, Lackey Leader Group, Intelligent Sucker Punch (b[2d6] damage +1) 6 HP 1 armor Close Special Qualities: Calls the shots, Fights dirty Dipp was never the strongest or fastest or brightest of the Sand Wyrm gang... or the the wisest or most charismatic... but at least his cronies Duk and Dyv listened to him. Someday he knows he'll reach the big time - organized crime middle management. Instinct: to overcompensate
- Bully to make himself feel better
- When the going gets tough, get out of there!
- Hold a grudge for making him look bad