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Klo'Brag Group, small bite (d8 damage 2 piercing) 6 HP 1 armor Close Special Qualities: Amphibious. Flight. Swim. A brightly colored winged serpent. Its body forms into a pair of leathery wings tapering toward its tail and running the length of its body. It is about three feet long and around two feet at it's widest point toward the head. Typically found in the shallows of lakes where it waits stealthily for creatures to pass close by. Then it skims along just under the surface of the water picking up speed, before launching unexpectedly into the air. It makes one passing bite attack before darting back around into the water to repeat the attack. It continues this move, in small groups of three or four creatures, until either half their number are killed or they take down a prey, at which time a larger group two to three times larger than the original launch from the water to ravage the fallen prey until it is consumed or they are driven away. Instinct: to feed.
- Launches bite attack from lake shallows at high speeds..
- Swarms fallen prey in large numbers until consumed or driven away.
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Cavern Clinger Solitary, Stealthy, Intelligent, Terrifying piercing with bony limbs, skull crushing bite (d10 damage 1 piercing) 12 HP 1 armor Close Special Qualities: clings to walls and ceilings much like a spider, appears to be alien and made completely of bone Appears to be nothing but bone, and alien in nature. Its twig like limbs stretch out nearly 6-feet in length, and end in deadly spearlike points capable of piercing through armor. Uses it's mimicing ability to lure individual party members away into the shadowy depths where it ambushes them by piercing them from above without warning. Once its prey is incapacitated the creature uses its crushing jaws to extract the victim's brains as food. Instinct: Lure with mimicry, to consume brains of prey
- Clings to the ceilings and dark corners of caves and underground passages, while mimicking the voice's of cave delver parties to lure them to their demise.
- mimics voices
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Demon Ray Group, Huge, Organized spiked tail whip ([1d8] damage 1 piercing) 10 HP 1 armor Reach, close Special Qualities: Stealthy, nearly silent movement, difficult to spot in darkness, has neutral buoyancy in air, flight Shadowy charcoal grey creatures similar in shape to manta rays. Nearly 25-feet wing tip to tip. 12-feet snout to rear. 3-feet thick at its head tapering back to the rear. Two 12-feet long whip like tails ending in 6-inch long armor piercing razor sharp barbed spikes. It moves in stealthily in the darkest of night skimming the ground low enough to whip its barbed tail into unsuspecting prey. Most often hunts in pairs, as part of a larger hunting pack of a dozen or more rays. Instinct: to hunt prey and return it to the brood.
- Impale prey, Charge or retreat in the stealth of night, Escape with its quarry.
- calls nearby rays for help when immobilized or low on HP