Dipp, Lackey Leader Group, Intelligent
Sucker Punch (b[2d6] damage +1) 6 HP 1 armor
Close
Special Qualities: Calls the shots, Fights dirty

Dipp was never the strongest or fastest or brightest of the Sand Wyrm gang... or the the wisest or most charismatic... but at least his cronies Duk and Dyv listened to him. Someday he knows he'll reach the big time - organized crime middle management. Instinct: to overcompensate

  • Bully to make himself feel better
  • When the going gets tough, get out of there!
  • Hold a grudge for making him look bad
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: weezymeisner