Demon Ray Group, Huge, Organized
spiked tail whip ([1d8] damage 1 piercing) 10 HP 1 armor
Reach, close
Special Qualities: Stealthy, nearly silent movement, difficult to spot in darkness, has neutral buoyancy in air, flight

Shadowy charcoal grey creatures similar in shape to manta rays. Nearly 25-feet wing tip to tip. 12-feet snout to rear. 3-feet thick at its head tapering back to the rear. Two 12-feet long whip like tails ending in 6-inch long armor piercing razor sharp barbed spikes. It moves in stealthily in the darkest of night skimming the ground low enough to whip its barbed tail into unsuspecting prey. Most often hunts in pairs, as part of a larger hunting pack of a dozen or more rays. Instinct: to hunt prey and return it to the brood.

  • Impale prey, Charge or retreat in the stealth of night, Escape with its quarry.
  • calls nearby rays for help when immobilized or low on HP
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: chrisspires803@gmail.com